Player Matchup

Artemis
Artemis
DnY2199
Artemis
Level 23
God Stats
12W - 11L
1,583 SR
Queue Stats
37W - 48L
1,524 Elo+
Party 1
Bacchus
Bacchus
Ksaos
Bacchus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 43L
1,516 Elo+
Party 1
Chang'e
Chang'e
SP4MERKO
Chang'e
Level 12
God Stats
4W - 0L
1,936 SR
Queue Stats
13W - 18L
1,614 Elo+
Party 1
Sun Wukong
Sun Wukong
Slniecko
Sun Wukong
Level 18
God Stats
11W - 17L
1,476 SR
Queue Stats
19W - 27L
1,454 Elo+
Party 1
Ratatoskr
Ratatoskr
wwewa
Ratatoskr
Level 23
God Stats
10W - 14L
1,613 SR
Queue Stats
37W - 47L
1,520 Elo+
Party 1
Team Averages
Level 20
1,622 SR
1,526 Elo+

VS

Team Averages
Level 18
1,544 SR
1,601 Elo+
Skadi
Skadi
Aпти
Skadi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,605 Elo+
Solo
King Arthur
King Arthur
Isderial
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 36L
1,417 Elo+
Solo
Hercules
Hercules
Itzcookiq
Hercules
Level 25
God Stats
9W - 6L
1,673 SR
Queue Stats
70W - 55L
1,563 Elo+
Solo
Tsukuyomi
Tsukuyomi
OnlyJesus84
Tsukuyomi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,895 Elo+
Solo
Ra
Ra
Thursîl
Ra
Level 28
God Stats
2W - 2L
1,546 SR
Queue Stats
60W - 63L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DnY2199
Artemis
18
5 / 5 / 5
11,624
505
14,314
15,556
5,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Ksaos
Bacchus
15
1 / 0 / 12
10,407
452
7,472
17,232
19,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
SP4MERKO
Chang'e
18
4 / 6 / 8
11,852
515
10,489
16,862
8,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
Slniecko
Sun Wukong
20
10 / 2 / 4
13,380
582
15,562
16,068
17,056
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Ratatoskr
wwewa
Ratatoskr
20
15 / 4 / 9
14,890
647
19,124
18,867
7,915
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Aпти
Skadi
17
2 / 6 / 4
10,737
467
12,742
18,969
6,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Isderial
King Arthur
16
1 / 7 / 1
10,183
443
5,855
20,241
14,939
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hercules
Itzcookiq
Hercules
15
4 / 5 / 3
11,427
497
10,265
24,109
22,775
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
OnlyJesus84
Tsukuyomi
17
5 / 9 / 6
11,107
483
10,776
18,987
7,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
5 / 8 / 2
12,187
530
15,927
15,306
6,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
33
35
Kills
17
17
Deaths
35
38
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Skadi
Aпти
Skadi
2
6
4
0.67
W
Artemis
DnY2199
Artemis
5
5
5
1.5
L
King Arthur
Isderial
King Arthur
1
7
1
0.21
L
Hercules
Itzcookiq
Hercules
4
5
3
1.1
W
Bacchus
Ksaos
Bacchus
1
0
12
7
L
Tsukuyomi
OnlyJesus84
Tsukuyomi
5
9
6
0.89
W
Chang'e
SP4MERKO
Chang'e
4
6
8
1.33
W
Sun Wukong
Slniecko
Sun Wukong
10
2
4
6
L
5
8
2
0.75
W
Ratatoskr
wwewa
Ratatoskr
15
4
9
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,961
Damage
55,565
84,585
Taken
97,612
59,080
Mitigated
58,222
22,037
Healing
26,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Aпти
Skadi
12,742
7,284
254
8,635
18,969
6,844
0
4,803
14,166
0
88,007
W
Artemis
DnY2199
Artemis
14,314
8,211
0
3,644
15,556
5,945
473
201
15,355
0
79,644
L
King Arthur
Isderial
King Arthur
5,855
975
0
4,156
20,241
14,939
0
1,199
19,042
244
52,871
L
Hercules
Itzcookiq
Hercules
10,265
2,621
0
4,564
24,109
22,775
0
5,323
18,786
0
34,687
W
Bacchus
Ksaos
Bacchus
7,472
1,085
0
4,586
17,232
19,390
30
2,349
14,812
21,101
0
L
Tsukuyomi
OnlyJesus84
Tsukuyomi
10,776
4,135
0
4,476
18,987
7,161
0
1,830
17,157
0
89,571
W
Chang'e
SP4MERKO
Chang'e
10,489
1,198
1,955
4,029
16,862
8,774
230
5,728
10,822
67,545
0
W
Sun Wukong
Slniecko
Sun Wukong
15,562
3,133
0
1,991
16,068
17,056
66
4,040
11,926
0
71,974
L
15,927
1,976
778
3,186
15,306
6,503
3,000
4,806
10,500
94,314
0
W
Ratatoskr
wwewa
Ratatoskr
19,124
7,749
0
5,832
18,867
7,915
1,961
4,497
14,246
0
116,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,153
Gold Earned
55,641
533
Minions Killed
570
0
Camps Cleared
0
2,034,147
Distance Traveled
1,874,958
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,737
467
139
6
0
359,899
10
W
Artemis
11,624
505
105
5
0
373,930
6
L
King Arthur
10,183
443
109
5
0
328,235
4
L
Hercules
11,427
497
46
2
0
432,877
2
W
Bacchus
10,407
452
21
1
0
429,947
7
L
Tsukuyomi
11,107
483
108
5
0
391,739
0
W
Chang'e
11,852
515
108
5
0
384,118
0
W
Sun Wukong
13,380
582
144
6
0
383,704
1
L
Ra
12,187
530
168
7
0
362,208
4
W
Ratatoskr
14,890
647
155
7
0
462,448
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role