Player Matchup

Ravana
Ravana
deuxieme_vanille
Ravana
Level 15
God Stats
0W - 2L
1,346 SR
Queue Stats
7W - 7L
1,484 Elo+
Party 1
Fenrir
Fenrir
xXZlzlFlotantXx
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,507 Elo+
Party 1
Nemesis
Nemesis
xXZlzlRampantXx
Nemesis
Level 29
God Stats
0W - 2L
1,704 SR
Queue Stats
14W - 16L
1,428 Elo+
Party 1
Team Averages
Level 20
1,517 SR
1,473 Elo+

VS

Team Averages
Level 47
1,530 SR
1,521 Elo+
Zeus
Zeus
MoistTurkeyNecks
Zeus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,527 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
candied-cradle4
Morgan Le Fay
Level 27
God Stats
5W - 0L
1,657 SR
Queue Stats
227W - 250L
1,449 Elo+
Solo
Gilgamesh
Gilgamesh
paulpirat84
Gilgamesh
Level 29
God Stats
38W - 9L
1,433 SR
Queue Stats
222W - 153L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
9,458
556
9,768
16,594
7,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 8 / 2
9,287
546
7,014
16,040
6,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 0 / 1
9,445
556
7,254
26,132
25,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 6
11,820
695
20,884
13,234
10,868
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
candied-cradle4
Morgan Le Fay
15
4 / 1 / 4
10,948
644
16,424
7,513
3,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
paulpirat84
Gilgamesh
14
3 / 0 / 7
10,767
633
9,647
12,948
19,742
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
12
12
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
5
2
6
4
W
Morgan Le Fay
candied-cradle4
Morgan Le Fay
4
1
4
6
L
1
4
1
0.38
W
Gilgamesh
paulpirat84
Gilgamesh
3
0
7
6.5
L
1
8
2
0.25
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,036
Damage
46,955
58,766
Taken
33,695
39,853
Mitigated
34,473
11,580
Healing
9,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,884
2,068
0
5,174
13,234
10,868
553
0
12,747
70,459
0
W
Morgan Le Fay
candied-cradle4
Morgan Le Fay
16,424
1,338
146
3,019
7,513
3,863
1,232
0
7,251
52,762
0
L
9,768
2,322
0
1,559
16,594
7,964
0
10,895
5,699
0
48,104
W
Gilgamesh
paulpirat84
Gilgamesh
9,647
1,621
0
1,239
12,948
19,742
95
0
12,506
0
23,447
L
7,014
2,133
0
552
16,040
6,031
0
11,577
4,463
0
26,496
L
7,254
1,525
385
9,084
26,132
25,858
0
14,836
11,296
0
35,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,190
Gold Earned
33,535
173
Minions Killed
187
0
Camps Cleared
0
946,923
Distance Traveled
934,063
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,820
695
115
7
0
302,995
1
W
Morgan Le Fay
10,948
644
61
4
0
310,876
6
L
Ravana
9,458
556
64
4
0
314,617
3
W
Gilgamesh
10,767
633
11
1
0
320,192
1
L
Fenrir
9,287
546
54
3
0
286,584
4
L
Nemesis
9,445
556
55
3
0
345,722
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role