Player Matchup

Bacchus
Bacchus
MasaiFou
Bacchus
Level 118
God Stats
3W - 1L
1,500 SR
Queue Stats
27W - 20L
1,666 Elo+
Party 2
Vulcan
Vulcan
Perfected Titan
Vulcan
Level 147
God Stats
5W - 4L
1,369 SR
Queue Stats
28W - 19L
1,677 Elo+
Party 2
Agni
Agni
cuff ur girl
Agni
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 123L
1,291 Elo+
Solo
Team Averages
Level 125
1,456 SR
1,545 Elo+

VS

Team Averages
Level 53
1,301 SR
1,365 Elo+
Chaac
Chaac
Bacon Tueur
Chaac
Level 72
God Stats
3W - 3L
1,231 SR
Queue Stats
24W - 25L
1,258 Elo+
Party 1
Ra
Ra
CyanGuardian
Ra
Level 43
God Stats
27W - 31L
1,475 SR
Queue Stats
366W - 264L
1,555 Elo+
Solo
Medusa
Medusa
ObEy x RoYaLz
Medusa
Level 43
God Stats
9W - 10L
1,196 SR
Queue Stats
17W - 20L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MasaiFou
Bacchus
14
6 / 2 / 9
10,105
722
8,099
12,321
16,567
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
5 / 0 / 10
10,547
753
17,594
6,890
2,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
4 / 3 / 11
9,852
704
9,739
9,007
3,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 1
8,967
641
7,456
17,540
13,624
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 3 / 3
8,844
632
7,021
11,788
3,967
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 6 / 0
8,242
589
4,910
10,019
2,953
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
15
Kills
5
5
Deaths
15
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
6
1
0.58
L
1
3
3
0.83
W
Bacchus
MasaiFou
Bacchus
6
2
9
5.25
L
1
6
0
0.17
W
5
0
10
10
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,432
Damage
19,387
28,218
Taken
39,347
22,337
Mitigated
20,544
4,688
Healing
11,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,456
1,005
0
6,372
17,540
13,624
0
14,866
2,674
368
32,808
L
7,021
253
1,526
2,590
11,788
3,967
0
11,245
543
39,815
0
W
Bacchus
MasaiFou
Bacchus
8,099
1,272
565
3,077
12,321
16,567
600
3,323
8,998
19,974
0
L
4,910
1,958
0
916
10,019
2,953
0
9,321
698
0
21,866
W
17,594
8,563
0
250
6,890
2,447
614
2,108
4,782
56,479
0
W
9,739
273
551
245
9,007
3,323
1,560
1,934
7,073
26,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,504
Gold Earned
26,053
159
Minions Killed
166
0
Camps Cleared
0
781,965
Distance Traveled
756,480
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,967
641
35
3
0
262,756
4
L
Ra
8,844
632
87
6
0
253,275
1
W
Bacchus
10,105
722
22
2
0
260,135
4
L
Medusa
8,242
589
44
3
0
240,449
3
W
Vulcan
10,547
753
103
7
0
265,572
5
W
Agni
9,852
704
34
2
0
256,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role