Player Matchup

Bacchus
Bacchus
Bentnapkins
Bacchus
Level 148
God Stats
18W - 17L
1,564 SR
Queue Stats
147W - 146L
1,578 Elo+
Party 1
Hou Yi
Hou Yi
MOLD
Hou Yi
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 119L
1,552 Elo+
Party 1
Bellona
Bellona
WraithofChenz
Bellona
Level 142
God Stats
46W - 38L
1,586 SR
Queue Stats
224W - 222L
1,576 Elo+
Party 1
Team Averages
Level 123
1,550 SR
1,569 Elo+

VS

Team Averages
Level 97
1,609 SR
1,464 Elo+
Cthulhu
Cthulhu
DarkeZheng
Cthulhu
Level 120
God Stats
7W - 6L
1,762 SR
Queue Stats
127W - 141L
1,506 Elo+
Party 2
Hel
Hel
SakariRose
Hel
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 137L
1,505 Elo+
Party 2
Danzaburou
Danzaburou
Swegilicous
Danzaburou
Level 63
God Stats
7W - 5L
1,564 SR
Queue Stats
38W - 35L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bentnapkins
Bacchus
16
1 / 5 / 5
11,321
566
9,072
22,603
33,373
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
MOLD
Hou Yi
16
1 / 8 / 6
12,142
607
11,271
14,869
5,794
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
18
10 / 5 / 2
13,628
681
21,994
23,461
21,404
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DarkeZheng
Cthulhu
20
7 / 0 / 11
14,670
734
18,078
21,363
29,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
1 / 6 / 10
12,400
620
12,610
15,575
6,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
Swegilicous
Danzaburou
18
10 / 6 / 7
14,959
748
17,772
18,277
8,495
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
46
12
Kills
18
18
Deaths
12
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Bentnapkins
Bacchus
1
5
5
0.7
W
Cthulhu
DarkeZheng
Cthulhu
7
0
11
12.5
L
Hou Yi
MOLD
Hou Yi
1
8
6
0.5
W
1
6
10
1
W
Danzaburou
Swegilicous
Danzaburou
10
6
7
2.25
L
Bellona
10
5
2
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,337
Damage
48,460
60,933
Taken
55,215
60,571
Mitigated
44,278
6,842
Healing
25,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Bentnapkins
Bacchus
9,072
949
0
110
22,603
33,373
447
9,944
11,140
31,630
0
W
Cthulhu
DarkeZheng
Cthulhu
18,078
647
608
5,519
21,363
29,181
214
3,636
17,727
62,843
0
L
Hou Yi
MOLD
Hou Yi
11,271
6,126
0
750
14,869
5,794
525
6,261
8,294
0
44,105
W
12,610
621
8,513
7,153
15,575
6,602
906
3,308
12,267
48,357
0
W
Danzaburou
Swegilicous
Danzaburou
17,772
9,553
0
3,489
18,277
8,495
1,666
2,128
16,149
0
50,407
L
Bellona
21,994
8,248
960
5,022
23,461
21,404
513
11,555
10,811
0
73,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,091
Gold Earned
42,029
182
Minions Killed
207
0
Camps Cleared
0
993,313
Distance Traveled
1,150,429
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,321
566
36
2
0
332,675
2
W
Cthulhu
14,670
734
83
4
0
422,767
1
L
Hou Yi
12,142
607
55
3
0
292,192
0
W
Hel
12,400
620
62
3
0
377,077
0
W
Danzaburou
14,959
748
62
3
0
350,585
2
L
Bellona
13,628
681
91
5
0
368,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role