Player Matchup

Ymir
Ymir
CuBrit jr
Ymir
Level 25
God Stats
1W - 0L
1,192 SR
Queue Stats
4W - 10L
1,131 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Koyodi
Morgan Le Fay
Level 10
God Stats
4W - 1L
1,492 SR
Queue Stats
7W - 6L
1,414 Elo+
Party 1
Danzaburou
Danzaburou
Ready2Kill_Joel
Danzaburou
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 113L
1,229 Elo+
Solo
Team Averages
Level 53
1,395 SR
1,258 Elo+

VS

Team Averages
Level 28
1,358 SR
1,127 Elo+
Sun Wukong
Sun Wukong
Forter plays
Sun Wukong
Level 14
God Stats
0W - 5L
1,500 SR
Queue Stats
6W - 31L
921 Elo+
Party 2
Ymir
Ymir
Tails gamer5294
Ymir
Level 10
God Stats
0W - 2L
1,139 SR
Queue Stats
2W - 19L
1,171 Elo+
Party 2
Merlin
Merlin
dLiMiTLESSb
Merlin
Level 60
God Stats
19W - 16L
1,434 SR
Queue Stats
122W - 167L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
4 / 2 / 15
12,725
670
6,097
12,121
16,069
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
Koyodi
Morgan Le Fay
18
12 / 2 / 8
13,901
732
24,658
16,653
6,986
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Ready2Kill_Joel
Danzaburou
16
5 / 0 / 8
12,202
642
10,738
10,811
3,858
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Forter plays
Sun Wukong
13
0 / 8 / 1
10,021
527
6,015
22,257
9,459
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 6 / 1
10,126
533
2,054
15,156
11,957
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Merlin
15
4 / 8 / 0
12,095
637
19,382
14,782
4,894
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
21
Kills
4
4
Deaths
22
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
2
15
5.75
L
Sun Wukong
Forter plays
Sun Wukong
0
8
1
0.06
W
Morgan Le Fay
Koyodi
Morgan Le Fay
12
2
8
8
W
Danzaburou
Ready2Kill_Joel
Danzaburou
5
0
8
9
L
0
6
1
0.08
L
Merlin
4
8
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,493
Damage
27,451
39,585
Taken
52,195
26,913
Mitigated
26,310
11,993
Healing
3,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
6,097
1,014
0
0
12,121
16,069
255
6,821
4,828
17,418
0
L
Sun Wukong
Forter plays
Sun Wukong
6,015
1,978
0
0
22,257
9,459
986
11,661
10,596
0
35,276
W
Morgan Le Fay
Koyodi
Morgan Le Fay
24,658
1,655
949
5,676
16,653
6,986
511
8,401
7,880
69,219
0
W
Danzaburou
Ready2Kill_Joel
Danzaburou
10,738
4,922
443
4,925
10,811
3,858
1,598
5,029
5,441
0
48,532
L
2,054
78
0
0
15,156
11,957
0
9,401
5,755
22,643
0
L
Merlin
19,382
161
89
3,037
14,782
4,894
416
9,693
5,089
48,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,828
Gold Earned
32,242
173
Minions Killed
166
0
Camps Cleared
0
1,081,905
Distance Traveled
849,438
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,725
670
27
1
0
364,022
0
L
Sun Wukong
10,021
527
51
3
0
296,036
0
W
Morgan Le Fay
13,901
732
60
3
0
377,120
3
W
Danzaburou
12,202
642
86
5
0
340,763
0
L
Ymir
10,126
533
36
2
0
299,392
1
L
Merlin
12,095
637
79
4
0
254,010
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role