Player Matchup

Horus
Horus
Eternity Rmk
Horus
Level 47
God Stats
6W - 1L
1,256 SR
Queue Stats
145W - 120L
1,444 Elo+
Party 2
Ra
Ra
OPhoenixO9
Ra
Level 109
God Stats
4W - 4L
1,533 SR
Queue Stats
256W - 251L
1,435 Elo+
Party 3
Xbalanque
Xbalanque
SK SlayV
Xbalanque
Level 49
God Stats
22W - 13L
1,556 SR
Queue Stats
34W - 32L
1,416 Elo+
Party 2
Pele
Pele
abosmra1481997
Pele
Level 75
God Stats
2W - 0L
1,797 SR
Queue Stats
201W - 227L
1,381 Elo+
Party 3
Gilgamesh
Gilgamesh
dragonbang_
Gilgamesh
Level 108
God Stats
26W - 19L
1,504 SR
Queue Stats
262W - 277L
1,420 Elo+
Party 3
Team Averages
Level 78
1,529 SR
1,419 Elo+

VS

Team Averages
Level 70
1,504 SR
1,397 Elo+
Kuzenbo
Kuzenbo
GOHARDSTAYHARD
Kuzenbo
Level 63
God Stats
1W - 2L
1,358 SR
Queue Stats
99W - 135L
1,279 Elo+
Party 1
Arachne
Arachne
SimbaXI
Arachne
Level 69
God Stats
32W - 31L
1,533 SR
Queue Stats
346W - 441L
1,460 Elo+
Party 1
Hercules
Hercules
Sionpodes
Hercules
Level 64
God Stats
16W - 18L
1,572 SR
Queue Stats
274W - 319L
1,400 Elo+
Solo
Scylla
Scylla
Szakacs92529
Scylla
Level 106
God Stats
3W - 6L
1,500 SR
Queue Stats
421W - 491L
1,395 Elo+
Solo
Chiron
Chiron
jeed
Chiron
Level 50
God Stats
5W - 8L
1,556 SR
Queue Stats
148W - 203L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 5
8,327
490
2,631
13,236
10,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
9 / 0 / 3
10,707
630
15,736
7,193
3,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
SK SlayV
Xbalanque
14
1 / 0 / 5
8,170
481
9,091
6,627
2,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 3 / 4
8,649
509
6,753
14,658
5,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
dragonbang_
Gilgamesh
14
3 / 1 / 5
8,732
514
7,714
10,851
10,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
7,282
428
6,434
15,033
18,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
SimbaXI
Arachne
12
0 / 5 / 2
7,388
435
2,558
13,750
6,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
Sionpodes
Hercules
14
2 / 3 / 1
8,256
486
9,448
12,396
14,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
14
2 / 2 / 1
7,715
454
3,757
8,698
2,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
jeed
Chiron
11
0 / 4 / 1
6,991
411
7,785
9,991
3,681
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
18
Kills
4
4
Deaths
18
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
L
0
4
1
0.13
W
9
0
3
10.5
W
Xbalanque
SK SlayV
Xbalanque
1
0
5
3.5
L
Arachne
SimbaXI
Arachne
0
5
2
0.2
L
Hercules
Sionpodes
Hercules
2
3
1
0.83
L
Scylla
2
2
1
1.25
W
4
3
4
2
W
Gilgamesh
dragonbang_
Gilgamesh
3
1
5
5.5
L
Chiron
jeed
Chiron
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,925
Damage
29,982
52,565
Taken
59,868
31,712
Mitigated
44,774
23,044
Healing
16,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,631
1,175
1,376
3,881
13,236
10,045
22
2,763
10,288
0
16,482
L
6,434
1,820
0
1,337
15,033
18,058
108
2,898
11,972
24,748
0
W
15,736
775
1,176
4,235
7,193
3,529
218
1,523
5,435
81,230
0
W
Xbalanque
SK SlayV
Xbalanque
9,091
4,166
0
3,349
6,627
2,529
1,067
2,101
4,467
0
65,240
L
Arachne
SimbaXI
Arachne
2,558
1,546
0
3,603
13,750
6,109
0
3,366
10,254
0
50,943
L
Hercules
Sionpodes
Hercules
9,448
1,741
0
4,330
12,396
14,164
309
3,263
8,997
0
42,830
L
Scylla
3,757
266
0
2,651
8,698
2,762
0
4,067
4,489
42,952
0
W
6,753
1,537
0
5,825
14,658
5,004
1,105
3,196
11,295
168
49,384
W
Gilgamesh
dragonbang_
Gilgamesh
7,714
2,185
0
3,202
10,851
10,605
264
398
9,771
0
44,113
L
Chiron
jeed
Chiron
7,785
1,315
2,108
2,314
9,991
3,681
50
1,746
8,161
0
47,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,585
Gold Earned
37,632
507
Minions Killed
381
0
Camps Cleared
0
1,655,155
Distance Traveled
1,583,989
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,327
490
35
2
0
348,186
3
L
Kuzenbo
7,282
428
43
3
0
316,917
1
W
Ra
10,707
630
165
10
0
345,583
2
W
Xbalanque
8,170
481
127
7
0
305,993
0
L
Arachne
7,388
435
85
5
0
359,285
4
L
Hercules
8,256
486
85
5
0
311,113
0
L
Scylla
7,715
454
82
5
0
309,229
4
W
Pele
8,649
509
80
5
0
305,768
0
W
Gilgamesh
8,732
514
100
6
0
349,625
1
L
Chiron
6,991
411
86
5
0
287,445
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role