Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Diamond IV
Geangelt
Ah Muzen Cab
Diamond IV
Level 127
God Stats
12W - 8L
1,787 SR
Queue Stats
92W - 83L
2,230 MMR
Solo
Sol
Sol
Diamond IV
II Sanageyma II
Sol
Diamond IV
Level 142
God Stats
4W - 5L
1,707 SR
Queue Stats
427W - 421L
2,217 MMR
Solo
Eset
Eset
Masters
Karma is ReaI
Eset
Masters
Level 144
God Stats
94W - 59L
1,751 SR
Queue Stats
614W - 581L
2,116 MMR
Party 2
Ymir
Ymir
Diamond IV
SbrellitosWayne9
Ymir
Diamond IV
Level 137
God Stats
13W - 14L
1,594 SR
Queue Stats
751W - 735L
2,177 MMR
Solo
Achilles
Achilles
Diamond V
Vaarayy
Achilles
Diamond V
Level 156
God Stats
2W - 2L
1,787 SR
Queue Stats
150W - 123L
2,149 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,725 SR
2,178 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 120
1,754 SR
2,176 MMR
Danzaburou
Danzaburou
Diamond IV
BigPoppasYacht
Danzaburou
Diamond IV
Level 157
God Stats
74W - 61L
1,689 SR
Queue Stats
442W - 426L
2,252 MMR
Solo
Fenrir
Fenrir
Platinum II
BrokeMilkshake
Fenrir
Platinum II
Level 42
God Stats
4W - 3L
1,874 SR
Queue Stats
53W - 26L
2,183 MMR
Party 1
Geb
Geb
Platinum III
DeerDreckigeDan
Geb
Platinum III
Level 156
God Stats
9W - 2L
1,759 SR
Queue Stats
31W - 11L
2,105 MMR
Party 1
Nu Wa
Nu Wa
Diamond IV
Just__Th3Lord
Nu Wa
Diamond IV
Level 123
God Stats
26W - 8L
1,863 SR
Queue Stats
182W - 175L
2,222 MMR
Solo
Zhong Kui
Zhong Kui
Diamond III
iCallYouOffDuty
Zhong Kui
Diamond III
Level 123
God Stats
6W - 4L
1,586 SR
Queue Stats
275W - 254L
2,119 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Geangelt
Ah Muzen Cab
20
1 / 4 / 3
12,776
555
9,812
13,486
8,671
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
1 / 6 / 1
11,156
485
17,294
19,589
6,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 6 / 1
9,746
424
9,106
14,283
6,029
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 8 / 0
10,911
474
5,836
25,300
26,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
Vaarayy
Achilles
18
2 / 6 / 1
11,581
504
7,674
18,135
8,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Morgan Le FayTiamatSetAthenaGilgamesh

VS

Bans
LokiNemesisOdinKaliKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigPoppasYacht
Danzaburou
20
10 / 2 / 5
15,386
669
15,525
17,761
8,199
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
12 / 1 / 7
14,782
643
17,976
18,345
8,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
0 / 0 / 14
12,757
555
5,686
19,845
23,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

19
2 / 1 / 18
13,072
568
18,131
13,705
5,901
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
iCallYouOffDuty
Zhong Kui
20
6 / 2 / 11
14,491
630
13,474
15,361
15,258
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
85
6
Kills
30
30
Deaths
6
6
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BigPoppasYacht
Danzaburou
10
2
5
6.25
W
12
1
7
15.5
W
0
0
14
7
L
Ah Muzen Cab
Geangelt
Ah Muzen Cab
1
4
3
0.63
L
1
6
1
0.25
W
2
1
18
11
L
0
6
1
0.08
L
2
8
0
0.25
L
Achilles
Vaarayy
Achilles
2
6
1
0.42
W
Zhong Kui
iCallYouOffDuty
Zhong Kui
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,722
Damage
70,792
90,793
Taken
85,017
56,385
Mitigated
61,465
22,317
Healing
36,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BigPoppasYacht
Danzaburou
15,525
9,999
0
12,403
17,761
8,199
7,884
7,323
10,438
0
137,565
W
17,976
8,189
0
6,177
18,345
8,283
244
5,983
12,362
0
99,825
W
5,686
1,301
0
4,637
19,845
23,824
517
9,226
10,619
25,007
0
L
Ah Muzen Cab
Geangelt
Ah Muzen Cab
9,812
2,650
0
5,012
13,486
8,671
0
3,843
9,643
0
87,332
L
17,294
4,281
0
8,570
19,589
6,790
4,745
8,492
11,097
95,572
0
W
18,131
3,661
434
4,836
13,705
5,901
2,074
5,580
8,125
100,516
0
L
9,106
390
383
2,125
14,283
6,029
0
7,846
6,437
70,362
0
L
5,836
799
0
290
25,300
26,509
0
11,376
13,924
25,376
0
L
Achilles
Vaarayy
Achilles
7,674
2,696
0
5,937
18,135
8,386
0
5,835
12,300
0
83,021
W
Zhong Kui
iCallYouOffDuty
Zhong Kui
13,474
973
0
7,948
15,361
15,258
1,227
6,590
8,771
89,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,170
Gold Earned
70,488
642
Minions Killed
726
0
Camps Cleared
0
2,173,949
Distance Traveled
2,410,197
29
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
15,386
669
210
9
0
474,518
6
W
Fenrir
14,782
643
148
6
0
547,891
15
W
Geb
12,757
555
38
2
0
495,383
3
L
Ah Muzen Cab
12,776
555
191
8
0
466,729
3
L
Sol
11,156
485
165
7
0
384,939
9
W
Nu Wa
13,072
568
129
6
0
443,897
8
L
Eset
9,746
424
128
6
0
412,965
7
L
Ymir
10,911
474
31
1
0
421,429
4
L
Achilles
11,581
504
127
6
0
487,887
6
W
Zhong Kui
14,491
630
201
9
0
448,508
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role