Player Matchup

Bellona
Bellona
 
Bellona
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Balekrina
Horus
Level 107
God Stats
1W - 0L
1,375 SR
Queue Stats
41W - 52L
1,502 Elo+
Party 1
Persephone
Persephone
Mtsaywhat
Persephone
Level 78
God Stats
8W - 4L
1,641 SR
Queue Stats
129W - 110L
1,612 Elo+
Party 1
Sol
Sol
RaptorWithWings
Sol
Level 102
God Stats
1W - 2L
1,147 SR
Queue Stats
103W - 97L
1,584 Elo+
Party 1
Serqet
Serqet
StoneGear57
Serqet
Level 104
God Stats
4W - 3L
1,722 SR
Queue Stats
117W - 113L
1,601 Elo+
Party 1
Team Averages
Level 98
1,477 SR
1,560 Elo+

VS

Team Averages
Level 123
1,628 SR
1,601 Elo+
Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
DarkMeisus
Horus
Level 82
God Stats
3W - 2L
1,706 SR
Queue Stats
107W - 81L
1,633 Elo+
Party 2
Osiris
Osiris
Darkmasus
Osiris
Level 122
God Stats
11W - 5L
1,744 SR
Queue Stats
55W - 46L
1,666 Elo+
Party 2
Bakasura
Bakasura
ElVelocista
Bakasura
Level 136
God Stats
1W - 1L
1,495 SR
Queue Stats
148W - 135L
1,610 Elo+
Party 2
Janus
Janus
skhull
Janus
Level 147
God Stats
22W - 18L
1,695 SR
Queue Stats
495W - 461L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
3 / 1 / 1
7,664
639
5,691
6,460
5,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Horus
Balekrina
Horus
10
0 / 1 / 2
6,185
515
1,147
6,329
3,694
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Persephone
Mtsaywhat
Persephone
13
3 / 0 / 1
8,063
672
8,097
4,654
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 2 / 1
6,689
557
7,859
7,248
1,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Serqet
12
3 / 1 / 2
7,023
585
3,668
8,419
2,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 2 / 1
6,363
530
4,299
6,008
1,842
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Horus
10
1 / 1 / 2
6,358
530
3,521
9,189
4,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
Darkmasus
Osiris
12
0 / 2 / 1
6,350
529
3,368
7,657
5,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
ElVelocista
Bakasura
10
2 / 4 / 0
6,076
506
2,633
10,164
3,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Janus
skhull
Janus
11
0 / 2 / 0
6,304
525
3,430
6,507
2,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
11
Kills
5
5
Deaths
11
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
1
1
3.5
L
Medusa
 
Medusa
2
2
1
1.25
W
Horus
Balekrina
Horus
0
1
2
1
L
Horus
1
1
2
2
L
Osiris
Darkmasus
Osiris
0
2
1
0.25
L
Bakasura
ElVelocista
Bakasura
2
4
0
0.5
W
Persephone
Mtsaywhat
Persephone
3
0
1
3.5
W
2
2
1
1.25
W
Serqet
3
1
2
4
L
Janus
skhull
Janus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,462
Damage
17,251
33,110
Taken
39,525
14,785
Mitigated
18,251
8,673
Healing
8,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,691
2,478
0
2,292
6,460
5,087
394
0
6,420
0
48,928
L
Medusa
 
Medusa
4,299
1,755
0
133
6,008
1,842
0
3,183
2,571
0
39,594
W
Horus
Balekrina
Horus
1,147
486
967
1,230
6,329
3,694
0
817
5,512
0
11,455
L
Horus
3,521
1,499
442
1,743
9,189
4,422
0
4,499
3,930
0
16,628
L
Osiris
Darkmasus
Osiris
3,368
1,161
0
2,653
7,657
5,965
0
0
7,369
0
40,599
L
Bakasura
ElVelocista
Bakasura
2,633
1,756
0
2,972
10,164
3,988
0
3,226
6,583
0
23,897
W
Persephone
Mtsaywhat
Persephone
8,097
202
0
1,035
4,654
1,390
144
1,879
2,674
55,053
0
W
7,859
3,674
0
2,349
7,248
1,847
1,294
141
7,052
43,632
0
W
Serqet
3,668
1,005
0
800
8,419
2,767
0
816
7,343
0
44,247
L
Janus
skhull
Janus
3,430
123
0
748
6,507
2,034
0
4,155
2,200
40,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,624
Gold Earned
31,451
415
Minions Killed
344
0
Camps Cleared
0
1,202,859
Distance Traveled
1,226,967
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,664
639
100
8
0
241,569
4
L
Medusa
6,363
530
76
6
0
218,802
3
W
Horus
6,185
515
18
2
0
249,920
3
L
Horus
6,358
530
27
2
0
256,042
3
L
Osiris
6,350
529
80
7
0
231,491
5
L
Bakasura
6,076
506
67
6
0
260,269
4
W
Persephone
8,063
672
120
10
0
243,260
1
W
Sol
6,689
557
92
8
0
204,366
0
W
Serqet
7,023
585
85
7
0
263,744
5
L
Janus
6,304
525
94
8
0
260,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role