Player Matchup

Apollo
Apollo
 
Apollo
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Drip9
Hou Yi
Level 27
God Stats
1W - 2L
1,496 SR
Queue Stats
51W - 62L
1,458 Elo+
Party 2
The Morrigan
The Morrigan
Ghori11a
The Morrigan
Level 27
God Stats
6W - 7L
1,577 SR
Queue Stats
59W - 59L
1,482 Elo+
Party 2
Geb
Geb
Tonz1999
Geb
Level 25
God Stats
2W - 2L
1,634 SR
Queue Stats
42W - 43L
1,452 Elo+
Party 2
Tiamat
Tiamat
erroar404
Tiamat
Level 17
God Stats
2W - 5L
1,534 SR
Queue Stats
3W - 7L
1,435 Elo+
Solo
Team Averages
Level 23
1,548 SR
1,465 Elo+

VS

Team Averages
Level 15
1,641 SR
1,448 Elo+
Set
Set
FruitMoM
Set
Level 23
God Stats
8W - 1L
1,806 SR
Queue Stats
190W - 171L
1,474 Elo+
Party 1
Bellona
Bellona
Liseck69
Bellona
Level 25
God Stats
3W - 2L
1,497 SR
Queue Stats
45W - 25L
1,581 Elo+
Solo
Olorun
Olorun
MulleMack
Olorun
Level 12
God Stats
27W - 17L
1,824 SR
Queue Stats
95W - 89L
1,457 Elo+
Party 1
Bacchus
Bacchus
Ulth
Bacchus
Level 13
God Stats
4W - 0L
1,579 SR
Queue Stats
9W - 15L
1,576 Elo+
Solo
Artemis
Artemis
makiw
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,153 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
11 / 6 / 1
10,585
529
12,902
16,703
6,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
Drip9
Hou Yi
13
1 / 9 / 8
8,618
431
9,608
16,962
6,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
Ghori11a
The Morrigan
12
2 / 8 / 5
8,199
410
6,700
11,234
3,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 4 / 6
7,128
356
5,014
15,614
15,234
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
erroar404
Tiamat
13
2 / 1 / 1
8,447
422
7,910
10,034
14,491
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 4
10,406
520
9,707
13,175
7,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Liseck69
Bellona
18
4 / 3 / 4
11,202
560
12,660
16,759
16,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
MulleMack
Olorun
17
11 / 4 / 6
11,483
574
20,599
13,874
6,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
Ulth
Bacchus
15
3 / 0 / 5
9,421
471
7,817
11,066
10,782
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
makiw
Artemis
12
2 / 7 / 9
8,294
415
5,878
7,582
2,722
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
56
16
Kills
28
28
Deaths
16
21
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
11
6
1
1.92
L
Hou Yi
Drip9
Hou Yi
1
9
8
0.56
W
8
2
4
5
L
The Morrigan
Ghori11a
The Morrigan
2
8
5
0.56
W
Bellona
Liseck69
Bellona
4
3
4
2
W
Olorun
MulleMack
Olorun
11
4
6
3.5
L
0
4
6
0.75
W
Bacchus
Ulth
Bacchus
3
0
5
5.5
L
Tiamat
erroar404
Tiamat
2
1
1
2.5
W
Artemis
makiw
Artemis
2
7
9
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,134
Damage
56,661
70,547
Taken
62,456
46,165
Mitigated
44,281
8,635
Healing
18,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
12,902
7,208
0
500
16,703
6,133
142
5,895
10,808
0
63,580
L
Hou Yi
Drip9
Hou Yi
9,608
3,171
0
1,941
16,962
6,372
0
7,435
9,527
0
47,053
W
9,707
4,164
0
4,267
13,175
7,939
510
1,871
11,172
0
50,344
L
The Morrigan
Ghori11a
The Morrigan
6,700
1,505
0
1,580
11,234
3,935
200
4,753
6,366
43,318
788
W
Bellona
Liseck69
Bellona
12,660
5,082
0
6,791
16,759
16,239
2,304
6,584
10,175
0
78,853
W
Olorun
MulleMack
Olorun
20,599
14,211
224
6,397
13,874
6,599
4,454
5,945
7,649
66,611
7,377
L
5,014
749
0
500
15,614
15,234
0
7,907
7,707
16,117
0
W
Bacchus
Ulth
Bacchus
7,817
1,067
60
462
11,066
10,782
0
2,846
8,069
35,475
0
L
Tiamat
erroar404
Tiamat
7,910
952
0
4,114
10,034
14,491
283
0
10,034
31,956
0
W
Artemis
makiw
Artemis
5,878
2,532
0
28
7,582
2,722
549
1,343
6,213
0
20,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,977
Gold Earned
50,806
326
Minions Killed
449
0
Camps Cleared
0
1,815,344
Distance Traveled
1,907,655
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,585
529
98
5
0
379,619
3
L
Hou Yi
8,618
431
81
4
0
306,923
1
W
Set
10,406
520
89
4
0
398,894
0
L
The Morrigan
8,199
410
79
4
0
307,934
3
W
Bellona
11,202
560
141
7
0
415,760
0
W
Olorun
11,483
574
127
6
0
340,625
1
L
Geb
7,128
356
14
1
0
421,759
2
W
Bacchus
9,421
471
56
3
0
403,418
3
L
Tiamat
8,447
422
54
3
0
399,109
8
W
Artemis
8,294
415
36
2
0
348,958
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role