Player Matchup

Hel
Hel
Gameroosje
Hel
Level 9
God Stats
6W - 7L
1,475 SR
Queue Stats
9W - 13L
1,327 Elo+
Party 3
Zeus
Zeus
Light-Carrot
Zeus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 37L
1,398 Elo+
Party 4
Cthulhu
Cthulhu
Vv N0VA vV
Cthulhu
Level 29
God Stats
2W - 2L
1,540 SR
Queue Stats
21W - 27L
1,355 Elo+
Solo
Hachiman
Hachiman
Xiqty
Hachiman
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 10L
1,473 Elo+
Party 4
Tyr
Tyr
trippedapart
Tyr
Level 7
God Stats
4W - 3L
1,728 SR
Queue Stats
58W - 52L
1,316 Elo+
Party 3
Team Averages
Level 17
1,549 SR
1,374 Elo+

VS

Team Averages
Level 31
1,380 SR
1,369 Elo+
Cthulhu
Cthulhu
Dantesshadow
Cthulhu
Level 4
God Stats
2W - 1L
1,388 SR
Queue Stats
24W - 37L
1,288 Elo+
Party 1
Merlin
Merlin
Jamoncito1
Merlin
Level 19
God Stats
1W - 2L
1,267 SR
Queue Stats
87W - 86L
1,391 Elo+
Solo
Bacchus
Bacchus
LittleSis05
Bacchus
Level 26
God Stats
44W - 38L
1,569 SR
Queue Stats
268W - 289L
1,348 Elo+
Party 2
Chang'e
Chang'e
ShyPorfo
Chang'e
Level 16
God Stats
5W - 6L
1,336 SR
Queue Stats
44W - 40L
1,389 Elo+
Party 2
Xbalanque
Xbalanque
SmacklEmUp
Xbalanque
Level 89
God Stats
2W - 2L
1,337 SR
Queue Stats
463W - 485L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 2 / 9
12,987
866
6,714
17,670
8,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
11 / 16 / 3
15,587
1,039
48,715
30,142
12,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Vv N0VA vV
Cthulhu
20
3 / 4 / 14
14,208
947
23,767
28,304
39,403
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
Xiqty
Hachiman
20
3 / 9 / 7
13,463
898
28,143
29,489
11,236
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
0 / 7 / 12
14,614
974
12,747
31,339
50,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

69

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dantesshadow
Cthulhu
20
1 / 6 / 24
14,076
938
18,182
27,134
42,642
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
Jamoncito1
Merlin
20
8 / 6 / 24
16,198
1,080
29,946
28,355
12,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
LittleSis05
Bacchus
20
10 / 0 / 25
16,505
1,100
20,068
19,969
32,822
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
ShyPorfo
Chang'e
20
12 / 3 / 22
16,468
1,098
38,935
36,029
15,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
SmacklEmUp
Xbalanque
20
7 / 3 / 13
14,392
959
22,649
13,779
5,857
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
146
18
Kills
38
38
Deaths
18
45
Assists
108
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Dantesshadow
Cthulhu
1
6
24
2.17
L
1
2
9
2.75
W
Merlin
Jamoncito1
Merlin
8
6
24
3.33
L
11
16
3
0.78
W
Bacchus
LittleSis05
Bacchus
10
0
25
22.5
W
Chang'e
ShyPorfo
Chang'e
12
3
22
7.67
W
Xbalanque
SmacklEmUp
Xbalanque
7
3
13
4.5
L
Cthulhu
Vv N0VA vV
Cthulhu
3
4
14
2.5
L
Hachiman
Xiqty
Hachiman
3
9
7
0.72
L
0
7
12
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,086
Damage
129,780
136,944
Taken
125,266
123,379
Mitigated
108,787
30,284
Healing
21,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Dantesshadow
Cthulhu
18,182
1,213
176
0
27,134
42,642
0
15,659
11,475
42,044
0
L
6,714
344
12,128
6,065
17,670
8,976
0
16,119
1,551
10,789
0
W
Merlin
Jamoncito1
Merlin
29,946
4,467
883
3,082
28,355
12,010
0
22,015
6,340
65,543
0
L
48,715
11,790
0
1,477
30,142
12,833
0
23,191
6,951
80,688
0
W
Bacchus
LittleSis05
Bacchus
20,068
839
0
654
19,969
32,822
0
14,104
5,865
33,228
0
W
Chang'e
ShyPorfo
Chang'e
38,935
2,644
5,570
10,653
36,029
15,456
0
24,361
11,507
60,648
0
W
Xbalanque
SmacklEmUp
Xbalanque
22,649
15,632
0
110
13,779
5,857
0
9,405
4,225
0
37,137
L
Cthulhu
Vv N0VA vV
Cthulhu
23,767
2,567
1,509
2,417
28,304
39,403
0
21,340
6,964
51,233
0
L
Hachiman
Xiqty
Hachiman
28,143
17,733
0
0
29,489
11,236
0
22,010
7,479
0
52,687
L
12,747
1,702
1,679
5,009
31,339
50,931
0
24,471
6,868
21,923
19,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,859
Gold Earned
77,639
258
Minions Killed
280
0
Camps Cleared
7
1,415,689
Distance Traveled
1,395,177
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,076
938
53
4
3
276,309
1
L
Hel
12,987
866
14
1
0
334,712
0
W
Merlin
16,198
1,080
97
6
1
237,151
0
L
Zeus
15,587
1,039
83
6
0
245,812
0
W
Bacchus
16,505
1,100
34
2
0
345,726
0
W
Chang'e
16,468
1,098
60
4
0
319,410
0
W
Xbalanque
14,392
959
36
2
3
216,581
0
L
Cthulhu
14,208
947
52
3
0
296,710
0
L
Hachiman
13,463
898
52
3
0
258,795
0
L
Tyr
14,614
974
57
4
0
279,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role