Player Matchup

Medusa
Medusa
 
Medusa
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
elsacachuch4
Kukulkan
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Team Averages
Level 50
1,500 SR
1,500 Elo+

VS

Team Averages
Level 41
1,572 SR
1,415 Elo+
Sol
Sol
Colduz
Sol
Level 18
God Stats
3W - 4L
1,568 SR
Queue Stats
16W - 18L
1,247 Elo+
Solo
Arachne
Arachne
Tjgalaxy
Arachne
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
173W - 160L
1,540 Elo+
Party 2
Athena
Athena
armonkey
Athena
Level 43
God Stats
4W - 4L
1,646 SR
Queue Stats
87W - 79L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
2 / 5 / 0
6,458
718
3,893
7,914
2,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
 
Cthulhu
7
0 / 7 / 0
5,429
603
2,548
9,098
3,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
elsacachuch4
Kukulkan
7
0 / 8 / 0
5,303
589
1,470
7,555
2,712
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Colduz
Sol
11
7 / 1 / 10
8,030
892
8,172
3,514
1,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
Tjgalaxy
Arachne
12
11 / 1 / 9
8,473
941
7,857
6,238
3,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
armonkey
Athena
11
2 / 1 / 18
8,010
890
2,883
6,464
6,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
57
2
Kills
20
20
Deaths
3
0
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
5
0
0.4
L
Cthulhu
 
Cthulhu
0
7
0
0
W
Sol
Colduz
Sol
7
1
10
12
W
Arachne
Tjgalaxy
Arachne
11
1
9
15.5
W
Athena
armonkey
Athena
2
1
18
11
L
Kukulkan
elsacachuch4
Kukulkan
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,911
Damage
18,912
24,567
Taken
16,216
9,219
Mitigated
10,374
912
Healing
4,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,893
1,055
74
571
7,914
2,980
54
3,653
4,087
0
20,673
L
Cthulhu
 
Cthulhu
2,548
318
122
145
9,098
3,527
0
4,210
4,649
13,012
0
W
Sol
Colduz
Sol
8,172
2,293
0
1,386
3,514
1,034
1,548
1,462
2,052
31,752
0
W
Arachne
Tjgalaxy
Arachne
7,857
6,198
0
1,535
6,238
3,280
846
1,261
4,977
0
21,258
W
Athena
armonkey
Athena
2,883
741
0
1,343
6,464
6,060
540
1,295
5,169
8,871
0
L
Kukulkan
elsacachuch4
Kukulkan
1,470
165
0
0
7,555
2,712
0
2,621
4,776
14,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,190
Gold Earned
24,513
80
Minions Killed
93
0
Camps Cleared
0
353,660
Distance Traveled
528,202
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,458
718
37
4
0
127,583
2
L
Cthulhu
5,429
603
28
3
0
109,099
0
W
Sol
8,030
892
46
5
0
169,634
4
W
Arachne
8,473
941
33
4
0
200,569
0
W
Athena
8,010
890
14
2
0
157,999
0
L
Kukulkan
5,303
589
15
2
0
116,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role