Player Matchup

Cthulhu
Cthulhu
Domnu_Dean
Cthulhu
Level 67
God Stats
128W - 128L
1,552 SR
Queue Stats
228W - 282L
1,475 Elo+
Solo
Artemis
Artemis
fussjucken
Artemis
Level 26
God Stats
2W - 1L
1,714 SR
Queue Stats
2W - 1L
1,824 Elo+
Solo
Arachne
Arachne
quinncy08
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
323W - 321L
1,445 Elo+
Solo
Team Averages
Level 41
1,589 SR
1,581 Elo+

VS

Team Averages
Level 91
1,541 SR
1,397 Elo+
Artio
Artio
Spicy_Potn00dle
Artio
Level 28
God Stats
1W - 0L
1,502 SR
Queue Stats
8W - 10L
1,323 Elo+
Solo
Baron Samedi
Baron Samedi
hersztt
Baron Samedi
Level 124
God Stats
43W - 34L
1,619 SR
Queue Stats
397W - 516L
1,435 Elo+
Solo
Gilgamesh
Gilgamesh
samunaruto
Gilgamesh
Level 122
God Stats
29W - 39L
1,503 SR
Queue Stats
176W - 237L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Domnu_Dean
Cthulhu
15
2 / 4 / 4
11,017
551
14,175
24,152
27,056
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
fussjucken
Artemis
15
2 / 7 / 4
11,680
584
16,904
15,181
7,267
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
quinncy08
Arachne
15
2 / 7 / 3
11,071
554
14,276
25,937
11,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 9
12,977
649
8,996
31,731
36,198
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
hersztt
Baron Samedi
19
8 / 0 / 9
13,791
690
24,631
7,899
6,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
samunaruto
Gilgamesh
18
7 / 1 / 10
13,600
680
20,724
24,016
20,970
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
6
Kills
18
18
Deaths
6
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Domnu_Dean
Cthulhu
2
4
4
1
W
3
5
9
1.5
L
Artemis
fussjucken
Artemis
2
7
4
0.57
W
Baron Samedi
hersztt
Baron Samedi
8
0
9
12.5
L
Arachne
quinncy08
Arachne
2
7
3
0.5
W
Gilgamesh
samunaruto
Gilgamesh
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,355
Damage
54,351
65,270
Taken
63,646
46,015
Mitigated
63,399
9,079
Healing
23,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Domnu_Dean
Cthulhu
14,175
1,187
734
1,693
24,152
27,056
0
15,721
8,431
38,385
0
W
8,996
1,339
1,528
6,613
31,731
36,198
871
5,490
26,241
58,330
0
L
Artemis
fussjucken
Artemis
16,904
7,641
190
754
15,181
7,267
216
8,057
7,124
0
56,611
W
Baron Samedi
hersztt
Baron Samedi
24,631
2,101
9,889
4,181
7,899
6,231
780
2,309
5,590
70,509
0
L
Arachne
quinncy08
Arachne
14,276
10,509
554
5,154
25,937
11,692
0
11,719
14,218
0
43,971
W
Gilgamesh
samunaruto
Gilgamesh
20,724
6,524
0
858
24,016
20,970
1,013
6,376
17,640
9,701
61,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,768
Gold Earned
40,368
172
Minions Killed
278
0
Camps Cleared
0
1,039,333
Distance Traveled
1,140,760
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,017
551
31
2
0
364,046
4
W
Artio
12,977
649
55
3
0
369,580
2
L
Artemis
11,680
584
87
4
0
287,730
1
W
Baron Samedi
13,791
690
97
5
0
366,954
2
L
Arachne
11,071
554
54
3
0
387,557
2
W
Gilgamesh
13,600
680
126
6
0
404,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role