Player Matchup

Ymir
Ymir
Gh0st1k23
Ymir
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 5L
1,451 Elo+
Solo
Mercury
Mercury
MrKennedy19
Mercury
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,555 Elo+
Solo
Scylla
Scylla
Retr1but1on
Scylla
Level 28
God Stats
22W - 16L
1,626 SR
Queue Stats
199W - 189L
1,548 Elo+
Party 1
Chernobog
Chernobog
RoyalSpartan9398
Chernobog
Level 28
God Stats
5W - 3L
1,446 SR
Queue Stats
76W - 65L
1,628 Elo+
Party 1
Tyr
Tyr
warumaito
Tyr
Level 18
God Stats
39W - 32L
1,647 SR
Queue Stats
58W - 45L
1,721 Elo+
Solo
Team Averages
Level 19
1,544 SR
1,581 Elo+

VS

Team Averages
Level 11
1,583 SR
1,621 Elo+
Merlin
Merlin
AniaHori544
Merlin
Level 17
God Stats
5W - 3L
1,690 SR
Queue Stats
72W - 70L
1,642 Elo+
Solo
Kukulkan
Kukulkan
CovidIsAHoax
Kukulkan
Level 8
God Stats
3W - 5L
1,591 SR
Queue Stats
315W - 337L
1,617 Elo+
Solo
Poseidon
Poseidon
Mck3nn4
Poseidon
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
170W - 170L
1,641 Elo+
Solo
Loki
Loki
baklalumuhod
Loki
Level 4
God Stats
7W - 6L
1,690 SR
Queue Stats
8W - 7L
1,784 Elo+
Solo
Cupid
Cupid
你特么还想起舞么
Cupid
Level 3
God Stats
2W - 3L
1,444 SR
Queue Stats
8W - 11L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 2 / 6
9,233
486
758
8,721
5,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
MrKennedy19
Mercury
18
9 / 1 / 6
11,762
619
9,915
11,141
4,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
15
4 / 5 / 4
9,459
498
11,137
9,765
3,209
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
15
3 / 3 / 5
9,956
524
4,948
9,973
3,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
6 / 0 / 3
11,338
597
8,739
14,634
15,594
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
0 / 2 / 1
9,032
475
6,364
8,878
4,339
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
CovidIsAHoax
Kukulkan
14
2 / 3 / 2
8,953
471
11,697
9,562
3,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
Mck3nn4
Poseidon
16
6 / 3 / 2
10,127
533
8,003
13,217
3,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 8 / 3
7,082
373
4,904
12,254
3,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
2 / 6 / 1
8,149
429
2,091
10,670
3,778
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
22
Kills
11
11
Deaths
22
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
2
1
0.25
L
Kukulkan
CovidIsAHoax
Kukulkan
2
3
2
1
W
Ymir
0
2
6
1.5
L
Poseidon
Mck3nn4
Poseidon
6
3
2
2.33
W
Mercury
MrKennedy19
Mercury
9
1
6
12
W
Scylla
4
5
4
1.2
W
Chernobog
3
3
5
1.83
L
1
8
3
0.31
W
6
0
3
7.5
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,497
Damage
33,059
54,234
Taken
54,581
33,217
Mitigated
18,712
16,097
Healing
11,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
6,364
892
0
4,720
8,878
4,339
0
226
8,652
65,030
0
L
Kukulkan
CovidIsAHoax
Kukulkan
11,697
731
0
1,800
9,562
3,241
464
3,936
5,626
58,841
0
W
Ymir
758
96
0
1,485
8,721
5,786
0
3,843
4,878
17,962
0
L
Poseidon
Mck3nn4
Poseidon
8,003
875
0
2,065
13,217
3,839
0
2,964
10,253
70,094
0
W
Mercury
MrKennedy19
Mercury
9,915
5,083
0
2,773
11,141
4,898
790
5,533
5,608
0
84,797
W
Scylla
11,137
694
0
734
9,765
3,209
0
5,436
4,329
53,563
0
W
Chernobog
4,948
2,768
0
1,776
9,973
3,730
3,190
3,771
6,202
0
56,445
L
4,904
1,252
0
909
12,254
3,515
0
4,154
8,100
0
26,084
W
8,739
302
0
9,329
14,634
15,594
328
7,481
7,153
0
79,361
L
2,091
902
71
2,155
10,670
3,778
555
615
10,055
0
43,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,748
Gold Earned
43,343
519
Minions Killed
482
0
Camps Cleared
0
1,840,680
Distance Traveled
1,678,480
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,032
475
151
8
0
306,726
5
L
Kukulkan
8,953
471
107
6
0
326,274
5
W
Ymir
9,233
486
33
2
0
341,779
3
L
Poseidon
10,127
533
105
6
0
396,143
3
W
Mercury
11,762
619
120
6
0
409,606
5
W
Scylla
9,459
498
90
5
0
317,317
2
W
Chernobog
9,956
524
106
6
0
350,368
4
L
Loki
7,082
373
37
2
0
350,407
0
W
Tyr
11,338
597
170
9
0
421,610
11
L
Cupid
8,149
429
82
4
0
298,930
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role