Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
 
Nox
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
HolySpaceCow
Eset
Level 102
God Stats
5W - 6L
1,419 SR
Queue Stats
319W - 305L
1,594 Elo+
Party 1
Medusa
Medusa
SwedishSidekick
Medusa
Level 25
God Stats
5W - 6L
1,365 SR
Queue Stats
279W - 214L
1,490 Elo+
Party 1
Amaterasu
Amaterasu
fen44
Amaterasu
Level 142
God Stats
4W - 2L
1,323 SR
Queue Stats
430W - 442L
1,533 Elo+
Solo
Team Averages
Level 105
1,421 SR
1,523 Elo+

VS

Team Averages
Level 92
1,544 SR
1,582 Elo+
Vamana
Vamana
SenpaiRawr
Vamana
Level 145
God Stats
2W - 3L
1,535 SR
Queue Stats
329W - 308L
1,702 Elo+
Party 2
Hercules
Hercules
TheBanjo1
Hercules
Level 128
God Stats
16W - 7L
1,663 SR
Queue Stats
641W - 572L
1,605 Elo+
Party 2
Raijin
Raijin
TheeFlexOffender
Raijin
Level 24
God Stats
6W - 5L
1,753 SR
Queue Stats
154W - 81L
1,661 Elo+
Party 2
Rama
Rama
VasyaSukaBlyat
Rama
Level 40
God Stats
9W - 8L
1,510 SR
Queue Stats
203W - 228L
1,434 Elo+
Solo
Artio
Artio
chleopatre
Artio
Level 124
God Stats
2W - 2L
1,261 SR
Queue Stats
252W - 259L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
3 / 2 / 7
5,756
576
3,576
6,368
2,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Nox
 
Nox
10
3 / 2 / 7
5,727
573
5,833
4,827
1,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
2 / 1 / 9
5,833
583
4,174
3,888
2,059
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
6 / 1 / 3
6,559
656
7,115
5,153
1,589
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
fen44
Amaterasu
8
0 / 2 / 0
4,989
499
3,429
8,437
4,849
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
SenpaiRawr
Vamana
11
3 / 0 / 0
6,496
650
6,175
5,415
2,464
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
TheBanjo1
Hercules
9
2 / 3 / 1
5,797
580
1,958
6,738
2,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
3 / 3 / 0
5,378
538
4,566
7,521
2,809
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 3 / 1
4,753
475
2,255
5,292
1,111
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
6
0 / 5 / 0
4,426
443
1,431
8,776
4,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
14
Kills
8
8
Deaths
14
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
7
3.25
W
Nox
 
Nox
3
2
7
3.25
W
2
1
9
6.5
L
Vamana
SenpaiRawr
Vamana
3
0
0
3
W
6
1
3
7.5
L
Hercules
TheBanjo1
Hercules
2
3
1
0.83
L
3
3
0
1
L
0
3
1
0.17
L
Artio
0
5
0
0
W
Amaterasu
fen44
Amaterasu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,127
Damage
16,385
28,673
Taken
33,742
12,057
Mitigated
13,704
7,606
Healing
8,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,576
942
0
1,179
6,368
2,042
0
1,391
4,977
0
24,794
W
Nox
 
Nox
5,833
803
0
448
4,827
1,518
129
2,113
2,714
29,418
0
W
4,174
1,012
194
975
3,888
2,059
197
1,593
2,295
16,257
0
L
Vamana
SenpaiRawr
Vamana
6,175
2,701
0
2,368
5,415
2,464
0
950
4,465
4,852
31,849
W
7,115
3,138
0
1,866
5,153
1,589
1,556
946
4,207
0
40,326
L
Hercules
TheBanjo1
Hercules
1,958
784
0
2,062
6,738
2,706
0
2,569
4,169
0
24,216
L
4,566
612
0
1,538
7,521
2,809
0
3,625
3,896
32,629
0
L
2,255
1,713
0
664
5,292
1,111
252
205
5,087
0
19,677
L
Artio
1,431
280
120
1,901
8,776
4,614
0
3,461
5,315
5,511
0
W
Amaterasu
fen44
Amaterasu
3,429
1,650
0
2,944
8,437
4,849
0
977
7,460
3,700
18,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,864
Gold Earned
26,850
273
Minions Killed
250
0
Camps Cleared
0
1,004,416
Distance Traveled
912,525
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,756
576
51
5
0
214,110
3
W
Nox
5,727
573
59
6
0
199,882
2
W
Eset
5,833
583
27
3
0
190,897
5
L
Vamana
6,496
650
83
8
0
214,961
1
W
Medusa
6,559
656
82
8
0
182,550
5
L
Hercules
5,797
580
66
7
0
200,085
1
L
Raijin
5,378
538
54
5
0
160,533
0
L
Rama
4,753
475
40
4
0
149,671
1
L
Artio
4,426
443
7
1
0
187,275
1
W
Amaterasu
4,989
499
54
5
0
216,977
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role