Player Matchup

Raijin
Raijin
Corpsejack
Raijin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,705 Elo+
Solo
Thanatos
Thanatos
FreeKillDudee
Thanatos
Level 23
God Stats
1W - 1L
1,453 SR
Queue Stats
22W - 15L
1,600 Elo+
Solo
Anubis
Anubis
SmeRtnYhRex
Anubis
Level 13
God Stats
0W - 2L
1,494 SR
Queue Stats
4W - 5L
1,551 Elo+
Solo
Kuzenbo
Kuzenbo
TheGipsiKing
Kuzenbo
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 46L
1,528 Elo+
Solo
Apollo
Apollo
khazrrak
Apollo
Level 16
God Stats
1W - 2L
1,719 SR
Queue Stats
2W - 5L
1,411 Elo+
Solo
Team Averages
Level 20
1,533 SR
1,559 Elo+

VS

Team Averages
Level 36
1,486 SR
1,479 Elo+
Bacchus
Bacchus
 
Bacchus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
HonDunno
Chiron
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 39L
1,539 Elo+
Solo
Pele
Pele
Isderial
Pele
Level 19
God Stats
20W - 20L
1,459 SR
Queue Stats
30W - 36L
1,426 Elo+
Solo
Ullr
Ullr
Jlnmu
Ullr
Level 8
God Stats
4W - 2L
1,673 SR
Queue Stats
16W - 7L
1,665 Elo+
Party 1
Odin
Odin
kozak708
Odin
Level 7
God Stats
5W - 3L
1,297 SR
Queue Stats
10W - 11L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Corpsejack
Raijin
11
0 / 9 / 0
6,707
395
3,138
10,037
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
FreeKillDudee
Thanatos
14
4 / 5 / 2
8,474
498
8,432
12,808
4,302
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
13
2 / 5 / 0
8,301
488
5,198
7,559
3,909
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
TheGipsiKing
Kuzenbo
11
1 / 2 / 1
7,984
470
3,163
8,836
10,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
khazrrak
Apollo
12
3 / 5 / 4
7,758
456
7,365
10,381
3,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 2 / 6
7,492
441
4,188
11,705
9,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
HonDunno
Chiron
18
18 / 0 / 2
11,859
698
16,250
10,009
3,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pele
15
1 / 4 / 3
9,229
543
3,325
13,342
4,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ullr
Jlnmu
Ullr
15
3 / 3 / 4
9,076
534
8,216
9,173
3,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Odin
14
4 / 1 / 3
8,524
501
2,849
8,923
4,688
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
10
Kills
26
26
Deaths
10
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
2
6
1.5
L
Raijin
Corpsejack
Raijin
0
9
0
0
L
Thanatos
FreeKillDudee
Thanatos
4
5
2
1
W
Chiron
HonDunno
Chiron
18
0
2
19
W
Pele
1
4
3
0.63
W
Ullr
Jlnmu
Ullr
3
3
4
1.67
L
Anubis
2
5
0
0.4
L
Kuzenbo
TheGipsiKing
Kuzenbo
1
2
1
0.75
L
Apollo
khazrrak
Apollo
3
5
4
1
W
Odin
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,296
Damage
34,828
49,621
Taken
53,152
23,822
Mitigated
25,080
14,386
Healing
16,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,188
515
0
1,012
11,705
9,109
0
2,327
9,378
19,331
0
L
Raijin
Corpsejack
Raijin
3,138
415
0
1,603
10,037
1,898
115
58
9,979
38,542
0
L
Thanatos
FreeKillDudee
Thanatos
8,432
1,532
0
9,325
12,808
4,302
0
780
12,028
0
43,387
W
Chiron
HonDunno
Chiron
16,250
7,753
110
6,891
10,009
3,576
4,609
4,088
5,921
0
75,824
W
Pele
3,325
1,430
0
5,458
13,342
4,599
0
1,329
12,013
0
69,672
W
Ullr
Jlnmu
Ullr
8,216
4,218
0
2,314
9,173
3,108
1,167
1,219
7,954
0
58,471
L
Anubis
5,198
524
0
1,782
7,559
3,909
0
274
7,285
45,749
0
L
Kuzenbo
TheGipsiKing
Kuzenbo
3,163
1,533
0
464
8,836
10,277
258
1,284
7,552
22,040
0
L
Apollo
khazrrak
Apollo
7,365
3,385
0
1,212
10,381
3,436
0
1,989
8,392
0
42,366
W
Odin
2,849
854
0
500
8,923
4,688
0
2,660
6,263
0
24,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,224
Gold Earned
46,180
355
Minions Killed
436
0
Camps Cleared
0
1,459,351
Distance Traveled
1,486,819
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,492
441
25
1
0
318,572
4
L
Raijin
6,707
395
68
4
0
275,981
3
L
Thanatos
8,474
498
80
5
0
298,090
0
W
Chiron
11,859
698
129
8
0
316,425
5
W
Pele
9,229
543
129
8
0
262,694
3
W
Ullr
9,076
534
105
6
0
300,181
3
L
Anubis
8,301
488
95
6
0
270,982
3
L
Kuzenbo
7,984
470
40
2
0
323,808
3
L
Apollo
7,758
456
72
4
0
290,490
1
W
Odin
8,524
501
48
3
0
288,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role