Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
DreamingToad
Sylvanus
Level 45
God Stats
7W - 0L
1,632 SR
Queue Stats
55W - 46L
1,484 Elo+
Party 2
Anubis
Anubis
fetronic
Anubis
Level 40
God Stats
13W - 13L
1,620 SR
Queue Stats
389W - 437L
1,452 Elo+
Solo
Apollo
Apollo
infinity8976
Apollo
Level 68
God Stats
8W - 15L
1,549 SR
Queue Stats
247W - 269L
1,446 Elo+
Solo
He Bo
He Bo
viniciuslx2
He Bo
Level 87
God Stats
4W - 9L
1,250 SR
Queue Stats
536W - 574L
1,428 Elo+
Solo
Team Averages
Level 73
1,510 SR
1,462 Elo+

VS

Team Averages
Level 78
1,671 SR
1,505 Elo+
Nu Wa
Nu Wa
Adryan_NT
Nu Wa
Level 67
God Stats
3W - 2L
1,696 SR
Queue Stats
98W - 104L
1,461 Elo+
Solo
Izanami
Izanami
Bulcker
Izanami
Level 23
God Stats
2W - 3L
1,746 SR
Queue Stats
12W - 12L
1,640 Elo+
Party 1
Yemoja
Yemoja
El-tercero-EDM
Yemoja
Level 87
God Stats
11W - 20L
1,445 SR
Queue Stats
859W - 937L
1,452 Elo+
Solo
Artio
Artio
Kennobi
Artio
Level 156
God Stats
1W - 2L
1,770 SR
Queue Stats
52W - 48L
1,579 Elo+
Party 1
Erlang Shen
Erlang Shen
Mufanella
Erlang Shen
Level 57
God Stats
3W - 3L
1,698 SR
Queue Stats
216W - 233L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
11 / 1 / 9
10,748
537
18,583
14,766
14,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
DreamingToad
Sylvanus
17
1 / 1 / 6
10,288
514
13,427
17,569
11,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
fetronic
Anubis
18
7 / 2 / 1
10,824
541
5,245
11,476
5,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
16
2 / 4 / 4
10,186
509
12,144
16,324
5,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
6 / 6 / 9
11,034
552
12,037
14,831
4,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Adryan_NT
Nu Wa
14
5 / 7 / 5
9,134
457
12,489
11,502
3,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Bulcker
Izanami
12
0 / 6 / 1
7,576
379
4,034
11,737
2,597
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 6 / 4
8,683
434
6,147
16,355
11,357
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artio
Kennobi
Artio
19
5 / 3 / 2
11,510
576
16,771
22,884
22,079
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
Mufanella
Erlang Shen
16
4 / 5 / 3
10,036
502
10,060
17,820
8,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
29
27
Kills
14
14
Deaths
27
29
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
1
9
15.5
L
Nu Wa
Adryan_NT
Nu Wa
5
7
5
1.07
L
Izanami
Bulcker
Izanami
0
6
1
0.08
W
Sylvanus
DreamingToad
Sylvanus
1
1
6
4
L
0
6
4
0.33
L
Artio
Kennobi
Artio
5
3
2
2
L
Erlang Shen
Mufanella
Erlang Shen
4
5
3
1.1
W
Anubis
fetronic
Anubis
7
2
1
3.75
W
Apollo
2
4
4
1
W
6
6
9
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,436
Damage
49,501
74,966
Taken
80,298
41,423
Mitigated
48,286
32,670
Healing
19,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
18,583
4,311
0
3,553
14,766
14,191
559
6,392
7,804
0
44,167
L
Nu Wa
Adryan_NT
Nu Wa
12,489
1,125
0
743
11,502
3,321
156
3,859
7,352
48,096
0
L
Izanami
Bulcker
Izanami
4,034
2,174
0
2,669
11,737
2,597
0
1,360
10,103
0
40,402
W
Sylvanus
DreamingToad
Sylvanus
13,427
4,113
3,234
9,439
17,569
11,643
1,521
11,358
5,906
61,496
15,071
L
6,147
607
816
1,215
16,355
11,357
0
3,435
12,481
28,236
0
L
Artio
Kennobi
Artio
16,771
1,822
154
8,115
22,884
22,079
434
12,968
9,816
77,270
0
L
Erlang Shen
Mufanella
Erlang Shen
10,060
4,937
0
5,368
17,820
8,932
0
7,672
9,819
0
70,870
W
Anubis
fetronic
Anubis
5,245
537
0
5,788
11,476
5,193
438
4,975
6,241
67,549
0
W
Apollo
12,144
6,000
0
7,079
16,324
5,567
658
4,663
11,297
0
80,161
W
12,037
713
464
3,113
14,831
4,829
540
6,495
8,058
68,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,080
Gold Earned
46,939
544
Minions Killed
471
0
Camps Cleared
0
1,775,653
Distance Traveled
1,703,535
23
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,748
537
41
2
0
406,494
3
L
Nu Wa
9,134
457
75
4
0
323,489
4
L
Izanami
7,576
379
85
4
0
299,151
5
W
Sylvanus
10,288
514
140
7
0
323,486
2
L
Yemoja
8,683
434
44
2
0
332,193
7
L
Artio
11,510
576
160
8
0
345,562
7
L
Erlang Shen
10,036
502
107
5
0
403,140
4
W
Anubis
10,824
541
114
6
0
350,023
6
W
Apollo
10,186
509
131
7
0
342,611
7
W
He Bo
11,034
552
118
6
0
353,039
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role