Player Matchup

Jormungandr
Jormungandr
CRASHrr
Jormungandr
Level 6
God Stats
6W - 1L
1,814 SR
Queue Stats
12W - 16L
1,309 Elo+
Party 1
Hachiman
Hachiman
GrumbPie
Hachiman
Level 6
God Stats
7W - 7L
1,272 SR
Queue Stats
7W - 9L
1,183 Elo+
Party 1
Hel
Hel
RoyalAdamson
Hel
Level 13
God Stats
14W - 20L
1,515 SR
Queue Stats
27W - 46L
1,263 Elo+
Party 3
Apollo
Apollo
SoapyyTTV
Apollo
Level 15
God Stats
9W - 10L
1,349 SR
Queue Stats
37W - 65L
1,125 Elo+
Party 3
King Arthur
King Arthur
ahkinxoc
King Arthur
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 9
1,490 SR
1,276 Elo+

VS

Team Averages
Level 23
1,515 SR
1,447 Elo+
Raijin
Raijin
DobbyGank0605
Raijin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,500 Elo+
Solo
Achilles
Achilles
Hungusatron
Achilles
Level 18
God Stats
26W - 27L
1,508 SR
Queue Stats
131W - 164L
1,409 Elo+
Solo
King Arthur
King Arthur
ProKing1994
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
SharpenedRed
Ymir
Level 8
God Stats
4W - 6L
1,566 SR
Queue Stats
11W - 15L
1,386 Elo+
Party 2
Cernunnos
Cernunnos
Z3r0EloH3ro
Cernunnos
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 70L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CRASHrr
Jormungandr
14
11 / 1 / 12
9,922
661
12,055
15,604
14,792
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
GrumbPie
Hachiman
12
7 / 4 / 9
8,218
548
8,589
9,650
3,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 13
7,395
493
6,078
7,087
2,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
SoapyyTTV
Apollo
11
6 / 2 / 10
7,763
518
9,951
8,248
3,577
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
ahkinxoc
King Arthur
10
3 / 5 / 8
6,893
460
3,139
11,225
7,277
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 8 / 1
5,700
380
4,704
8,143
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
Hungusatron
Achilles
13
1 / 1 / 1
7,649
510
1,985
8,786
4,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

King Arthur
ProKing1994
King Arthur
9
1 / 8 / 0
5,965
398
4,178
14,769
7,995
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
3 / 5 / 4
7,228
482
6,171
13,173
9,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
Z3r0EloH3ro
Cernunnos
11
8 / 6 / 4
7,429
495
16,676
11,501
4,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
24
28
Kills
14
14
Deaths
28
52
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CRASHrr
Jormungandr
11
1
12
17
L
1
8
1
0.19
W
Hachiman
GrumbPie
Hachiman
7
4
9
2.88
L
Achilles
Hungusatron
Achilles
1
1
1
1.5
L
King Arthur
ProKing1994
King Arthur
1
8
0
0.13
W
1
2
13
3.75
L
3
5
4
1
W
Apollo
SoapyyTTV
Apollo
6
2
10
5.5
L
Cernunnos
Z3r0EloH3ro
Cernunnos
8
6
4
1.67
W
King Arthur
ahkinxoc
King Arthur
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,812
Damage
33,714
51,814
Taken
56,372
31,714
Mitigated
28,973
13,575
Healing
8,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CRASHrr
Jormungandr
12,055
4,096
0
2,617
15,604
14,792
464
4,285
11,319
41,901
0
L
4,704
1,558
0
211
8,143
2,282
586
3,415
4,548
18,125
0
W
Hachiman
GrumbPie
Hachiman
8,589
5,900
0
1,972
9,650
3,288
1,348
1,928
7,722
0
23,995
L
Achilles
Hungusatron
Achilles
1,985
819
0
4,992
8,786
4,734
260
2,564
6,130
0
41,951
L
King Arthur
ProKing1994
King Arthur
4,178
1,259
0
316
14,769
7,995
81
5,842
8,770
0
21,532
W
6,078
966
3,507
2,931
7,087
2,780
1,198
1,314
5,773
27,377
0
L
6,171
1,020
0
1,650
13,173
9,257
154
2,602
10,545
12,895
0
W
Apollo
SoapyyTTV
Apollo
9,951
6,844
951
736
8,248
3,577
2,185
1,566
6,682
0
32,023
L
Cernunnos
Z3r0EloH3ro
Cernunnos
16,676
7,402
0
1,499
11,501
4,705
324
3,244
8,246
0
37,406
W
King Arthur
ahkinxoc
King Arthur
3,139
715
0
861
11,225
7,277
129
1,782
9,443
0
14,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,191
Gold Earned
33,971
218
Minions Killed
222
0
Camps Cleared
0
1,345,337
Distance Traveled
1,208,913
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,922
661
63
4
0
304,359
0
L
Raijin
5,700
380
22
1
0
197,940
2
W
Hachiman
8,218
548
35
2
0
270,794
0
L
Achilles
7,649
510
103
7
0
278,725
2
L
King Arthur
5,965
398
37
2
0
235,510
3
W
Hel
7,395
493
47
3
0
242,057
1
L
Ymir
7,228
482
18
1
0
251,687
5
W
Apollo
7,763
518
49
3
0
264,768
0
L
Cernunnos
7,429
495
42
3
0
245,051
0
W
King Arthur
6,893
460
24
2
0
263,359
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role