Player Matchup

Izanami
Izanami
Cilka
Izanami
Level 69
God Stats
0W - 1L
1,530 SR
Queue Stats
5W - 4L
1,437 Elo+
Party 1
Nike
Nike
DharcRose
Nike
Level 106
God Stats
12W - 8L
1,601 SR
Queue Stats
147W - 152L
1,582 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Supreme_Cautionx
Morgan Le Fay
Level 136
God Stats
3W - 3L
1,575 SR
Queue Stats
317W - 340L
1,563 Elo+
Party 1
Team Averages
Level 104
1,569 SR
1,527 Elo+

VS

Team Averages
Level 53
1,647 SR
1,567 Elo+
Gilgamesh
Gilgamesh
hert190
Gilgamesh
Level 109
God Stats
11W - 7L
1,605 SR
Queue Stats
64W - 64L
1,452 Elo+
Solo
Zeus
Zeus
phokurself
Zeus
Level 28
God Stats
3W - 0L
1,665 SR
Queue Stats
5W - 2L
1,600 Elo+
Solo
Neith
Neith
ungebsalvaje
Neith
Level 22
God Stats
8W - 3L
1,670 SR
Queue Stats
118W - 54L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cilka
Izanami
9
0 / 6 / 3
5,905
591
3,053
9,320
3,083
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nike
10
2 / 5 / 3
7,391
739
4,447
8,999
7,412
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morgan Le Fay
Supreme_Cautionx
Morgan Le Fay
12
3 / 7 / 2
7,483
748
9,397
10,274
3,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
hert190
Gilgamesh
11
3 / 2 / 9
7,727
773
3,616
9,071
4,585
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
11 / 1 / 5
9,232
923
12,224
9,584
2,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 2 / 9
8,091
809
6,980
7,044
2,308
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
5
Kills
18
18
Deaths
5
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Izanami
Cilka
Izanami
0
6
3
0.25
L
Nike
2
5
3
0.7
L
Morgan Le Fay
Supreme_Cautionx
Morgan Le Fay
3
7
2
0.57
W
Gilgamesh
hert190
Gilgamesh
3
2
9
3.75
W
11
1
5
13.5
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,897
Damage
22,820
28,593
Taken
25,699
14,355
Mitigated
9,688
2,821
Healing
9,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Cilka
Izanami
3,053
2,082
0
203
9,320
3,083
0
4,922
4,124
0
10,240
L
Nike
4,447
441
0
1,550
8,999
7,412
0
2,925
5,902
0
13,604
L
Morgan Le Fay
Supreme_Cautionx
Morgan Le Fay
9,397
550
0
1,068
10,274
3,860
0
3,681
6,343
33,519
0
W
Gilgamesh
hert190
Gilgamesh
3,616
511
436
1,813
9,071
4,585
0
2,179
6,892
0
16,283
W
12,224
939
66
4,680
9,584
2,795
569
3,995
5,589
37,721
0
W
6,980
4,090
0
2,023
7,044
2,308
1,170
3,223
3,821
0
25,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,779
Gold Earned
25,050
80
Minions Killed
127
0
Camps Cleared
0
492,895
Distance Traveled
538,228
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,905
591
17
2
0
149,844
4
L
Nike
7,391
739
11
1
0
184,490
4
L
Morgan Le Fay
7,483
748
52
5
0
158,561
2
W
Gilgamesh
7,727
773
27
3
0
194,967
2
W
Zeus
9,232
923
65
7
0
183,358
3
W
Neith
8,091
809
35
4
0
159,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role