Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Cabesaum
Thoth
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,469 Elo+
Party 2
Pele
Pele
LeGawain
Pele
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 12L
1,488 Elo+
Party 2
King Arthur
King Arthur
Magbaldwin
King Arthur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,339 Elo+
Solo
Chernobog
Chernobog
Mestrexxx
Chernobog
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,270 Elo+
Party 2
Team Averages
Level 19
1,500 SR
1,413 Elo+

VS

Team Averages
Level 34
1,391 SR
1,262 Elo+
Athena
Athena
Astronn
Athena
Level 107
God Stats
5W - 5L
1,393 SR
Queue Stats
57W - 74L
1,371 Elo+
Party 1
Bellona
Bellona
RedMightz
Bellona
Level 2
God Stats
2W - 1L
1,261 SR
Queue Stats
2W - 1L
1,214 Elo+
Party 1
Medusa
Medusa
Rugaryon
Medusa
Level 20
God Stats
22W - 42L
1,300 SR
Queue Stats
24W - 55L
1,246 Elo+
Party 1
Susano
Susano
kiwi-com-goiaba
Susano
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,214 Elo+
Solo
Hel
Hel
pakzers
Hel
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,264 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 2 / 5
8,231
412
4,775
10,005
10,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thoth
Cabesaum
Thoth
15
6 / 4 / 9
9,661
483
14,163
15,033
4,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
15
8 / 4 / 8
10,132
507
13,483
17,615
6,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
Magbaldwin
King Arthur
14
0 / 4 / 0
8,837
442
1,351
8,469
4,792
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
Mestrexxx
Chernobog
14
8 / 6 / 7
9,171
459
10,686
14,376
5,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Astronn
Athena
15
4 / 2 / 11
10,301
515
9,847
14,193
13,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
RedMightz
Bellona
17
10 / 3 / 7
11,203
560
16,972
17,848
14,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Rugaryon
Medusa
16
5 / 1 / 2
10,092
505
6,652
6,529
2,173
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 7 / 6
8,166
408
5,618
12,226
3,619
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Hel
12
0 / 11 / 5
7,970
399
4,226
12,944
7,151
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
51
24
Kills
20
20
Deaths
24
29
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
2
5
2.25
W
Athena
Astronn
Athena
4
2
11
4.75
L
Thoth
Cabesaum
Thoth
6
4
9
2.63
L
Pele
8
4
8
3
L
King Arthur
Magbaldwin
King Arthur
0
4
0
0
L
Chernobog
Mestrexxx
Chernobog
8
6
7
1.92
W
Bellona
RedMightz
Bellona
10
3
7
4.5
W
Medusa
Rugaryon
Medusa
5
1
2
6
W
1
7
6
0.57
W
Hel
0
11
5
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,458
Damage
43,315
65,498
Taken
63,740
31,479
Mitigated
41,306
11,453
Healing
19,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,775
869
0
1,151
10,005
10,439
324
1,821
8,184
15,965
0
W
Athena
Astronn
Athena
9,847
2,250
849
4,987
14,193
13,538
270
5,351
8,842
37,943
0
L
Thoth
Cabesaum
Thoth
14,163
1,148
0
4,898
15,033
4,802
1,118
3,973
11,060
58,880
0
L
Pele
13,483
3,105
0
3,943
17,615
6,429
765
3,774
13,841
0
58,943
L
King Arthur
Magbaldwin
King Arthur
1,351
348
0
216
8,469
4,792
235
742
7,727
0
42,773
L
Chernobog
Mestrexxx
Chernobog
10,686
7,645
0
1,245
14,376
5,017
0
4,002
10,374
0
44,944
W
Bellona
RedMightz
Bellona
16,972
6,169
0
6,477
17,848
14,825
2,063
2,982
14,866
0
67,130
W
Medusa
Rugaryon
Medusa
6,652
2,616
167
1,558
6,529
2,173
1,691
1,707
4,822
0
55,996
W
5,618
393
0
2,965
12,226
3,619
755
3,297
8,929
0
34,860
W
Hel
4,226
971
134
1,990
12,944
7,151
566
5,755
7,189
23,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,032
Gold Earned
47,732
367
Minions Killed
360
0
Camps Cleared
0
1,624,026
Distance Traveled
1,792,312
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,231
412
26
1
0
293,005
5
W
Athena
10,301
515
64
3
0
416,162
3
L
Thoth
9,661
483
90
5
0
336,658
4
L
Pele
10,132
507
93
5
0
371,282
0
L
King Arthur
8,837
442
95
5
0
298,155
4
L
Chernobog
9,171
459
63
3
0
324,926
3
W
Bellona
11,203
560
91
5
0
399,567
1
W
Medusa
10,092
505
101
5
0
346,819
4
W
Susano
8,166
408
56
3
0
341,441
2
W
Hel
7,970
399
48
2
0
288,323
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role