Player Matchup

Jing Wei
Jing Wei
Gold V
 
Jing Wei
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver I
 
Merlin
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver III
AdoLorido
Neith
Silver III
Level 38
God Stats
2W - 1L
1,648 SR
Queue Stats
26W - 29L
1,122 MMR
Solo
Geb
Geb
Silver II
Babayagahitch
Geb
Silver II
Level 124
God Stats
5W - 8L
1,617 SR
Queue Stats
126W - 130L
1,099 MMR
Solo
Serqet
Serqet
Silver V
BlueKakari
Serqet
Silver V
Level 45
God Stats
0W - 1L
1,452 SR
Queue Stats
94W - 91L
1,125 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,543 SR
1,269 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 95
1,608 SR
1,244 MMR
Nike
Nike
Silver I
 
Nike
Silver I
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver I
JideeBoy
Ganesha
Silver I
Level 128
God Stats
7W - 7L
1,506 SR
Queue Stats
93W - 84L
1,136 MMR
Solo
Apollo
Apollo
Silver I
SITG
Apollo
Silver I
Level 49
God Stats
1W - 1L
1,565 SR
Queue Stats
192W - 221L
1,197 MMR
Solo
Discordia
Discordia
Silver II
VentusSlayer
Discordia
Silver II
Level 59
God Stats
4W - 1L
1,845 SR
Queue Stats
30W - 34L
1,250 MMR
Solo
Fenrir
Fenrir
Silver I
xXDoritoJunkieXx
Fenrir
Silver I
Level 108
God Stats
3W - 4L
1,624 SR
Queue Stats
88W - 98L
1,136 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
3 / 0 / 1
5,626
563
4,254
3,857
880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
 
Merlin
9
1 / 2 / 1
5,500
550
4,155
3,058
730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
AdoLorido
Neith
5
0 / 2 / 0
4,100
410
1,711
3,095
627
7
1 / 3 / 0
4,651
465
1,115
5,782
1,288
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Serqet
BlueKakari
Serqet
6
0 / 2 / 2
4,549
455
1,589
5,656
2,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Morgan Le FayGilgameshAthenaTsukuyomiArtemis

VS

Bans
ChironIzanamiCu ChulainnBellonaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
4 / 0 / 1
6,864
686
4,694
7,074
3,773
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ganesha
JideeBoy
Ganesha
8
0 / 1 / 6
4,722
472
2,147
5,763
2,078
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
SITG
Apollo
9
3 / 2 / 2
5,769
577
4,175
6,274
1,691
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
VentusSlayer
Discordia
10
0 / 1 / 2
5,362
536
1,314
3,390
962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
2 / 1 / 3
5,436
544
2,813
6,000
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
5
Kills
9
9
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
3
0
1
3.5
L
Merlin
 
Merlin
1
2
1
0.75
W
Nike
 
Nike
4
0
1
4.5
L
Neith
AdoLorido
Neith
0
2
0
0
L
1
3
0
0.33
L
Serqet
BlueKakari
Serqet
0
2
2
0.5
W
Ganesha
JideeBoy
Ganesha
0
1
6
3
W
Apollo
SITG
Apollo
3
2
2
2
W
Discordia
VentusSlayer
Discordia
0
1
2
1
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,824
Damage
15,143
21,448
Taken
28,501
5,558
Mitigated
10,421
5,227
Healing
9,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,254
3,220
0
1,332
3,857
880
0
181
3,676
0
28,176
L
Merlin
 
Merlin
4,155
41
0
534
3,058
730
0
1,031
1,919
30,749
0
W
Nike
 
Nike
4,694
602
0
2,275
7,074
3,773
286
604
6,410
6,714
36,575
L
Neith
AdoLorido
Neith
1,711
458
0
1,146
3,095
627
0
0
3,095
0
13,712
L
1,115
266
0
717
5,782
1,288
0
1,403
4,295
3,530
0
L
Serqet
BlueKakari
Serqet
1,589
309
0
1,498
5,656
2,033
0
1,129
4,527
0
12,639
W
Ganesha
JideeBoy
Ganesha
2,147
221
45
1,030
5,763
2,078
169
1,175
4,588
10,314
0
W
Apollo
SITG
Apollo
4,175
2,551
0
2,036
6,274
1,691
963
722
5,372
0
31,005
W
Discordia
VentusSlayer
Discordia
1,314
0
0
0
3,390
962
709
2,098
1,292
28,347
0
W
2,813
770
0
3,791
6,000
1,917
90
671
5,329
0
25,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,426
Gold Earned
28,153
186
Minions Killed
288
0
Camps Cleared
0
806,787
Distance Traveled
999,261
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,626
563
61
6
0
191,940
3
L
Merlin
5,500
550
55
6
0
185,439
4
W
Nike
6,864
686
94
9
0
211,458
3
L
Neith
4,100
410
35
4
0
77,863
4
L
Geb
4,651
465
4
0
0
176,968
3
L
Serqet
4,549
455
31
3
0
174,577
2
W
Ganesha
4,722
472
2
0
0
207,971
4
W
Apollo
5,769
577
76
8
0
189,796
4
W
Discordia
5,362
536
62
6
0
184,233
0
W
Fenrir
5,436
544
54
5
0
205,803
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role