Player Matchup

Cthulhu
Cthulhu
HouieInDaHouse
Cthulhu
Level 18
God Stats
1W - 4L
1,125 SR
Queue Stats
12W - 47L
1,127 Elo+
Party 1
Nemesis
Nemesis
Sorin_Markov6
Nemesis
Level 100
God Stats
31W - 36L
1,447 SR
Queue Stats
342W - 433L
1,375 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TensaZangetsu512
Morgan Le Fay
Level 41
God Stats
6W - 5L
1,463 SR
Queue Stats
73W - 100L
1,344 Elo+
Party 1
Aphrodite
Aphrodite
lunathewolf87
Aphrodite
Level 21
God Stats
14W - 19L
1,338 SR
Queue Stats
107W - 197L
1,230 Elo+
Party 1
Chaac
Chaac
thedevilwithinus
Chaac
Level 17
God Stats
6W - 11L
1,301 SR
Queue Stats
10W - 16L
1,328 Elo+
Party 1
Team Averages
Level 39
1,335 SR
1,281 Elo+

VS

Team Averages
Level 31
1,461 SR
1,314 Elo+
Persephone
Persephone
ToKickOrDie
Persephone
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 36L
1,124 Elo+
Solo
Sol
Sol
Yokai_HC
Sol
Level 29
God Stats
16W - 11L
1,584 SR
Queue Stats
52W - 48L
1,445 Elo+
Solo
Loki
Loki
fou_bison619
Loki
Level 29
God Stats
4W - 3L
1,423 SR
Queue Stats
44W - 46L
1,388 Elo+
Solo
Artemis
Artemis
paulina1996
Artemis
Level 6
God Stats
0W - 2L
1,236 SR
Queue Stats
1W - 8L
1,176 Elo+
Party 2
Fafnir
Fafnir
waldo1996
Fafnir
Level 63
God Stats
8W - 10L
1,560 SR
Queue Stats
279W - 393L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 0
7,980
443
4,327
13,262
9,936
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Nemesis
15
10 / 2 / 4
9,965
554
10,743
12,058
5,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
TensaZangetsu512
Morgan Le Fay
16
7 / 0 / 5
10,108
562
13,864
8,953
3,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
lunathewolf87
Aphrodite
12
0 / 3 / 7
7,877
438
4,901
7,482
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
4 / 1 / 3
9,128
507
6,829
12,658
9,828
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
ToKickOrDie
Persephone
13
1 / 4 / 1
7,943
441
4,466
7,226
2,494
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate

Breastplate

+20
Physical Protection

14
3 / 5 / 0
8,634
480
8,025
15,588
4,986
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 6 / 2
8,228
457
5,339
13,474
4,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
paulina1996
Artemis
11
2 / 5 / 3
7,328
407
5,215
6,762
2,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Fafnir
waldo1996
Fafnir
13
4 / 3 / 4
8,587
477
5,257
15,260
13,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
21
23
Kills
11
12
Deaths
23
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
6
0
0.33
W
Nemesis
10
2
4
6
W
Morgan Le Fay
TensaZangetsu512
Morgan Le Fay
7
0
5
9.5
L
Persephone
ToKickOrDie
Persephone
1
4
1
0.38
L
3
5
0
0.6
L
1
6
2
0.33
W
Aphrodite
lunathewolf87
Aphrodite
0
3
7
1.17
L
Artemis
paulina1996
Artemis
2
5
3
0.7
W
4
1
3
5.5
L
Fafnir
waldo1996
Fafnir
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,664
Damage
28,302
54,413
Taken
58,310
30,868
Mitigated
27,108
17,255
Healing
16,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,327
465
0
540
13,262
9,936
27
4,283
8,979
23,262
0
W
Nemesis
10,743
6,531
0
2,030
12,058
5,020
0
3,346
8,712
0
60,016
W
Morgan Le Fay
TensaZangetsu512
Morgan Le Fay
13,864
1,104
0
3,286
8,953
3,481
314
2,155
6,798
61,923
0
L
Persephone
ToKickOrDie
Persephone
4,466
218
0
1,858
7,226
2,494
342
1,713
5,447
31,270
0
L
8,025
1,535
0
6,848
15,588
4,986
2,297
3,258
12,054
57,765
0
L
5,339
1,681
0
3,659
13,474
4,424
317
2,799
10,516
0
58,250
W
Aphrodite
lunathewolf87
Aphrodite
4,901
714
3,976
4,410
7,482
2,603
90
2,561
4,921
34,764
0
L
Artemis
paulina1996
Artemis
5,215
3,079
0
250
6,762
2,159
1,528
5,015
1,603
0
20,325
W
6,829
486
0
3,013
12,658
9,828
0
5,403
7,255
0
39,655
L
Fafnir
waldo1996
Fafnir
5,257
1,022
0
4,280
15,260
13,045
1,076
9,426
5,595
30,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,058
Gold Earned
40,720
370
Minions Killed
340
0
Camps Cleared
0
1,667,436
Distance Traveled
1,465,099
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,980
443
26
1
0
286,137
0
W
Nemesis
9,965
554
76
4
0
370,242
1
W
Morgan Le Fay
10,108
562
106
6
0
374,895
2
L
Persephone
7,943
441
57
3
0
290,473
2
L
Sol
8,634
480
97
5
0
322,220
3
L
Loki
8,228
457
98
5
0
375,185
0
W
Aphrodite
7,877
438
82
5
0
297,921
0
L
Artemis
7,328
407
48
3
0
229,133
0
W
Chaac
9,128
507
80
4
0
338,241
0
L
Fafnir
8,587
477
40
2
0
248,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role