Player Matchup

Chang'e
Chang'e
ArchAngel_1097
Chang'e
Level 139
God Stats
184W - 128L
1,606 SR
Queue Stats
810W - 744L
1,460 Elo+
Party 1
Nike
Nike
CRyINRyyAN
Nike
Level 120
God Stats
15W - 5L
1,658 SR
Queue Stats
177W - 158L
1,537 Elo+
Party 4
Nemesis
Nemesis
SiderealWall425
Nemesis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 27L
1,784 Elo+
Party 4
Izanami
Izanami
Wafflefishgaming
Izanami
Level 25
God Stats
5W - 1L
1,500 SR
Queue Stats
72W - 49L
1,520 Elo+
Party 1
Bacchus
Bacchus
orgcoregamer
Bacchus
Level 32
God Stats
1W - 1L
1,565 SR
Queue Stats
13W - 11L
1,437 Elo+
Solo
Team Averages
Level 66
1,566 SR
1,548 Elo+

VS

Team Averages
Level 32
1,571 SR
1,549 Elo+
Osiris
Osiris
BanditMon
Osiris
Level 29
God Stats
5W - 8L
1,517 SR
Queue Stats
52W - 71L
1,363 Elo+
Party 3
Bakasura
Bakasura
Deyelit
Bakasura
Level 37
God Stats
3W - 7L
1,424 SR
Queue Stats
54W - 78L
1,346 Elo+
Party 3
Merlin
Merlin
cristiancaam7
Merlin
Level 39
God Stats
2W - 5L
1,474 SR
Queue Stats
10W - 15L
1,626 Elo+
Party 2
Hercules
Hercules
jcasallas1799
Hercules
Level 35
God Stats
3W - 4L
1,865 SR
Queue Stats
7W - 13L
1,786 Elo+
Party 2
Baron Samedi
Baron Samedi
patoed274
Baron Samedi
Level 20
God Stats
6W - 11L
1,574 SR
Queue Stats
10W - 11L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 5
7,527
627
2,883
5,011
1,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
10 / 1 / 1
7,636
636
7,832
6,546
5,213
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
7 / 0 / 3
8,559
713
5,922
5,781
2,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
11 / 0 / 2
8,550
713
6,546
4,612
1,453
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
orgcoregamer
Bacchus
9
0 / 1 / 6
6,102
509
1,469
8,366
7,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BanditMon
Osiris
8
0 / 8 / 0
4,944
412
2,143
9,389
3,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bakasura
Deyelit
Bakasura
6
0 / 8 / 0
4,350
363
1,065
7,376
1,364
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 5 / 0
5,079
423
1,827
4,164
1,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
jcasallas1799
Hercules
7
1 / 5 / 1
4,934
411
1,932
7,575
2,467
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
patoed274
Baron Samedi
7
0 / 6 / 1
4,798
400
589
4,891
1,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
4
32
Kills
2
2
Deaths
32
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
L
Osiris
BanditMon
Osiris
0
8
0
0
W
10
1
1
10.5
L
Bakasura
Deyelit
Bakasura
0
8
0
0
W
7
0
3
8.5
W
11
0
2
12
L
1
5
0
0.2
L
Hercules
jcasallas1799
Hercules
1
5
1
0.3
W
Bacchus
orgcoregamer
Bacchus
0
1
6
3
L
Baron Samedi
patoed274
Baron Samedi
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,652
Damage
7,556
30,316
Taken
33,395
17,785
Mitigated
9,770
7,057
Healing
2,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,883
207
1,114
2,359
5,011
1,400
188
898
4,113
36,391
0
L
Osiris
BanditMon
Osiris
2,143
822
0
990
9,389
3,665
906
261
9,128
0
15,576
W
7,832
1,077
0
250
6,546
5,213
372
271
6,243
4,187
36,394
L
Bakasura
Deyelit
Bakasura
1,065
563
0
206
7,376
1,364
0
420
6,956
0
9,760
W
5,922
3,426
0
283
5,781
2,674
0
389
5,392
0
65,828
W
6,546
4,792
0
2,026
4,612
1,453
904
271
4,325
0
70,355
L
1,827
72
0
450
4,164
1,019
0
1,702
2,340
17,437
0
L
Hercules
jcasallas1799
Hercules
1,932
646
0
1,040
7,575
2,467
0
1,841
5,700
132
14,571
W
Bacchus
orgcoregamer
Bacchus
1,469
0
0
1,025
8,366
7,045
280
625
7,627
15,948
0
L
Baron Samedi
patoed274
Baron Samedi
589
77
30
239
4,891
1,255
0
672
4,219
14,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,374
Gold Earned
24,105
442
Minions Killed
134
0
Camps Cleared
0
1,140,478
Distance Traveled
958,796
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,527
627
88
7
0
226,400
2
L
Osiris
4,944
412
24
2
0
217,126
0
W
Nike
7,636
636
78
7
0
230,223
1
L
Bakasura
4,350
363
22
2
0
205,450
0
W
Nemesis
8,559
713
126
11
0
254,351
3
W
Izanami
8,550
713
129
11
0
212,161
1
L
Merlin
5,079
423
29
2
0
181,550
0
L
Hercules
4,934
411
34
3
0
191,838
1
W
Bacchus
6,102
509
21
2
0
217,343
5
L
Baron Samedi
4,798
400
25
2
0
162,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role