Player Matchup

Chaac
Chaac
Dr Devil5577
Chaac
Level 127
God Stats
16W - 13L
1,515 SR
Queue Stats
163W - 166L
1,512 Elo+
Party 1
Vulcan
Vulcan
KI11Z4B0T
Vulcan
Level 154
God Stats
6W - 5L
1,609 SR
Queue Stats
200W - 175L
1,580 Elo+
Party 1
Cupid
Cupid
SpectralWolf95
Cupid
Level 122
God Stats
5W - 0L
1,721 SR
Queue Stats
79W - 63L
1,530 Elo+
Party 1
Team Averages
Level 134
1,615 SR
1,541 Elo+

VS

Team Averages
Level 50
1,406 SR
1,331 Elo+
Skadi
Skadi
Kyz on 60fps398
Skadi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,127 Elo+
Solo
Tiamat
Tiamat
SAMAURI_KING
Tiamat
Level 116
God Stats
0W - 2L
1,369 SR
Queue Stats
11W - 20L
1,341 Elo+
Solo
Fenrir
Fenrir
kingandice123
Fenrir
Level 29
God Stats
0W - 1L
1,349 SR
Queue Stats
5W - 11L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 2 / 3
4,870
974
4,090
6,535
4,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Vulcan
KI11Z4B0T
Vulcan
9
4 / 0 / 4
5,494
1,099
3,523
1,457
471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
1 / 0 / 5
4,663
933
1,036
1,077
388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
3,348
670
178
1,464
318
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
7
1 / 2 / 1
4,142
828
2,724
4,136
1,382
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 4 / 0
3,850
770
1,732
5,464
1,617
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
8
Kills
2
2
Deaths
8
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
W
Vulcan
KI11Z4B0T
Vulcan
4
0
4
6
L
0
2
0
0
L
Tiamat
1
2
1
0.75
W
1
0
5
3.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,649
Damage
4,634
9,069
Taken
11,064
5,478
Mitigated
3,317
2,792
Healing
1,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,090
773
0
2,031
6,535
4,619
80
1,611
4,924
0
11,215
W
Vulcan
KI11Z4B0T
Vulcan
3,523
1,416
0
500
1,457
471
563
665
792
14,322
0
L
178
178
0
0
1,464
318
0
134
1,251
0
178
L
Tiamat
2,724
329
88
958
4,136
1,382
0
1,720
1,979
11,672
0
W
1,036
535
25
236
1,077
388
687
448
629
0
7,181
L
1,732
521
42
428
5,464
1,617
0
1,351
3,806
0
5,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,027
Gold Earned
11,340
65
Minions Killed
26
0
Camps Cleared
0
298,265
Distance Traveled
204,854
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,870
974
14
3
0
99,353
0
W
Vulcan
5,494
1,099
29
6
0
102,395
1
L
Skadi
3,348
670
0
0
0
35,395
0
L
Tiamat
4,142
828
16
3
0
86,037
1
W
Cupid
4,663
933
22
4
0
96,517
2
L
Fenrir
3,850
770
10
2
0
83,422
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role