Player Matchup

Ullr
Ullr
Da FroggyPrince
Ullr
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
196W - 146L
1,574 Elo+
Party 2
Scylla
Scylla
KillGamer11
Scylla
Level 69
God Stats
6W - 3L
1,828 SR
Queue Stats
312W - 303L
1,551 Elo+
Party 2
Kuzenbo
Kuzenbo
donkie cheek
Kuzenbo
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 105L
1,533 Elo+
Party 2
Team Averages
Level 102
1,609 SR
1,553 Elo+

VS

Team Averages
Level 65
1,504 SR
1,423 Elo+
Baron Samedi
Baron Samedi
BrimOffense
Baron Samedi
Level 86
God Stats
3W - 10L
1,479 SR
Queue Stats
142W - 165L
1,536 Elo+
Party 1
Artemis
Artemis
ButterflyXOXO69
Artemis
Level 29
God Stats
17W - 23L
1,557 SR
Queue Stats
42W - 61L
1,433 Elo+
Party 1
Bakasura
Bakasura
Two Face Deity
Bakasura
Level 80
God Stats
12W - 13L
1,475 SR
Queue Stats
92W - 159L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 9
8,866
739
7,435
6,661
2,448
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
13
5 / 3 / 5
8,520
710
8,544
5,657
1,969
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kuzenbo
donkie cheek
Kuzenbo
13
5 / 0 / 7
8,889
741
5,973
8,080
10,410
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BrimOffense
Baron Samedi
13
5 / 3 / 0
8,576
715
8,718
9,439
3,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 4 / 2
7,010
584
3,566
6,751
2,034
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
10
0 / 7 / 2
6,961
580
2,231
11,506
4,095
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
14
Kills
5
5
Deaths
14
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BrimOffense
Baron Samedi
5
3
0
1.67
L
0
4
2
0.25
W
4
2
9
4.25
W
Scylla
5
3
5
2.5
L
Bakasura
0
7
2
0.14
W
Kuzenbo
donkie cheek
Kuzenbo
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,952
Damage
14,515
20,398
Taken
27,696
14,827
Mitigated
9,618
5,000
Healing
7,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BrimOffense
Baron Samedi
8,718
552
655
3,755
9,439
3,489
0
5,141
4,118
28,709
0
L
3,566
1,201
0
520
6,751
2,034
46
4,115
2,540
0
24,200
W
7,435
3,320
642
1,436
6,661
2,448
73
3,919
2,592
0
27,030
W
Scylla
8,544
512
511
982
5,657
1,969
26
2,159
3,458
40,716
0
L
Bakasura
2,231
1,723
283
2,611
11,506
4,095
0
4,799
6,521
0
10,973
W
Kuzenbo
donkie cheek
Kuzenbo
5,973
1,397
317
1,112
8,080
10,410
126
2,640
5,278
18,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,275
Gold Earned
22,547
147
Minions Killed
121
0
Camps Cleared
0
596,986
Distance Traveled
570,937
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,576
715
39
3
0
178,824
2
L
Artemis
7,010
584
49
4
0
175,940
0
W
Ullr
8,866
739
62
5
0
200,920
2
W
Scylla
8,520
710
62
5
0
189,159
2
L
Bakasura
6,961
580
33
3
0
216,173
4
W
Kuzenbo
8,889
741
23
2
0
206,907
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role