Player Matchup

Fenrir
Fenrir
Masters
BossClapsCheeks
Fenrir
Masters
Level 153
God Stats
4W - 4L
1,575 SR
Queue Stats
139W - 68L
2,700 MMR
Party 1
Sol
Sol
Masters
Legalos1
Sol
Masters
Level 160
God Stats
35W - 9L
1,773 SR
Queue Stats
218W - 148L
2,439 MMR
Party 1
Cthulhu
Cthulhu
Diamond II
Silent5upernova
Cthulhu
Diamond II
Level 156
God Stats
2W - 5L
1,812 SR
Queue Stats
75W - 37L
2,450 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,720 SR
2,529 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 123
1,652 SR
2,179 MMR
Medusa
Medusa
Platinum II
DontBanMedusa
Medusa
Platinum II
Level 126
God Stats
128W - 151L
1,581 SR
Queue Stats
145W - 169L
2,033 MMR
Solo
Hades
Hades
Platinum I
HEX-RecruitMain
Hades
Platinum I
Level 101
God Stats
40W - 23L
1,705 SR
Queue Stats
88W - 90L
2,153 MMR
Solo
Ymir
Ymir
Masters
VnzlBlackLotus
Ymir
Masters
Level 143
God Stats
979W - 963L
1,670 SR
Queue Stats
1,055W - 1,055L
2,350 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 4
10,848
775
4,433
13,496
15,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 2 / 6
9,780
699
14,554
8,754
3,717
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 0 / 7
9,650
689
9,763
11,581
13,006
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
AthenaMorgan Le FayChronosTiamatScylla

VS

Bans
GilgameshOdinCu ChulainnAchillesDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
9,034
645
8,941
13,144
4,314
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 2
8,126
580
6,627
10,641
4,485
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 2 / 1
9,061
647
2,855
12,228
12,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
10
Kills
2
3
Deaths
10
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
L
1
4
2
0.5
L
0
4
2
0.25
W
3
2
6
3
W
2
0
7
5.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,750
Damage
18,423
33,831
Taken
36,013
32,708
Mitigated
21,480
11,264
Healing
4,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,433
1,009
0
3,701
13,496
15,985
762
3,446
10,050
0
23,014
L
8,941
2,516
0
360
13,144
4,314
0
9,003
4,141
0
56,430
L
6,627
318
492
2,240
10,641
4,485
80
6,832
3,595
17,649
0
W
14,554
4,610
0
3,084
8,754
3,717
1,968
3,143
5,611
56,519
0
W
9,763
210
916
3,563
11,581
13,006
262
2,893
8,688
35,969
0
L
2,855
313
0
1,123
12,228
12,681
0
8,482
3,746
14,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,278
Gold Earned
26,221
174
Minions Killed
156
0
Camps Cleared
0
814,723
Distance Traveled
773,705
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,848
775
39
3
0
272,521
3
L
Medusa
9,034
645
91
7
0
294,288
3
L
Hades
8,126
580
32
2
0
210,250
0
W
Sol
9,780
699
79
6
0
244,762
5
W
Cthulhu
9,650
689
56
4
0
297,440
3
L
Ymir
9,061
647
33
2
0
269,167
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role