Player Matchup

Osiris
Osiris
 
Osiris
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
BlackzSnow
Zeus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,876 Elo+
Party 2
Ullr
Ullr
Fired Up Orange
Ullr
Level 144
God Stats
4W - 1L
1,473 SR
Queue Stats
105W - 73L
1,623 Elo+
Party 2
Fafnir
Fafnir
S1LV3RN1NJA1230
Fafnir
Level 66
God Stats
3W - 1L
1,136 SR
Queue Stats
71W - 64L
1,531 Elo+
Party 2
Sol
Sol
Shigekazu286
Sol
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Team Averages
Level 75
1,422 SR
1,606 Elo+

VS

Team Averages
Level 49
1,442 SR
1,405 Elo+
Loki
Loki
AngryBìrd
Loki
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 184L
1,575 Elo+
Party 1
Vamana
Vamana
OConqueror
Vamana
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,290 Elo+
Party 1
Pele
Pele
Wyndair
Pele
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
378W - 413L
1,448 Elo+
Solo
Jing Wei
Jing Wei
misterzak4800
Jing Wei
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
249W - 272L
1,266 Elo+
Solo
Tyr
Tyr
noooooooope02
Tyr
Level 26
God Stats
0W - 3L
1,209 SR
Queue Stats
161W - 192L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
3 / 1 / 15
10,024
911
9,151
18,839
25,599
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
6 / 4 / 7
9,213
838
11,921
5,455
2,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
8 / 2 / 9
9,719
884
10,838
10,405
5,638
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 0 / 17
10,475
952
6,733
19,317
19,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
2 / 2 / 13
8,856
805
10,867
6,235
2,812
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 5
7,525
684
10,264
11,258
9,507
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vamana
OConqueror
Vamana
11
0 / 7 / 5
6,513
592
3,951
12,206
9,838
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Pele
Wyndair
Pele
12
1 / 5 / 4
7,451
677
8,670
12,190
9,026
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jing Wei
misterzak4800
Jing Wei
15
4 / 2 / 3
8,289
754
9,395
6,675
2,875
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 4 / 3
7,730
703
6,625
13,426
18,058
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
29
23
Kills
9
9
Deaths
24
61
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
1
15
10.5
L
3
6
5
0.92
W
6
4
7
2.38
W
8
2
9
6.25
L
Vamana
OConqueror
Vamana
0
7
5
0.36
W
4
0
17
12.5
W
2
2
13
4.25
L
Pele
Wyndair
Pele
1
5
4
0.6
L
Jing Wei
misterzak4800
Jing Wei
4
2
3
2.75
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,510
Damage
38,905
60,251
Taken
55,755
55,980
Mitigated
49,304
27,681
Healing
15,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
9,151
1,957
2,498
6,861
18,839
25,599
110
0
18,839
0
18,968
L
10,264
1,984
1,382
1,057
11,258
9,507
0
5,768
5,490
0
16,029
W
11,921
987
911
0
5,455
2,070
416
0
5,455
17,742
0
W
10,838
6,532
875
3,652
10,405
5,638
2,148
0
10,405
0
24,684
L
Vamana
OConqueror
Vamana
3,951
970
0
1,430
12,206
9,838
80
6,942
5,264
0
6,327
W
6,733
2,655
1,199
11,009
19,317
19,861
281
0
19,317
11,272
0
W
10,867
3,185
0
676
6,235
2,812
2,452
0
6,235
25,771
0
L
Pele
Wyndair
Pele
8,670
800
935
3,656
12,190
9,026
0
5,936
6,254
0
19,354
L
Jing Wei
misterzak4800
Jing Wei
9,395
8,557
1,223
1,435
6,675
2,875
408
3,595
3,080
0
23,046
L
6,625
681
793
3,720
13,426
18,058
298
7,280
6,146
0
12,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,287
Gold Earned
37,508
106
Minions Killed
77
0
Camps Cleared
0
1,103,213
Distance Traveled
1,052,805
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,024
911
15
1
0
257,074
0
L
Loki
7,525
684
12
1
0
205,979
0
W
Zeus
9,213
838
20
2
0
187,145
0
W
Ullr
9,719
884
25
2
0
205,923
0
L
Vamana
6,513
592
3
0
0
199,985
0
W
Fafnir
10,475
952
12
1
0
228,156
0
W
Sol
8,856
805
34
3
0
224,915
0
L
Pele
7,451
677
19
2
0
210,677
0
L
Jing Wei
8,289
754
32
3
0
206,409
0
L
Tyr
7,730
703
11
1
0
229,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role