Player Matchup

Ao Kuang
Ao Kuang
Fires01
Ao Kuang
Level 16
God Stats
39W - 25L
1,565 SR
Queue Stats
39W - 30L
1,496 Elo+
Solo
Jormungandr
Jormungandr
Hopper41
Jormungandr
Level 20
God Stats
9W - 8L
1,243 SR
Queue Stats
19W - 15L
1,336 Elo+
Solo
Scylla
Scylla
JamarcusJr
Scylla
Level 25
God Stats
2W - 2L
1,771 SR
Queue Stats
88W - 76L
1,449 Elo+
Solo
Bacchus
Bacchus
MrHolmesof221
Bacchus
Level 15
God Stats
10W - 7L
1,537 SR
Queue Stats
232W - 295L
1,300 Elo+
Party 2
Izanami
Izanami
hairyhusky44
Izanami
Level 27
God Stats
11W - 15L
1,585 SR
Queue Stats
144W - 144L
1,451 Elo+
Party 2
Team Averages
Level 21
1,540 SR
1,406 Elo+

VS

Team Averages
Level 26
1,546 SR
1,404 Elo+
Anubis
Anubis
Lesnaer
Anubis
Level 27
God Stats
15W - 7L
1,560 SR
Queue Stats
64W - 71L
1,411 Elo+
Solo
Nike
Nike
PraxiusDeus
Nike
Level 49
God Stats
1W - 2L
1,231 SR
Queue Stats
28W - 35L
1,311 Elo+
Party 1
Baron Samedi
Baron Samedi
congert
Baron Samedi
Level 15
God Stats
2W - 0L
1,757 SR
Queue Stats
11W - 11L
1,519 Elo+
Solo
Sol
Sol
kyrhal
Sol
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 17L
1,265 Elo+
Party 1
Bacchus
Bacchus
omgpennyagain
Bacchus
Level 27
God Stats
20W - 12L
1,681 SR
Queue Stats
86W - 55L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Fires01
Ao Kuang
17
4 / 10 / 5
11,862
989
14,036
40,168
13,677
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
Hopper41
Jormungandr
18
6 / 8 / 5
12,207
1,017
16,879
26,611
26,071
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
JamarcusJr
Scylla
17
0 / 8 / 5
9,730
811
8,359
18,686
6,806
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
17
0 / 11 / 7
10,289
857
8,287
22,369
24,494
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
hairyhusky44
Izanami
17
1 / 8 / 7
11,125
927
15,255
22,355
7,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Lesnaer
Anubis
20
16 / 1 / 22
14,281
1,190
28,995
14,853
8,590
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
10 / 4 / 20
12,517
1,043
16,625
16,605
15,591
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
congert
Baron Samedi
19
5 / 4 / 19
11,636
970
19,010
12,493
7,402
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
kyrhal
Sol
20
9 / 2 / 28
12,725
1,060
44,269
15,433
5,734
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
20
5 / 0 / 29
13,631
1,136
13,650
10,886
18,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
163
11
Kills
45
45
Deaths
11
29
Assists
118
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Fires01
Ao Kuang
4
10
5
0.65
L
Jormungandr
Hopper41
Jormungandr
6
8
5
1.06
L
Scylla
JamarcusJr
Scylla
0
8
5
0.31
W
Anubis
Lesnaer
Anubis
16
1
22
27
L
Bacchus
0
11
7
0.32
W
10
4
20
5
W
Baron Samedi
congert
Baron Samedi
5
4
19
3.63
L
Izanami
hairyhusky44
Izanami
1
8
7
0.56
W
Sol
kyrhal
Sol
9
2
28
11.5
W
Bacchus
5
0
29
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,816
Damage
122,549
130,189
Taken
70,270
78,162
Mitigated
55,332
8,342
Healing
32,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Fires01
Ao Kuang
14,036
5,257
22
2,880
40,168
13,677
0
32,200
7,968
37,380
0
L
Jormungandr
Hopper41
Jormungandr
16,879
4,820
0
0
26,611
26,071
0
22,848
3,763
36,290
0
L
Scylla
JamarcusJr
Scylla
8,359
1,146
0
0
18,686
6,806
0
15,552
3,134
16,175
0
W
Anubis
Lesnaer
Anubis
28,995
2,842
0
8,944
14,853
8,590
0
11,623
3,230
55,707
0
L
Bacchus
8,287
1,008
0
1,110
22,369
24,494
0
17,905
4,464
19,278
0
W
16,625
2,304
0
3,612
16,605
15,591
0
10,462
6,143
0
28,675
W
Baron Samedi
congert
Baron Samedi
19,010
2,184
4,441
4,271
12,493
7,402
0
9,959
2,534
35,305
0
L
Izanami
hairyhusky44
Izanami
15,255
12,464
0
4,330
22,355
7,114
0
17,419
4,936
0
48,836
W
Sol
kyrhal
Sol
44,269
25,235
0
7,692
15,433
5,734
0
8,490
6,943
66,441
0
W
Bacchus
13,650
2,067
520
2,697
10,886
18,015
0
7,027
3,859
23,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,213
Gold Earned
64,790
191
Minions Killed
207
7
Camps Cleared
5
981,519
Distance Traveled
1,029,736
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
11,862
989
29
2
0
237,088
1
L
Jormungandr
12,207
1,017
35
3
2
199,576
1
L
Scylla
9,730
811
24
2
0
209,851
0
W
Anubis
14,281
1,190
79
7
3
179,657
4
L
Bacchus
10,289
857
40
3
1
160,945
0
W
Nike
12,517
1,043
15
1
0
209,707
0
W
Baron Samedi
11,636
970
40
3
1
192,658
3
L
Izanami
11,125
927
63
5
4
174,059
0
W
Sol
12,725
1,060
46
4
1
203,402
0
W
Bacchus
13,631
1,136
27
2
0
244,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role