Player Matchup

Thor
Thor
 
Thor
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
DaRk_Serpant7
Sol
Level 49
God Stats
26W - 25L
1,342 SR
Queue Stats
47W - 88L
1,153 Elo+
Solo
Bellona
Bellona
gary_winthorpe42
Bellona
Level 68
God Stats
7W - 3L
1,637 SR
Queue Stats
326W - 338L
1,455 Elo+
Party 2
Team Averages
Level 59
1,493 SR
1,369 Elo+

VS

Team Averages
Level 102
1,268 SR
1,214 Elo+
Tiamat
Tiamat
Malrozar
Tiamat
Level 83
God Stats
3W - 1L
1,601 SR
Queue Stats
5W - 9L
1,179 Elo+
Party 1
Danzaburou
Danzaburou
Nendama
Danzaburou
Level 70
God Stats
1W - 1L
1,137 SR
Queue Stats
5W - 9L
1,179 Elo+
Party 1
Fenrir
Fenrir
irishrovergaming
Fenrir
Level 153
God Stats
4W - 7L
1,067 SR
Queue Stats
328W - 400L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
0 / 5 / 1
7,418
571
4,439
11,164
4,081
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
0 / 6 / 2
7,422
571
8,686
9,032
3,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
3 / 5 / 0
8,207
631
8,940
13,056
12,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Malrozar
Tiamat
13
2 / 0 / 9
8,716
670
9,300
7,076
5,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Nendama
Danzaburou
13
2 / 2 / 8
8,849
681
5,390
6,519
2,333
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
12 / 1 / 4
10,525
810
13,172
15,862
9,373
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
3
Kills
16
16
Deaths
3
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
5
1
0.1
L
0
6
2
0.17
W
Tiamat
Malrozar
Tiamat
2
0
9
6.5
W
Danzaburou
Nendama
Danzaburou
2
2
8
3
L
3
5
0
0.6
W
12
1
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,065
Damage
27,862
33,252
Taken
29,457
19,550
Mitigated
17,271
4,681
Healing
6,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,439
64
157
1,855
11,164
4,081
0
3,008
8,156
0
25,802
L
8,686
2,536
193
682
9,032
3,104
0
2,773
6,259
26,563
2,329
W
Tiamat
Malrozar
Tiamat
9,300
686
0
1,660
7,076
5,565
364
2,880
4,196
32,166
0
W
Danzaburou
Nendama
Danzaburou
5,390
1,219
0
913
6,519
2,333
1,109
2,118
4,401
0
25,842
L
8,940
2,042
192
1,602
13,056
12,365
0
3,519
9,537
0
23,278
W
13,172
2,235
0
3,782
15,862
9,373
720
2,951
12,911
0
31,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,047
Gold Earned
28,090
116
Minions Killed
137
0
Camps Cleared
0
648,630
Distance Traveled
742,728
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,418
571
42
3
0
211,924
0
L
Sol
7,422
571
46
4
0
213,764
0
W
Tiamat
8,716
670
38
3
0
257,308
0
W
Danzaburou
8,849
681
49
4
0
233,524
0
L
Bellona
8,207
631
28
2
0
222,942
2
W
Fenrir
10,525
810
50
4
0
251,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role