Player Matchup

Chaac
Chaac
FilipRX
Chaac
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,485 Elo+
Solo
Thor
Thor
Frenh
Thor
Level 26
God Stats
7W - 5L
1,645 SR
Queue Stats
76W - 56L
1,569 Elo+
Solo
Scylla
Scylla
HitTaijoz
Scylla
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 22L
1,766 Elo+
Solo
Neith
Neith
VaiFilhÂoo
Neith
Level 21
God Stats
6W - 18L
1,370 SR
Queue Stats
41W - 51L
1,456 Elo+
Solo
Artio
Artio
tuckmilk
Artio
Level 29
God Stats
7W - 7L
1,182 SR
Queue Stats
153W - 102L
1,591 Elo+
Solo
Team Averages
Level 20
1,439 SR
1,573 Elo+

VS

Team Averages
Level 9
1,472 SR
1,432 Elo+
Anubis
Anubis
 
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
BrunaoVraau
Athena
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,500 Elo+
Party 1
Hachiman
Hachiman
Marquesini
Hachiman
Level 4
God Stats
1W - 0L
1,235 SR
Queue Stats
2W - 5L
1,289 Elo+
Party 1
Sun Wukong
Sun Wukong
MiniDark0606
Sun Wukong
Level 6
God Stats
16W - 15L
1,624 SR
Queue Stats
34W - 30L
1,583 Elo+
Solo
Susano
Susano
pedrodenoronha
Susano
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
FilipRX
Chaac
13
2 / 2 / 1
7,826
489
8,842
12,211
7,912
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
Frenh
Thor
13
0 / 4 / 2
7,443
465
2,171
10,933
4,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
HitTaijoz
Scylla
10
1 / 9 / 1
6,010
376
3,786
9,740
1,868
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
4 / 5 / 5
6,927
433
7,488
9,663
2,257
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
tuckmilk
Artio
9
2 / 5 / 5
7,376
461
3,786
17,360
11,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
18 / 1 / 3
10,780
674
22,461
11,435
6,827
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
10
3 / 2 / 2
7,207
450
3,915
10,341
4,823
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
Marquesini
Hachiman
9
0 / 6 / 4
6,358
397
4,735
9,134
2,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
MiniDark0606
Sun Wukong
15
3 / 0 / 5
9,149
572
8,938
11,571
7,854
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
0 / 2 / 6
7,142
446
3,737
8,978
2,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
44
9
Kills
24
25
Deaths
11
14
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
18
1
3
19.5
W
Athena
3
2
2
2
L
Chaac
FilipRX
Chaac
2
2
1
1.25
L
Thor
Frenh
Thor
0
4
2
0.25
L
Scylla
HitTaijoz
Scylla
1
9
1
0.17
W
Hachiman
Marquesini
Hachiman
0
6
4
0.33
W
Sun Wukong
MiniDark0606
Sun Wukong
3
0
5
5.5
L
4
5
5
1.3
W
0
2
6
1.5
L
Artio
tuckmilk
Artio
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,073
Damage
43,786
59,907
Taken
51,459
28,655
Mitigated
24,484
13,304
Healing
19,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
22,461
1,233
0
7,972
11,435
6,827
410
2,783
8,652
96,125
0
W
Athena
3,915
1,673
0
1,803
10,341
4,823
981
1,496
8,845
10,708
0
L
Chaac
FilipRX
Chaac
8,842
2,344
0
3,131
12,211
7,912
0
3,882
8,329
0
38,797
L
Thor
Frenh
Thor
2,171
505
0
4,180
10,933
4,862
0
3,398
7,535
22
47,876
L
Scylla
HitTaijoz
Scylla
3,786
750
0
0
9,740
1,868
0
6,321
3,419
16,634
0
W
Hachiman
Marquesini
Hachiman
4,735
3,973
0
2,105
9,134
2,371
1,729
2,094
7,040
0
22,189
W
Sun Wukong
MiniDark0606
Sun Wukong
8,938
1,676
0
5,171
11,571
7,854
0
797
10,774
0
56,186
L
7,488
3,239
0
2,373
9,663
2,257
342
4,506
5,157
0
29,538
W
3,737
706
0
2,551
8,978
2,609
0
632
8,346
0
36,804
L
Artio
tuckmilk
Artio
3,786
976
156
3,464
17,360
11,756
69
8,269
9,091
13,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,582
Gold Earned
40,636
276
Minions Killed
385
0
Camps Cleared
0
1,346,280
Distance Traveled
1,390,135
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,780
674
146
9
0
264,534
2
W
Athena
7,207
450
13
1
0
232,794
3
L
Chaac
7,826
489
78
5
0
308,183
3
L
Thor
7,443
465
111
7
0
263,724
0
L
Scylla
6,010
376
23
1
0
241,811
0
W
Hachiman
6,358
397
41
3
0
246,843
0
W
Sun Wukong
9,149
572
121
8
0
318,072
2
L
Neith
6,927
433
47
3
0
250,342
0
W
Susano
7,142
446
64
4
0
327,892
4
L
Artio
7,376
461
17
1
0
282,220
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role