Player Matchup

Medusa
Medusa
Platinum IV
 
Medusa
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold V
Goldoloko19
Cthulhu
Gold V
Level 102
God Stats
34W - 28L
1,542 SR
Queue Stats
566W - 778L
1,362 MMR
Party 2
Raijin
Raijin
Platinum II
gallocrestas
Raijin
Platinum II
Level 129
God Stats
15W - 4L
1,500 SR
Queue Stats
66W - 60L
1,887 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,514 SR
1,583 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 112
1,574 SR
1,509 MMR
Susano
Susano
Silver II
EE-SAV4GE__
Susano
Silver II
Level 89
God Stats
1W - 2L
1,651 SR
Queue Stats
9W - 7L
1,313 MMR
Party 1
Tyr
Tyr
Gold IV
San136_
Tyr
Gold IV
Level 147
God Stats
11W - 11L
1,540 SR
Queue Stats
49W - 43L
1,636 MMR
Party 1
Baron Samedi
Baron Samedi
Silver II
Tintinium_
Baron Samedi
Silver II
Level 100
God Stats
3W - 2L
1,532 SR
Queue Stats
4W - 2L
1,578 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
5 / 4 / 5
9,754
813
5,963
10,229
3,547
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Goldoloko19
Cthulhu
12
1 / 3 / 10
9,196
766
8,992
12,475
12,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Raijin
13
6 / 2 / 6
9,403
784
10,393
8,455
3,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bans
ThothGilgameshAthenaTiamatMorgan Le Fay

VS

Bans
DanzaburouGuan YuKumbhakarnaOsirisChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
13
3 / 5 / 3
8,883
740
12,044
11,600
4,230
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
12
5 / 2 / 3
8,738
728
6,045
12,261
9,251
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
Tintinium_
Baron Samedi
11
1 / 5 / 6
7,892
658
3,885
10,535
4,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
12
Kills
9
9
Deaths
12
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
4
5
1.88
L
Susano
3
5
3
0.9
W
Cthulhu
Goldoloko19
Cthulhu
1
3
10
2
L
Tyr
5
2
3
3.25
L
Baron Samedi
Tintinium_
Baron Samedi
1
5
6
0.8
W
Raijin
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,348
Damage
21,974
31,159
Taken
34,396
19,464
Mitigated
18,168
6,008
Healing
7,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,963
2,125
0
2,024
10,229
3,547
1,192
608
9,555
0
37,173
L
Susano
12,044
1,821
0
1,606
11,600
4,230
0
5,663
5,629
0
32,767
W
Cthulhu
Goldoloko19
Cthulhu
8,992
239
194
3,009
12,475
12,575
313
1,955
10,189
30,628
0
L
Tyr
6,045
1,157
0
2,866
12,261
9,251
0
5,709
6,228
0
19,716
L
Baron Samedi
Tintinium_
Baron Samedi
3,885
209
578
2,223
10,535
4,687
0
7,144
3,154
21,238
0
W
Raijin
10,393
699
0
781
8,455
3,342
1,091
843
7,530
25,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,353
Gold Earned
25,513
143
Minions Killed
116
0
Camps Cleared
0
697,127
Distance Traveled
694,861
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,754
813
46
4
0
239,901
4
L
Susano
8,883
740
45
4
0
255,123
0
W
Cthulhu
9,196
766
36
3
0
231,608
1
L
Tyr
8,738
728
43
4
0
239,288
4
L
Baron Samedi
7,892
658
28
2
0
200,450
1
W
Raijin
9,403
784
61
5
0
225,618
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role