Player Matchup

Artio
Artio
Gold III
AxeGod123
Artio
Gold III
Level 95
God Stats
4W - 1L
1,904 SR
Queue Stats
94W - 67L
1,393 MMR
Party 2
Nox
Nox
Gold III
EyeJu1ce
Nox
Gold III
Level 67
God Stats
8W - 2L
1,747 SR
Queue Stats
95W - 67L
1,393 MMR
Party 2
Izanami
Izanami
Gold III
Feseyy
Izanami
Gold III
Level 78
God Stats
14W - 5L
1,794 SR
Queue Stats
95W - 67L
1,393 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 80
1,815 SR
1,393 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 96
1,491 SR
1,365 MMR
Sol
Sol
Bronze III
AnubisIsBroken
Sol
Bronze III
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,511 MMR
Party 1
Khepri
Khepri
Bronze III
OrigiMonster
Khepri
Bronze III
Level 79
God Stats
2W - 2L
1,553 SR
Queue Stats
16W - 20L
1,511 MMR
Party 1
Gilgamesh
Gilgamesh
Silver III
new-36308010
Gilgamesh
Silver III
Level 109
God Stats
2W - 3L
1,421 SR
Queue Stats
35W - 52L
1,074 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
AxeGod123
Artio
14
2 / 0 / 8
10,389
649
14,913
18,859
18,450
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
3 / 3 / 7
10,579
661
6,226
9,184
3,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Feseyy
Izanami
17
6 / 1 / 1
11,611
726
10,521
12,041
4,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
AthenaMorgan Le FayThothAphroditeNeith

VS

Bans
Chang'eZeusHelTiamatScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 3
10,082
630
18,045
10,983
5,075
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
12
0 / 2 / 3
9,856
616
4,051
16,492
20,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
new-36308010
Gilgamesh
14
3 / 6 / 1
10,384
649
10,262
14,269
10,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
11
Kills
4
4
Deaths
11
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Artio
AxeGod123
Artio
2
0
8
6
W
3
3
7
2.17
W
Izanami
Feseyy
Izanami
6
1
1
6.5
L
Khepri
0
2
3
0.75
L
Gilgamesh
new-36308010
Gilgamesh
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,660
Damage
32,358
40,084
Taken
41,744
26,779
Mitigated
36,555
11,246
Healing
9,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,045
8,634
0
5,022
10,983
5,075
2,695
6,230
4,753
68,165
0
W
Artio
AxeGod123
Artio
14,913
2,046
2,140
6,317
18,859
18,450
0
9,633
9,226
25,730
0
W
6,226
116
0
0
9,184
3,426
629
5,139
4,045
33,297
0
W
Izanami
Feseyy
Izanami
10,521
6,475
0
2,789
12,041
4,903
2,457
7,324
4,717
0
65,828
L
Khepri
4,051
375
0
2,292
16,492
20,939
102
5,750
10,742
17,026
0
L
Gilgamesh
new-36308010
Gilgamesh
10,262
2,948
0
2,327
14,269
10,541
581
9,159
5,110
0
37,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,579
Gold Earned
30,322
182
Minions Killed
177
0
Camps Cleared
0
926,912
Distance Traveled
897,980
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,082
630
104
7
0
286,283
0
W
Artio
10,389
649
11
1
0
321,708
4
W
Nox
10,579
661
38
2
0
309,465
3
W
Izanami
11,611
726
133
8
0
295,739
3
L
Khepri
9,856
616
15
1
0
312,095
5
L
Gilgamesh
10,384
649
58
4
0
299,602
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role