Player Matchup

Apollo
Apollo
PHZEN1X
Apollo
Level 21
God Stats
3W - 4L
1,418 SR
Queue Stats
164W - 101L
1,618 Elo+
Party 4
Gilgamesh
Gilgamesh
Pleb22
Gilgamesh
Level 24
God Stats
5W - 3L
1,926 SR
Queue Stats
132W - 124L
1,591 Elo+
Party 3
Cerberus
Cerberus
Tenkeey
Cerberus
Level 15
God Stats
5W - 9L
1,358 SR
Queue Stats
34W - 30L
1,478 Elo+
Party 4
Achilles
Achilles
Tough Furry
Achilles
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,545 Elo+
Party 3
Merlin
Merlin
misterlowen
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 18
1,540 SR
1,547 Elo+

VS

Team Averages
Level 24
1,573 SR
1,555 Elo+
Danzaburou
Danzaburou
AntiHero812
Danzaburou
Level 22
God Stats
3W - 2L
1,500 SR
Queue Stats
204W - 203L
1,502 Elo+
Party 2
Zeus
Zeus
AyoChaos
Zeus
Level 6
God Stats
15W - 4L
1,823 SR
Queue Stats
25W - 10L
1,682 Elo+
Party 1
Cerberus
Cerberus
Dconey
Cerberus
Level 13
God Stats
4W - 5L
1,638 SR
Queue Stats
201W - 198L
1,502 Elo+
Party 2
Freya
Freya
TTVStevenade
Freya
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 144L
1,521 Elo+
Solo
Anubis
Anubis
iEnVyMelly
Anubis
Level 59
God Stats
10W - 3L
1,405 SR
Queue Stats
55W - 34L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
PHZEN1X
Apollo
8
0 / 2 / 0
4,626
463
3,207
5,063
1,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
Pleb22
Gilgamesh
7
1 / 4 / 0
4,690
469
2,630
6,685
2,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Tenkeey
Cerberus
6
0 / 4 / 0
4,309
431
2,450
7,253
4,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
Tough Furry
Achilles
9
1 / 4 / 0
5,370
537
5,035
7,961
5,474
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
8
0 / 3 / 1
4,488
449
821
4,636
1,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AntiHero812
Danzaburou
9
4 / 0 / 2
5,556
556
6,059
3,837
1,027
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
12
9 / 0 / 1
7,447
745
7,578
4,355
1,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
Dconey
Cerberus
8
2 / 0 / 4
5,010
501
2,251
5,052
2,093
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

10
1 / 1 / 1
5,365
537
2,023
7,129
2,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Anubis
iEnVyMelly
Anubis
11
1 / 1 / 3
6,423
642
3,483
3,470
1,814
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
17
17
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AntiHero812
Danzaburou
4
0
2
5
W
Zeus
9
0
1
9.5
W
Cerberus
Dconey
Cerberus
2
0
4
4
L
Apollo
PHZEN1X
Apollo
0
2
0
0
L
Gilgamesh
Pleb22
Gilgamesh
1
4
0
0.25
W
1
1
1
1.5
L
Cerberus
Tenkeey
Cerberus
0
4
0
0
L
Achilles
Tough Furry
Achilles
1
4
0
0.25
W
Anubis
iEnVyMelly
Anubis
1
1
3
2.5
L
Merlin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,143
Damage
21,394
31,598
Taken
23,843
15,061
Mitigated
8,663
7,532
Healing
10,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AntiHero812
Danzaburou
6,059
4,056
0
1,715
3,837
1,027
780
732
3,105
0
26,086
W
Zeus
7,578
3,601
0
2,244
4,355
1,476
0
480
3,875
40,145
5,320
W
Cerberus
Dconey
Cerberus
2,251
230
0
886
5,052
2,093
0
1,463
3,589
12,255
0
L
Apollo
PHZEN1X
Apollo
3,207
2,024
0
2,356
5,063
1,271
0
1,716
3,347
0
27,187
L
Gilgamesh
Pleb22
Gilgamesh
2,630
985
0
1,099
6,685
2,425
0
3,496
3,189
0
20,592
W
2,023
625
0
3,170
7,129
2,253
0
0
7,129
22,130
0
L
Cerberus
Tenkeey
Cerberus
2,450
146
0
1,648
7,253
4,692
0
1,740
5,513
10,254
0
L
Achilles
Tough Furry
Achilles
5,035
1,853
0
1,686
7,961
5,474
0
4,794
3,167
0
26,315
W
Anubis
iEnVyMelly
Anubis
3,483
215
0
2,059
3,470
1,814
372
596
2,874
38,523
0
L
Merlin
821
94
0
743
4,636
1,199
0
3,200
1,436
14,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,483
Gold Earned
29,801
195
Minions Killed
299
0
Camps Cleared
0
857,248
Distance Traveled
869,862
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,556
556
61
6
0
152,954
0
W
Zeus
7,447
745
89
9
0
190,322
4
W
Cerberus
5,010
501
27
3
0
185,305
4
L
Apollo
4,626
463
54
5
0
169,857
0
L
Gilgamesh
4,690
469
44
4
0
176,819
3
W
Freya
5,365
537
44
4
0
160,162
0
L
Cerberus
4,309
431
29
3
0
186,049
3
L
Achilles
5,370
537
44
4
0
164,733
5
W
Anubis
6,423
642
78
8
0
181,119
0
L
Merlin
4,488
449
24
2
0
159,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role