Player Matchup

Hachiman
Hachiman
Diamond IV
 
Hachiman
Diamond IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hercules
Hercules
Platinum I
Anansí
Hercules
Platinum I
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
2,235 MMR
Party 2
Agni
Agni
Diamond III
metro2033
Agni
Diamond III
Level 148
God Stats
41W - 16L
1,760 SR
Queue Stats
141W - 111L
2,144 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 148
1,587 SR
1,960 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,726 SR
1,974 MMR
Ares
Ares
Diamond IV
ESC4NOOR
Ares
Diamond IV
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 34L
1,916 MMR
Party 1
Raijin
Raijin
Diamond V
Pericopato13
Raijin
Diamond V
Level 148
God Stats
9W - 6L
1,895 SR
Queue Stats
91W - 71L
1,860 MMR
Party 1
Danzaburou
Danzaburou
Diamond IV
Vanatiks
Danzaburou
Diamond IV
Level 155
God Stats
33W - 11L
1,783 SR
Queue Stats
180W - 114L
2,145 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
6 / 3 / 0
8,187
744
6,437
8,801
2,991
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Anansí
Hercules
10
0 / 4 / 4
6,607
601
4,402
12,196
11,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Agni
11
0 / 3 / 5
6,918
629
6,419
6,351
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
GilgameshMorgan Le FayHou YiThothTiamat

VS

Bans
AthenaDiscordiaAnhurScyllaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
3 / 2 / 6
8,649
786
6,458
10,209
9,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Raijin
12
2 / 4 / 8
8,165
742
7,925
7,237
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Vanatiks
Danzaburou
13
5 / 0 / 3
8,732
794
7,234
7,997
2,760
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
6
Kills
10
10
Deaths
6
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
6
3
0
2
L
Hercules
Anansí
Hercules
0
4
4
0.5
W
Ares
3
2
6
3
W
Raijin
2
4
8
1.5
W
Danzaburou
Vanatiks
Danzaburou
5
0
3
6.5
L
Agni
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,258
Damage
21,617
27,348
Taken
25,443
16,112
Mitigated
14,543
7,682
Healing
6,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
6,437
2,652
0
1,975
8,801
2,991
0
5,067
3,734
0
36,622
L
Hercules
Anansí
Hercules
4,402
774
0
3,738
12,196
11,129
0
5,113
7,083
0
11,034
W
Ares
6,458
146
0
2,745
10,209
9,735
135
2,424
7,349
12,509
0
W
Raijin
7,925
995
0
950
7,237
2,048
803
1,669
5,161
30,534
0
W
Danzaburou
Vanatiks
Danzaburou
7,234
4,186
0
3,063
7,997
2,760
1,567
1,618
5,937
0
49,074
L
Agni
6,419
411
108
1,861
6,351
1,992
0
4,203
2,148
24,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,712
Gold Earned
25,546
119
Minions Killed
141
0
Camps Cleared
0
598,031
Distance Traveled
633,024
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,187
744
55
5
0
188,805
4
L
Hercules
6,607
601
18
2
0
206,540
3
W
Ares
8,649
786
8
1
0
216,285
2
W
Raijin
8,165
742
44
4
0
194,132
1
W
Danzaburou
8,732
794
89
8
0
222,607
3
L
Agni
6,918
629
46
4
0
202,686
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role