Player Matchup

Sun Wukong
Sun Wukong
DarkNebula74
Sun Wukong
Level 25
God Stats
5W - 6L
1,470 SR
Queue Stats
41W - 25L
1,369 Elo+
Party 2
Izanami
Izanami
Zombomb1
Izanami
Level 108
God Stats
7W - 3L
1,682 SR
Queue Stats
162W - 122L
1,637 Elo+
Party 2
He Bo
He Bo
waffleballs23
He Bo
Level 89
God Stats
5W - 4L
1,889 SR
Queue Stats
265W - 218L
1,580 Elo+
Party 2
Team Averages
Level 74
1,680 SR
1,529 Elo+

VS

Team Averages
Level 43
1,560 SR
1,400 Elo+
Sobek
Sobek
GAMEOVER9904
Sobek
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,596 Elo+
Solo
Merlin
Merlin
L1L YR
Merlin
Level 13
God Stats
5W - 10L
1,495 SR
Queue Stats
12W - 19L
1,308 Elo+
Party 1
Hachiman
Hachiman
XShawnGuapoX
Hachiman
Level 11
God Stats
1W - 2L
1,685 SR
Queue Stats
5W - 13L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarkNebula74
Sun Wukong
17
9 / 2 / 12
13,063
768
10,242
15,502
10,133
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Zombomb1
Izanami
17
9 / 5 / 10
12,820
754
20,488
13,817
4,943
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
6 / 5 / 11
12,141
714
14,363
9,598
2,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 9 / 5
12,082
711
12,563
24,166
27,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
L1L YR
Merlin
16
6 / 8 / 3
12,150
715
11,601
14,148
5,088
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
XShawnGuapoX
Hachiman
13
2 / 7 / 5
10,794
635
5,214
13,555
4,157
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
25
24
Kills
12
12
Deaths
24
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DarkNebula74
Sun Wukong
9
2
12
7.5
L
4
9
5
0.72
L
Merlin
L1L YR
Merlin
6
8
3
0.94
L
Hachiman
XShawnGuapoX
Hachiman
2
7
5
0.64
W
Izanami
Zombomb1
Izanami
9
5
10
2.8
W
6
5
11
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,093
Damage
29,378
38,917
Taken
51,869
18,060
Mitigated
36,662
9,440
Healing
6,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DarkNebula74
Sun Wukong
10,242
716
185
6,393
15,502
10,133
150
8,789
6,713
0
30,347
L
12,563
1,194
0
4,719
24,166
27,417
0
3,822
20,004
29,638
0
L
Merlin
L1L YR
Merlin
11,601
337
0
973
14,148
5,088
0
3,773
10,103
52,629
0
L
Hachiman
XShawnGuapoX
Hachiman
5,214
3,557
0
1,095
13,555
4,157
864
5,868
7,399
0
20,944
W
Izanami
Zombomb1
Izanami
20,488
10,224
0
1,288
13,817
4,943
2,129
9,482
4,335
0
72,378
W
14,363
462
387
1,187
9,598
2,984
272
5,893
3,705
37,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,024
Gold Earned
35,026
186
Minions Killed
142
0
Camps Cleared
0
843,672
Distance Traveled
682,042
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,063
768
30
2
0
329,915
2
L
Sobek
12,082
711
29
2
0
240,633
1
L
Merlin
12,150
715
73
4
0
239,468
3
L
Hachiman
10,794
635
40
2
0
201,941
2
W
Izanami
12,820
754
111
7
0
263,021
4
W
He Bo
12,141
714
45
3
0
250,736
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role