Player Matchup

Amaterasu
Amaterasu
Cojj
Amaterasu
Level 23
God Stats
6W - 4L
1,552 SR
Queue Stats
28W - 32L
1,376 Elo+
Party 2
Kukulkan
Kukulkan
GetBetterGaming
Kukulkan
Level 13
God Stats
16W - 16L
1,255 SR
Queue Stats
42W - 40L
1,315 Elo+
Solo
Xing Tian
Xing Tian
LogiBogii
Xing Tian
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,363 Elo+
Party 2
Skadi
Skadi
SheckAlo
Skadi
Level 26
God Stats
22W - 21L
1,677 SR
Queue Stats
351W - 309L
1,405 Elo+
Solo
Fenrir
Fenrir
SirW1lliAm
Fenrir
Level 13
God Stats
2W - 0L
1,735 SR
Queue Stats
14W - 11L
1,389 Elo+
Party 2
Team Averages
Level 18
1,544 SR
1,369 Elo+

VS

Team Averages
Level 12
1,464 SR
1,254 Elo+
Anubis
Anubis
Gastoncito19
Anubis
Level 11
God Stats
22W - 24L
1,508 SR
Queue Stats
88W - 101L
1,321 Elo+
Solo
Ares
Ares
MoxusDead
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,078 Elo+
Solo
Hel
Hel
RoyalAdamson
Hel
Level 14
God Stats
14W - 20L
1,627 SR
Queue Stats
27W - 46L
1,289 Elo+
Party 1
Pele
Pele
SoapyyTTV
Pele
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 65L
1,166 Elo+
Party 1
Loki
Loki
Wildrider75
Loki
Level 12
God Stats
0W - 1L
1,185 SR
Queue Stats
4W - 5L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Cojj
Amaterasu
14
4 / 7 / 15
9,642
438
9,703
15,933
13,619
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
19
14 / 3 / 12
12,535
570
29,996
14,461
4,758
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
LogiBogii
Xing Tian
16
8 / 8 / 19
12,153
552
12,422
20,358
17,992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Skadi
SheckAlo
Skadi
18
13 / 5 / 10
12,236
556
13,596
15,459
4,355
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
SirW1lliAm
Fenrir
15
6 / 5 / 13
10,177
463
8,722
15,941
5,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
12 / 7 / 7
11,504
523
23,362
21,431
13,546
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
13
2 / 10 / 14
10,333
470
7,171
25,088
26,992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
5 / 10 / 9
9,728
442
10,743
15,991
7,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pele
13
4 / 12 / 12
9,480
431
10,106
17,767
7,940
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 7 / 8
9,186
418
3,916
13,254
4,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
76
45
Kills
26
28
Deaths
46
69
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Cojj
Amaterasu
4
7
15
1.64
L
Anubis
12
7
7
2.21
W
Kukulkan
14
3
12
6.67
W
Xing Tian
LogiBogii
Xing Tian
8
8
19
2.19
L
Ares
2
10
14
0.9
L
5
10
9
0.95
W
Skadi
SheckAlo
Skadi
13
5
10
3.6
W
Fenrir
SirW1lliAm
Fenrir
6
5
13
2.5
L
Pele
4
12
12
0.83
L
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,439
Damage
55,298
82,152
Taken
93,531
46,351
Mitigated
59,907
17,936
Healing
17,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Cojj
Amaterasu
9,703
3,574
0
3,561
15,933
13,619
1,851
8,466
7,311
0
25,261
L
Anubis
23,362
2,280
438
7,202
21,431
13,546
0
11,523
9,908
67,869
0
W
Kukulkan
29,996
3,597
157
2,798
14,461
4,758
1,922
8,559
5,666
109,984
0
W
Xing Tian
LogiBogii
Xing Tian
12,422
1,138
0
0
20,358
17,992
684
11,588
8,558
34,545
0
L
Ares
7,171
1,850
0
1,298
25,088
26,992
88
12,267
12,821
20,285
0
L
10,743
815
2,759
1,741
15,991
7,222
157
9,479
6,512
40,561
0
W
Skadi
SheckAlo
Skadi
13,596
6,071
473
5,116
15,459
4,355
2,877
5,995
9,304
0
73,588
W
Fenrir
SirW1lliAm
Fenrir
8,722
2,382
0
5,831
15,941
5,627
532
5,802
10,037
0
49,544
L
Pele
10,106
2,765
222
1,203
17,767
7,940
360
7,066
10,701
0
35,712
L
3,916
1,501
0
2,188
13,254
4,207
61
2,083
11,171
0
32,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,743
Gold Earned
50,231
421
Minions Killed
295
0
Camps Cleared
0
1,824,759
Distance Traveled
1,748,919
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,642
438
25
1
0
342,881
0
L
Anubis
11,504
523
83
4
0
327,271
3
W
Kukulkan
12,535
570
170
8
0
392,206
0
W
Xing Tian
12,153
552
44
2
0
337,708
2
L
Ares
10,333
470
18
1
0
355,290
1
L
Hel
9,728
442
75
3
0
344,272
3
W
Skadi
12,236
556
112
5
0
392,924
1
W
Fenrir
10,177
463
70
3
0
359,040
0
L
Pele
9,480
431
63
3
0
352,615
0
L
Loki
9,186
418
56
3
0
369,471
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role