Player Matchup

Ymir
Ymir
Gold V
BetonsLV
Ymir
Gold V
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 4L
1,653 MMR
Party 2
Janus
Janus
Silver II
Cheaterino
Janus
Silver II
Level 72
God Stats
1W - 1L
1,647 SR
Queue Stats
28W - 13L
1,549 MMR
Party 2
Danzaburou
Danzaburou
Diamond IV
Vanatiks
Danzaburou
Diamond IV
Level 155
God Stats
33W - 11L
1,786 SR
Queue Stats
180W - 114L
2,072 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 92
1,644 SR
1,758 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 114
1,709 SR
1,575 MMR
Sobek
Sobek
Bronze III
Daftey
Sobek
Bronze III
Level 138
God Stats
1W - 1L
1,793 SR
Queue Stats
2W - 1L
1,546 MMR
Party 1
Tiamat
Tiamat
Bronze III
YoungWhitey
Tiamat
Bronze III
Level 157
God Stats
0W - 1L
1,672 SR
Queue Stats
2W - 1L
1,546 MMR
Party 1
Hercules
Hercules
Bronze III
chuckavision
Hercules
Bronze III
Level 46
God Stats
0W - 1L
1,662 SR
Queue Stats
2W - 1L
1,632 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
4 / 1 / 10
8,304
830
6,258
9,441
9,590
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Janus
12
1 / 2 / 7
7,621
762
8,526
7,306
2,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Vanatiks
Danzaburou
13
10 / 3 / 4
10,041
1,004
13,947
10,924
3,711
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bans
Morgan Le FayBacchusThothOdinGilgamesh

VS

Bans
ZeusHou YiAh PuchAnhurScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Daftey
Sobek
10
0 / 4 / 6
7,173
717
3,096
11,414
10,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
10
2 / 6 / 4
7,338
734
8,227
8,917
5,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
chuckavision
Hercules
11
4 / 5 / 2
7,753
775
7,453
13,762
9,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
15
Kills
6
6
Deaths
15
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
1
10
9
W
Janus
1
2
7
2.25
L
Sobek
Daftey
Sobek
0
4
6
0.75
W
Danzaburou
Vanatiks
Danzaburou
10
3
4
4
L
Tiamat
2
6
4
0.67
L
Hercules
chuckavision
Hercules
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,731
Damage
18,776
27,671
Taken
34,093
15,648
Mitigated
25,375
7,840
Healing
7,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
6,258
1,435
0
730
9,441
9,590
290
4,125
4,916
14,964
0
W
Janus
8,526
647
252
2,364
7,306
2,347
854
3,044
4,114
42,821
0
L
Sobek
Daftey
Sobek
3,096
295
0
2,845
11,414
10,724
0
4,981
6,433
11,782
0
W
Danzaburou
Vanatiks
Danzaburou
13,947
9,424
0
4,494
10,924
3,711
1,541
4,154
6,423
0
41,747
L
Tiamat
8,227
418
0
1,274
8,917
5,540
198
4,647
4,270
27,058
0
L
Hercules
chuckavision
Hercules
7,453
1,928
0
3,660
13,762
9,111
0
5,156
8,606
0
18,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,966
Gold Earned
22,264
151
Minions Killed
82
0
Camps Cleared
0
631,986
Distance Traveled
542,141
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,304
830
17
2
0
196,403
3
W
Janus
7,621
762
71
7
0
227,807
1
L
Sobek
7,173
717
18
2
0
193,917
2
W
Danzaburou
10,041
1,004
63
6
0
207,776
1
L
Tiamat
7,338
734
30
3
0
171,883
1
L
Hercules
7,753
775
34
3
0
176,341
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role