Player Matchup

Xing Tian
Xing Tian
DeathNewGen
Xing Tian
Level 44
God Stats
8W - 4L
1,667 SR
Queue Stats
53W - 48L
1,437 Elo+
Solo
Scylla
Scylla
Derpy_Cat666
Scylla
Level 25
God Stats
46W - 58L
1,497 SR
Queue Stats
102W - 120L
1,358 Elo+
Party 1
Hel
Hel
MyLostDream
Hel
Level 65
God Stats
9W - 10L
1,522 SR
Queue Stats
297W - 282L
1,458 Elo+
Party 1
Danzaburou
Danzaburou
garret x3
Danzaburou
Level 69
God Stats
2W - 7L
1,403 SR
Queue Stats
145W - 143L
1,506 Elo+
Party 2
Bakasura
Bakasura
nollie x3
Bakasura
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,769 Elo+
Party 2
Team Averages
Level 50
1,518 SR
1,506 Elo+

VS

Team Averages
Level 49
1,543 SR
1,347 Elo+
Khepri
Khepri
CrazyZulu1121
Khepri
Level 49
God Stats
30W - 24L
1,536 SR
Queue Stats
87W - 101L
1,414 Elo+
Solo
Hel
Hel
RealityBringer_
Hel
Level 23
God Stats
2W - 0L
1,555 SR
Queue Stats
36W - 40L
1,255 Elo+
Party 3
Gilgamesh
Gilgamesh
TheHiddenOni
Gilgamesh
Level 43
God Stats
2W - 2L
1,416 SR
Queue Stats
10W - 17L
1,331 Elo+
Party 3
Skadi
Skadi
Tyllumas
Skadi
Level 39
God Stats
4W - 1L
1,707 SR
Queue Stats
115W - 137L
1,348 Elo+
Solo
Thor
Thor
solarcoaster321
Thor
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
172W - 138L
1,386 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DeathNewGen
Xing Tian
16
1 / 5 / 4
10,135
441
4,997
16,858
16,703
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
15
0 / 9 / 2
9,734
423
6,150
15,177
12,032
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
8 / 6 / 2
13,314
579
15,812
23,517
11,425
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
garret x3
Danzaburou
16
5 / 5 / 0
11,248
489
10,357
14,077
4,808
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
nollie x3
Bakasura
19
0 / 7 / 5
11,554
502
10,223
20,308
8,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 10
11,322
492
4,480
18,007
21,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 1 / 0
7,845
341
669
3,788
906
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
TheHiddenOni
Gilgamesh
19
7 / 0 / 12
12,719
553
17,580
17,673
20,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Skadi
Tyllumas
Skadi
20
12 / 3 / 4
14,318
623
15,931
15,275
6,750
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
12 / 6 / 13
14,548
633
23,981
18,086
7,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
71
14
Kills
32
32
Deaths
14
13
Assists
39
Player
Kills
Deaths
Assists
KDA
W
1
4
10
1.5
L
Xing Tian
DeathNewGen
Xing Tian
1
5
4
0.6
L
Scylla
0
9
2
0.11
L
8
6
2
1.5
W
0
1
0
0
W
Gilgamesh
TheHiddenOni
Gilgamesh
7
0
12
13
W
Skadi
Tyllumas
Skadi
12
3
4
4.67
L
Danzaburou
garret x3
Danzaburou
5
5
0
1
L
Bakasura
nollie x3
Bakasura
0
7
5
0.36
W
12
6
13
3.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,539
Damage
62,641
89,937
Taken
72,829
53,845
Mitigated
58,390
20,143
Healing
20,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,480
223
0
1,690
18,007
21,896
784
8,723
8,804
24,591
0
L
Xing Tian
DeathNewGen
Xing Tian
4,997
406
230
1,393
16,858
16,703
1,288
1,971
14,630
40,629
0
L
Scylla
6,150
1,076
0
562
15,177
12,032
1,174
329
14,089
39,275
0
L
15,812
1,161
1,560
10,439
23,517
11,425
803
1,409
21,873
109,234
0
W
669
161
48
2,185
3,788
906
0
2,096
1,665
7,628
0
W
Gilgamesh
TheHiddenOni
Gilgamesh
17,580
2,334
0
6,073
17,673
20,876
1,187
6,404
10,858
0
60,936
W
Skadi
Tyllumas
Skadi
15,931
7,862
0
7,320
15,275
6,750
8,678
5,599
9,286
0
108,636
L
Danzaburou
garret x3
Danzaburou
10,357
4,878
0
3,959
14,077
4,808
1,507
1,014
12,960
0
51,973
L
Bakasura
nollie x3
Bakasura
10,223
6,469
0
2,000
20,308
8,877
914
426
19,731
0
98,420
W
23,981
7,750
0
3,390
18,086
7,962
1,468
7,000
10,778
0
85,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,985
Gold Earned
60,752
574
Minions Killed
405
0
Camps Cleared
0
1,956,315
Distance Traveled
1,856,050
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,322
492
26
1
0
425,887
3
L
Xing Tian
10,135
441
52
2
0
376,530
0
L
Scylla
9,734
423
74
3
0
319,427
0
L
Hel
13,314
579
193
8
0
422,364
1
W
Hel
7,845
341
12
1
0
85,326
0
W
Gilgamesh
12,719
553
84
4
0
482,360
2
W
Skadi
14,318
623
151
7
0
429,945
9
L
Danzaburou
11,248
489
80
3
0
377,203
0
L
Bakasura
11,554
502
175
8
0
460,791
0
W
Thor
14,548
633
132
6
0
432,532
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role