Player Matchup

Jing Wei
Jing Wei
DrawnPegasus3
Jing Wei
Level 104
God Stats
14W - 22L
1,462 SR
Queue Stats
1,303W - 1,203L
1,558 Elo+
Party 1
Sol
Sol
ExtraFrostyTM
Sol
Level 106
God Stats
23W - 16L
1,670 SR
Queue Stats
830W - 784L
1,568 Elo+
Party 1
King Arthur
King Arthur
SlenderwinMA
King Arthur
Level 18
God Stats
22W - 17L
1,886 SR
Queue Stats
570W - 523L
1,456 Elo+
Party 1
Mercury
Mercury
Zashl
Mercury
Level 103
God Stats
11W - 9L
1,550 SR
Queue Stats
1,339W - 1,200L
1,619 Elo+
Party 1
Cerberus
Cerberus
xEinarMA
Cerberus
Level 25
God Stats
15W - 8L
1,874 SR
Queue Stats
399W - 371L
1,595 Elo+
Party 1
Team Averages
Level 71
1,688 SR
1,559 Elo+

VS

Team Averages
Level 72
1,428 SR
1,487 Elo+
Nu Wa
Nu Wa
Akumakiri_
Nu Wa
Level 49
God Stats
0W - 1L
1,389 SR
Queue Stats
6W - 9L
1,427 Elo+
Party 3
Yemoja
Yemoja
GetTouched08
Yemoja
Level 106
God Stats
0W - 1L
1,364 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Artio
Artio
Trabble-_-Bubble
Artio
Level 47
God Stats
1W - 2L
1,439 SR
Queue Stats
6W - 9L
1,427 Elo+
Party 3
Artemis
Artemis
jhurley
Artemis
Level 29
God Stats
0W - 1L
1,453 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
oHMySketchy
Gilgamesh
Level 129
God Stats
0W - 1L
1,493 SR
Queue Stats
15W - 15L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DrawnPegasus3
Jing Wei
11
3 / 0 / 1
5,996
600
3,854
6,324
1,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
4 / 0 / 2
6,743
674
5,921
5,354
1,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
SlenderwinMA
King Arthur
10
0 / 0 / 1
5,639
564
1,350
5,402
2,212
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Zashl
Mercury
10
3 / 0 / 4
6,302
630
3,292
4,765
1,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
xEinarMA
Cerberus
8
0 / 1 / 4
5,308
531
2,742
6,653
2,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
8
0 / 4 / 1
4,650
465
6,193
5,236
967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
6
0 / 1 / 0
4,697
470
1,134
4,643
1,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

6
1 / 1 / 0
4,879
488
3,119
8,113
4,008
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
jhurley
Artemis
7
0 / 3 / 0
4,547
455
1,539
3,333
947
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
oHMySketchy
Gilgamesh
10
0 / 1 / 0
5,484
548
1,891
6,242
1,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
10
Kills
1
1
Deaths
10
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
0
4
1
0.13
W
Jing Wei
DrawnPegasus3
Jing Wei
3
0
1
3.5
W
4
0
2
5
L
Yemoja
0
1
0
0
W
King Arthur
SlenderwinMA
King Arthur
0
0
1
0.5
L
1
1
0
1
W
Mercury
Zashl
Mercury
3
0
4
5
L
Artemis
jhurley
Artemis
0
3
0
0
L
Gilgamesh
oHMySketchy
Gilgamesh
0
1
0
0
W
Cerberus
xEinarMA
Cerberus
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,159
Damage
13,876
28,498
Taken
27,567
8,763
Mitigated
9,373
10,311
Healing
4,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
6,193
2,174
226
583
5,236
967
0
1,509
3,727
23,904
0
W
Jing Wei
DrawnPegasus3
Jing Wei
3,854
2,980
0
3,853
6,324
1,490
184
3,416
2,908
0
38,787
W
5,921
1,947
0
3,262
5,354
1,562
988
1,026
4,328
41,652
0
L
Yemoja
1,134
56
130
0
4,643
1,513
0
2,310
2,333
12,072
0
W
King Arthur
SlenderwinMA
King Arthur
1,350
138
0
793
5,402
2,212
161
227
5,175
0
23,934
L
3,119
263
659
1,819
8,113
4,008
0
1,593
6,520
11,230
0
W
Mercury
Zashl
Mercury
3,292
1,559
0
250
4,765
1,469
0
1,094
3,671
0
39,011
L
Artemis
jhurley
Artemis
1,539
942
0
0
3,333
947
0
1,429
1,904
0
14,448
L
Gilgamesh
oHMySketchy
Gilgamesh
1,891
294
0
1,247
6,242
1,938
0
1,822
4,420
0
29,421
W
Cerberus
xEinarMA
Cerberus
2,742
238
0
2,153
6,653
2,030
0
4,554
1,970
10,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,988
Gold Earned
24,257
309
Minions Killed
173
0
Camps Cleared
0
974,353
Distance Traveled
929,458
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,650
465
34
3
0
168,245
2
W
Jing Wei
5,996
600
77
8
0
172,166
0
W
Sol
6,743
674
81
8
0
185,770
5
L
Yemoja
4,697
470
14
1
0
192,685
0
W
King Arthur
5,639
564
53
5
0
188,510
0
L
Artio
4,879
488
10
1
0
196,698
1
W
Mercury
6,302
630
76
8
0
244,049
0
L
Artemis
4,547
455
40
4
0
163,152
0
L
Gilgamesh
5,484
548
75
8
0
208,678
2
W
Cerberus
5,308
531
22
2
0
183,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role