Player Matchup

Horus
Horus
Aston
Horus
Level 134
God Stats
25W - 14L
1,846 SR
Queue Stats
189W - 158L
1,553 Elo+
Party 1
Anubis
Anubis
VanillaGorillaX1
Anubis
Level 125
God Stats
35W - 14L
1,704 SR
Queue Stats
248W - 225L
1,555 Elo+
Party 1
Danzaburou
Danzaburou
majikusomitai
Danzaburou
Level 29
God Stats
43W - 51L
1,542 SR
Queue Stats
89W - 102L
1,463 Elo+
Solo
Team Averages
Level 96
1,697 SR
1,524 Elo+

VS

Team Averages
Level 105
1,510 SR
1,611 Elo+
Anhur
Anhur
ShadowBlazer
Anhur
Level 156
God Stats
1W - 2L
1,374 SR
Queue Stats
36W - 34L
1,538 Elo+
Party 2
Ne Zha
Ne Zha
kupson2
Ne Zha
Level 22
God Stats
9W - 2L
1,826 SR
Queue Stats
94W - 42L
1,652 Elo+
Solo
Zeus
Zeus
schinkenaffe
Zeus
Level 136
God Stats
1W - 1L
1,329 SR
Queue Stats
17W - 8L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Aston
Horus
16
7 / 5 / 4
11,937
702
16,934
24,480
20,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 8 / 6
10,788
635
6,528
19,339
8,956
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
majikusomitai
Danzaburou
14
2 / 5 / 6
10,704
630
5,349
12,616
4,315
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 12
11,229
661
9,590
9,895
2,857
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
kupson2
Ne Zha
17
7 / 7 / 8
12,078
710
17,286
13,774
5,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
9 / 4 / 6
12,651
744
24,655
15,567
5,756
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
44
12
Kills
18
18
Deaths
12
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Horus
Aston
Horus
7
5
4
1.8
W
2
1
12
8
L
3
8
6
0.75
W
Ne Zha
kupson2
Ne Zha
7
7
8
1.57
L
Danzaburou
majikusomitai
Danzaburou
2
5
6
1
W
9
4
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,811
Damage
51,531
56,435
Taken
39,236
33,841
Mitigated
14,114
11,923
Healing
12,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Aston
Horus
16,934
5,804
1,179
3,599
24,480
20,570
45
11,417
13,063
3,265
26,786
W
9,590
3,583
0
2,937
9,895
2,857
1,363
2,803
6,859
0
46,556
L
6,528
149
0
5,972
19,339
8,956
21
7,422
11,917
41,989
0
W
Ne Zha
kupson2
Ne Zha
17,286
3,046
0
2,745
13,774
5,501
273
2,979
10,231
0
57,420
L
Danzaburou
majikusomitai
Danzaburou
5,349
1,356
0
1,173
12,616
4,315
126
5,816
6,800
0
29,514
W
24,655
2,482
110
7,152
15,567
5,756
634
2,156
12,996
66,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,429
Gold Earned
35,958
141
Minions Killed
219
0
Camps Cleared
0
794,600
Distance Traveled
858,442
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,937
702
18
1
0
281,762
4
W
Anhur
11,229
661
91
5
0
294,639
5
L
Anubis
10,788
635
74
4
0
223,865
3
W
Ne Zha
12,078
710
54
3
0
279,169
0
L
Danzaburou
10,704
630
49
3
0
288,973
4
W
Zeus
12,651
744
74
4
0
284,634
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role