Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
LusciousLegsLa
Loki
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 64L
1,470 Elo+
Solo
Achilles
Achilles
Pjg12296
Achilles
Level 29
God Stats
1W - 1L
1,730 SR
Queue Stats
3W - 1L
1,717 Elo+
Solo
Neith
Neith
timbarber803
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,353 Elo+
Solo
Ares
Ares
windbiter_mm
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,305 Elo+
Solo
Team Averages
Level 15
1,546 SR
1,469 Elo+

VS

Team Averages
Level 17
1,528 SR
1,455 Elo+
Freya
Freya
I Kamishi I
Freya
Level 9
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 9L
1,468 Elo+
Party 1
Sun Wukong
Sun Wukong
OneDelta EFTW
Sun Wukong
Level 13
God Stats
21W - 23L
1,467 SR
Queue Stats
314W - 334L
1,435 Elo+
Solo
Cernunnos
Cernunnos
benyamin_killer1
Cernunnos
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,413 Elo+
Party 2
Pele
Pele
nick comfort
Pele
Level 8
God Stats
11W - 7L
1,476 SR
Queue Stats
12W - 9L
1,457 Elo+
Party 1
King Arthur
King Arthur
patito-488
King Arthur
Level 15
God Stats
9W - 3L
1,699 SR
Queue Stats
22W - 18L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
4 / 6 / 0
9,690
485
15,533
14,822
8,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 6 / 1
8,300
415
10,343
15,789
5,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Pjg12296
Achilles
14
2 / 10 / 0
9,019
451
10,759
17,075
19,553
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
0 / 12 / 1
6,398
320
1,352
12,531
3,088
8
0 / 7 / 0
7,521
376
2,037
9,664
3,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 9
11,069
553
15,082
19,461
8,148
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
OneDelta EFTW
Sun Wukong
20
17 / 1 / 5
13,455
673
16,721
19,559
17,948
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
17
1 / 1 / 1
10,971
549
4,589
9,688
5,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
7 / 4 / 8
11,294
565
10,297
16,475
6,467
Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
patito-488
King Arthur
17
5 / 0 / 9
10,485
524
4,816
17,436
9,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
72
7
Kills
40
41
Deaths
7
2
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
4
6
0
0.67
W
10
1
9
14.5
L
1
6
1
0.25
W
Sun Wukong
OneDelta EFTW
Sun Wukong
17
1
5
19.5
L
Achilles
Pjg12296
Achilles
2
10
0
0.2
W
Cernunnos
1
1
1
1.5
W
7
4
8
2.75
W
King Arthur
patito-488
King Arthur
5
0
9
9.5
L
0
12
1
0.04
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,024
Damage
51,505
69,881
Taken
82,619
39,731
Mitigated
47,322
8,843
Healing
40,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
15,533
2,208
394
2,867
14,822
8,076
254
5,864
8,958
49,394
0
W
15,082
6,319
0
12,115
19,461
8,148
1,130
8,553
10,326
56,684
0
L
10,343
4,150
0
3,197
15,789
5,111
0
840
14,949
0
52,053
W
Sun Wukong
OneDelta EFTW
Sun Wukong
16,721
4,847
0
13,080
19,559
17,948
477
4,386
14,956
0
93,258
L
Achilles
Pjg12296
Achilles
10,759
4,123
0
2,284
17,075
19,553
286
1,232
15,843
0
46,558
W
Cernunnos
4,589
1,866
0
2,123
9,688
5,116
2,854
173
9,515
0
68,987
W
10,297
3,652
0
5,330
16,475
6,467
2,958
416
15,995
0
64,369
W
King Arthur
patito-488
King Arthur
4,816
684
0
8,007
17,436
9,643
147
2,942
14,257
0
63,328
L
1,352
1,167
0
60
12,531
3,088
133
6,001
6,530
0
10,296
L
2,037
247
0
41
9,664
3,903
77
1,145
8,519
13,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,928
Gold Earned
57,274
298
Minions Killed
600
0
Camps Cleared
0
1,496,574
Distance Traveled
1,983,715
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,690
485
85
4
0
353,646
4
W
Freya
11,069
553
89
4
0
369,514
2
L
Loki
8,300
415
90
5
0
368,575
0
W
Sun Wukong
13,455
673
173
9
0
390,932
2
L
Achilles
9,019
451
87
4
0
326,235
0
W
Cernunnos
10,971
549
135
7
0
402,428
0
W
Pele
11,294
565
116
6
0
426,583
3
W
King Arthur
10,485
524
87
4
0
394,258
2
L
Neith
6,398
320
16
1
0
233,080
2
L
Ares
7,521
376
20
1
0
215,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role