Player Matchup

Tiamat
Tiamat
BelialOfTheAbyss
Tiamat
Level 146
God Stats
11W - 9L
1,543 SR
Queue Stats
384W - 358L
1,531 Elo+
Party 3
Cthulhu
Cthulhu
M4UL_ShaKhduRuK
Cthulhu
Level 142
God Stats
7W - 4L
1,481 SR
Queue Stats
156W - 151L
1,507 Elo+
Party 3
Kali
Kali
MasterWeed1
Kali
Level 88
God Stats
2W - 2L
1,492 SR
Queue Stats
75W - 59L
1,553 Elo+
Party 3
Neith
Neith
The Ravenger85
Neith
Level 58
God Stats
1W - 1L
1,105 SR
Queue Stats
40W - 55L
1,300 Elo+
Party 1
Ra
Ra
TwirkinWorm99
Ra
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 31L
1,323 Elo+
Party 1
Team Averages
Level 91
1,424 SR
1,443 Elo+

VS

Team Averages
Level 80
1,485 SR
1,396 Elo+
Baron Samedi
Baron Samedi
FrEsHmEaTbOy
Baron Samedi
Level 88
God Stats
17W - 26L
1,430 SR
Queue Stats
896W - 1,062L
1,316 Elo+
Party 2
Pele
Pele
JoseRguez7
Pele
Level 83
God Stats
14W - 11L
1,398 SR
Queue Stats
171W - 158L
1,526 Elo+
Party 4
Chiron
Chiron
Wixardmagoru115
Chiron
Level 61
God Stats
20W - 12L
1,771 SR
Queue Stats
90W - 103L
1,505 Elo+
Party 4
Agni
Agni
joserguez7
Agni
Level 147
God Stats
3W - 3L
1,667 SR
Queue Stats
112W - 135L
1,415 Elo+
Party 4
Jormungandr
Jormungandr
mauzland
Jormungandr
Level 23
God Stats
5W - 17L
1,159 SR
Queue Stats
88W - 132L
1,221 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 3
7,924
610
5,796
7,583
5,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 1 / 6
7,472
575
6,763
6,477
5,418
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
10 / 1 / 3
8,239
634
8,824
9,735
4,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 0 / 0
5,813
447
1,188
4,462
1,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 1
6,379
491
2,067
6,446
1,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FrEsHmEaTbOy
Baron Samedi
10
2 / 4 / 1
5,913
455
4,599
11,225
4,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 2 / 0
5,098
392
276
5,683
1,374
Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 3 / 1
6,876
529
7,488
6,031
1,788
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 7 / 2
7,740
595
5,321
9,521
3,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
mauzland
Jormungandr
9
0 / 2 / 2
5,251
404
1,473
7,428
5,016
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
18
Kills
6
6
Deaths
18
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
2
3
3.25
L
Baron Samedi
FrEsHmEaTbOy
Baron Samedi
2
4
1
0.63
L
0
2
0
0
W
3
1
6
6
W
10
1
3
11.5
W
0
0
0
0
W
0
2
1
0.25
L
3
3
1
1.17
L
1
7
2
0.29
L
Jormungandr
mauzland
Jormungandr
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,638
Damage
19,157
34,703
Taken
39,888
18,510
Mitigated
15,369
13,769
Healing
10,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,796
349
0
2,324
7,583
5,106
336
3,741
3,602
36,263
0
L
Baron Samedi
FrEsHmEaTbOy
Baron Samedi
4,599
253
80
4,765
11,225
4,087
32
5,595
5,558
20,248
0
L
276
56
0
786
5,683
1,374
0
703
4,980
0
19,642
W
6,763
195
100
1,540
6,477
5,418
0
1,884
4,575
34,821
0
W
8,824
3,487
0
4,555
9,735
4,423
0
1,842
7,715
0
46,475
W
1,188
186
193
1,863
4,462
1,630
277
1,417
3,045
0
29,862
W
2,067
311
985
2,209
6,446
1,933
487
2,073
4,373
23,922
0
L
7,488
3,246
557
1,875
6,031
1,788
993
2,243
3,725
0
29,301
L
5,321
539
0
1,235
9,521
3,104
0
3,520
5,725
44,434
0
L
Jormungandr
mauzland
Jormungandr
1,473
39
0
1,354
7,428
5,016
273
2,027
5,273
18,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,827
Gold Earned
30,878
341
Minions Killed
248
0
Camps Cleared
0
1,252,623
Distance Traveled
1,077,784
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,924
610
91
7
0
248,358
5
L
Baron Samedi
5,913
455
20
2
0
229,472
5
L
Pele
5,098
392
37
3
0
191,008
0
W
Cthulhu
7,472
575
68
5
0
247,471
0
W
Kali
8,239
634
76
6
0
300,952
2
W
Neith
5,813
447
71
5
0
223,987
1
W
Ra
6,379
491
35
3
0
231,855
0
L
Chiron
6,876
529
64
5
0
202,285
0
L
Agni
7,740
595
99
8
0
229,296
0
L
Jormungandr
5,251
404
28
2
0
225,723
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role