Player Matchup

Cthulhu
Cthulhu
BootlegRamon
Cthulhu
Level 7
God Stats
0W - 4L
1,540 SR
Queue Stats
17W - 16L
1,606 Elo+
Solo
Guan Yu
Guan Yu
JDINGERS
Guan Yu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
192W - 215L
1,480 Elo+
Solo
Hades
Hades
JustAnotherDwarf
Hades
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,615 Elo+
Solo
Baron Samedi
Baron Samedi
Kellydud
Baron Samedi
Level 22
God Stats
31W - 25L
1,571 SR
Queue Stats
32W - 28L
1,523 Elo+
Solo
Anhur
Anhur
nyates
Anhur
Level 24
God Stats
5W - 6L
1,579 SR
Queue Stats
85W - 106L
1,544 Elo+
Solo
Team Averages
Level 15
1,538 SR
1,554 Elo+

VS

Team Averages
Level 15
1,575 SR
1,604 Elo+
Bellona
Bellona
AllThatKD
Bellona
Level 29
God Stats
10W - 4L
1,741 SR
Queue Stats
146W - 126L
1,622 Elo+
Solo
Nemesis
Nemesis
JRPGeez
Nemesis
Level 9
God Stats
3W - 1L
1,500 SR
Queue Stats
227W - 142L
1,691 Elo+
Party 1
Kuzenbo
Kuzenbo
PoshyJoshy
Kuzenbo
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,550 Elo+
Party 1
Persephone
Persephone
Recusor
Persephone
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,675 Elo+
Solo
Tiamat
Tiamat
Rerenmuire
Tiamat
Level 26
God Stats
5W - 6L
1,631 SR
Queue Stats
11W - 15L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BootlegRamon
Cthulhu
14
6 / 4 / 7
10,287
572
9,809
19,482
17,238
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Guan Yu
JDINGERS
Guan Yu
14
1 / 4 / 0
8,500
472
8,300
14,030
11,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 4 / 2
7,551
420
1,918
8,718
5,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Baron Samedi
Kellydud
Baron Samedi
14
1 / 3 / 3
8,535
474
3,551
11,184
4,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
nyates
Anhur
18
9 / 5 / 4
11,711
651
10,775
17,977
6,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AllThatKD
Bellona
17
9 / 4 / 3
11,325
629
18,309
19,212
21,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
JRPGeez
Nemesis
19
8 / 1 / 6
11,637
647
11,447
12,866
6,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
PoshyJoshy
Kuzenbo
15
1 / 1 / 5
9,030
502
5,715
11,390
6,764
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Persephone
Recusor
Persephone
12
1 / 10 / 4
8,377
465
7,748
10,247
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Rerenmuire
Tiamat
15
1 / 2 / 3
9,652
536
6,482
8,422
4,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
41
18
Kills
20
20
Deaths
18
16
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bellona
AllThatKD
Bellona
9
4
3
2.63
L
Cthulhu
BootlegRamon
Cthulhu
6
4
7
2.38
L
Guan Yu
JDINGERS
Guan Yu
1
4
0
0.25
W
Nemesis
JRPGeez
Nemesis
8
1
6
11
L
1
4
2
0.5
L
Baron Samedi
Kellydud
Baron Samedi
1
3
3
0.83
W
Kuzenbo
PoshyJoshy
Kuzenbo
1
1
5
3.5
W
Persephone
Recusor
Persephone
1
10
4
0.3
W
Tiamat
Rerenmuire
Tiamat
1
2
3
1.25
L
Anhur
nyates
Anhur
9
5
4
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,353
Damage
49,701
71,391
Taken
62,137
44,388
Mitigated
42,028
22,501
Healing
17,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AllThatKD
Bellona
18,309
6,040
0
5,562
19,212
21,631
325
5,156
13,932
18,901
61,224
L
Cthulhu
BootlegRamon
Cthulhu
9,809
1,461
814
4,658
19,482
17,238
135
7,291
12,191
29,851
0
L
Guan Yu
JDINGERS
Guan Yu
8,300
1,384
142
3,397
14,030
11,813
177
5,027
8,667
0
44,212
W
Nemesis
JRPGeez
Nemesis
11,447
6,008
0
6,385
12,866
6,355
729
1,978
10,783
0
95,575
L
1,918
280
68
1,770
8,718
5,204
490
4,659
4,059
15,038
0
L
Baron Samedi
Kellydud
Baron Samedi
3,551
378
375
1,976
11,184
4,094
140
2,422
8,762
49,845
0
W
Kuzenbo
PoshyJoshy
Kuzenbo
5,715
1,257
0
1,042
11,390
6,764
386
135
11,255
29,077
0
W
Persephone
Recusor
Persephone
7,748
1,219
0
1,275
10,247
2,457
81
4,446
5,706
25,830
0
W
Tiamat
Rerenmuire
Tiamat
6,482
487
0
3,540
8,422
4,821
1,235
3,016
5,178
56,088
0
L
Anhur
nyates
Anhur
10,775
8,091
0
9,301
17,977
6,039
390
4,195
13,782
0
93,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,584
Gold Earned
50,021
455
Minions Killed
446
0
Camps Cleared
0
1,488,632
Distance Traveled
1,719,993
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,325
629
104
6
0
299,658
1
L
Cthulhu
10,287
572
63
4
0
331,768
4
L
Guan Yu
8,500
472
90
5
0
310,673
6
W
Nemesis
11,637
647
151
8
0
426,992
4
L
Hades
7,551
420
51
3
0
255,422
1
L
Baron Samedi
8,535
474
90
5
0
293,601
1
W
Kuzenbo
9,030
502
50
3
0
331,121
0
W
Persephone
8,377
465
28
2
0
338,100
1
W
Tiamat
9,652
536
113
6
0
324,122
3
L
Anhur
11,711
651
161
9
0
297,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role