Player Matchup

Yemoja
Yemoja
AjeLL
Yemoja
Level 28
God Stats
30W - 37L
1,526 SR
Queue Stats
133W - 132L
1,505 Elo+
Party 1
Zhong Kui
Zhong Kui
BloodyHello
Zhong Kui
Level 91
God Stats
5W - 2L
1,448 SR
Queue Stats
109W - 105L
1,509 Elo+
Party 1
Hachiman
Hachiman
Pedrolito
Hachiman
Level 127
God Stats
5W - 6L
1,581 SR
Queue Stats
155W - 150L
1,497 Elo+
Party 1
Sol
Sol
StrayKittyKat
Sol
Level 93
God Stats
9W - 5L
1,463 SR
Queue Stats
99W - 102L
1,492 Elo+
Party 1
Pele
Pele
cerceuil
Pele
Level 92
God Stats
28W - 17L
1,591 SR
Queue Stats
275W - 272L
1,474 Elo+
Party 1
Team Averages
Level 86
1,522 SR
1,495 Elo+

VS

Team Averages
Level 36
1,437 SR
1,474 Elo+
Arachne
Arachne
Bucketles
Arachne
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 78L
1,409 Elo+
Party 2
King Arthur
King Arthur
BurakVRF
King Arthur
Level 31
God Stats
6W - 10L
1,392 SR
Queue Stats
114W - 119L
1,414 Elo+
Party 2
Sylvanus
Sylvanus
KaluDaBest
Sylvanus
Level 59
God Stats
1W - 2L
1,557 SR
Queue Stats
54W - 33L
1,592 Elo+
Party 3
Anhur
Anhur
Stoodenee
Anhur
Level 28
God Stats
7W - 3L
1,500 SR
Queue Stats
54W - 29L
1,500 Elo+
Party 3
Olorun
Olorun
ToygunT
Olorun
Level 37
God Stats
0W - 2L
1,233 SR
Queue Stats
123W - 122L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AjeLL
Yemoja
19
4 / 0 / 5
14,237
548
9,195
11,955
13,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
BloodyHello
Zhong Kui
20
2 / 3 / 1
14,377
553
24,916
25,202
22,604
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
Pedrolito
Hachiman
20
4 / 5 / 4
13,357
514
15,009
18,850
5,878
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
5 / 3 / 6
14,082
542
19,933
15,331
5,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Pele
20
4 / 1 / 6
14,676
564
14,313
18,408
8,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bucketles
Arachne
19
1 / 4 / 1
12,155
468
7,713
20,805
10,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
BurakVRF
King Arthur
19
2 / 3 / 3
11,834
455
14,143
29,423
20,372
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sylvanus
KaluDaBest
Sylvanus
18
0 / 3 / 9
12,876
495
7,142
19,397
18,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
Stoodenee
Anhur
20
8 / 6 / 0
13,985
538
20,114
22,198
9,033
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
ToygunT
Olorun
19
1 / 3 / 2
12,160
468
9,690
16,501
6,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
19
Kills
12
12
Deaths
19
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Yemoja
AjeLL
Yemoja
4
0
5
6.5
W
Zhong Kui
BloodyHello
Zhong Kui
2
3
1
0.83
L
Arachne
Bucketles
Arachne
1
4
1
0.38
L
King Arthur
BurakVRF
King Arthur
2
3
3
1.17
L
Sylvanus
KaluDaBest
Sylvanus
0
3
9
1.5
W
Hachiman
Pedrolito
Hachiman
4
5
4
1.2
L
Anhur
Stoodenee
Anhur
8
6
0
1.33
W
5
3
6
2.67
L
Olorun
ToygunT
Olorun
1
3
2
0.67
W
Pele
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,366
Damage
58,802
89,746
Taken
108,324
55,880
Mitigated
64,958
46,659
Healing
41,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
AjeLL
Yemoja
9,195
657
2,465
1,609
11,955
13,483
0
2,028
9,927
31,527
0
W
Zhong Kui
BloodyHello
Zhong Kui
24,916
1,583
0
17,596
25,202
22,604
2,029
4,706
20,496
112,517
0
L
Arachne
Bucketles
Arachne
7,713
4,656
0
7,683
20,805
10,837
1,581
5,842
14,767
0
104,471
L
King Arthur
BurakVRF
King Arthur
14,143
1,724
0
10,228
29,423
20,372
281
19,496
9,769
0
64,518
L
Sylvanus
KaluDaBest
Sylvanus
7,142
1,361
4,710
7,370
19,397
18,166
57
8,743
10,486
23,821
0
W
Hachiman
Pedrolito
Hachiman
15,009
10,087
0
7,050
18,850
5,878
1,031
2,646
16,204
0
116,429
L
Anhur
Stoodenee
Anhur
20,114
12,554
0
5,854
22,198
9,033
0
8,634
13,362
0
139,769
W
19,933
3,575
401
6,202
15,331
5,621
8,257
3,800
11,531
87,735
0
L
Olorun
ToygunT
Olorun
9,690
4,681
414
5,134
16,501
6,550
464
10,365
5,826
82,867
6,175
W
Pele
14,313
4,952
0
11,336
18,408
8,294
100
2,859
15,549
0
121,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,729
Gold Earned
63,010
786
Minions Killed
675
0
Camps Cleared
0
2,522,448
Distance Traveled
2,457,111
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
14,237
548
39
2
0
512,238
11
W
Zhong Kui
14,377
553
205
8
0
464,954
2
L
Arachne
12,155
468
158
6
0
586,670
5
L
King Arthur
11,834
455
101
4
0
470,795
0
L
Sylvanus
12,876
495
33
1
0
485,029
10
W
Hachiman
13,357
514
178
7
0
479,434
2
L
Anhur
13,985
538
207
8
0
434,091
4
W
Sol
14,082
542
170
7
0
507,959
2
L
Olorun
12,160
468
176
7
0
480,526
0
W
Pele
14,676
564
194
7
0
557,863
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role