Player Matchup

Neith
Neith
AramisRayn
Neith
Level 20
God Stats
205W - 214L
1,289 SR
Queue Stats
207W - 220L
1,232 Elo+
Solo
Yemoja
Yemoja
KIDSENTAI1969
Yemoja
Level 7
God Stats
3W - 4L
1,224 SR
Queue Stats
101W - 142L
1,219 Elo+
Solo
Ra
Ra
SonantSiren8795
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 61L
1,186 Elo+
Solo
Cerberus
Cerberus
Thrystan7
Cerberus
Level 5
God Stats
2W - 1L
1,287 SR
Queue Stats
5W - 5L
1,140 Elo+
Solo
Olorun
Olorun
ireapzz106
Olorun
Level 25
God Stats
14W - 10L
1,531 SR
Queue Stats
53W - 50L
1,274 Elo+
Solo
Team Averages
Level 13
1,366 SR
1,210 Elo+

VS

Team Averages
Level 13
1,320 SR
1,230 Elo+
Achilles
Achilles
ITC_AVIV
Achilles
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 24L
1,424 Elo+
Party 1
Cthulhu
Cthulhu
Olequ_PL
Cthulhu
Level 6
God Stats
0W - 3L
1,229 SR
Queue Stats
10W - 16L
1,005 Elo+
Party 2
Hel
Hel
Orixx10
Hel
Level 8
God Stats
4W - 4L
1,076 SR
Queue Stats
30W - 38L
1,181 Elo+
Party 2
Fenrir
Fenrir
bleckmask-elroei
Fenrir
Level 14
God Stats
4W - 3L
1,293 SR
Queue Stats
12W - 9L
1,375 Elo+
Party 1
Thor
Thor
heinie_I_O_107
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,166 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
10 / 3 / 20
17,776
1,046
35,250
16,296
7,275
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

20
1 / 1 / 17
14,207
836
2,726
13,638
5,519
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
3 / 5 / 16
14,883
875
9,447
17,213
7,202
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Thrystan7
Cerberus
20
0 / 1 / 27
15,152
891
11,504
33,800
22,859
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Olorun
ireapzz106
Olorun
20
25 / 8 / 9
19,064
1,121
66,552
45,469
19,255
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Team 1 Tickets

63

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ITC_AVIV
Achilles
20
6 / 1 / 10
16,999
1,000
26,521
24,121
32,820
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
Olequ_PL
Cthulhu
20
0 / 9 / 13
15,167
892
33,772
38,201
56,162
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hel
20
7 / 9 / 5
16,103
947
29,623
29,048
12,252
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
4 / 14 / 10
15,896
935
23,274
39,772
23,688
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
1 / 7 / 3
13,815
813
6,298
11,815
5,745
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
59
39
Kills
18
18
Deaths
40
89
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Neith
10
3
20
6.67
L
Achilles
ITC_AVIV
Achilles
6
1
10
11
W
1
1
17
9.5
L
Cthulhu
Olequ_PL
Cthulhu
0
9
13
0.72
L
Hel
7
9
5
1.06
W
3
5
16
2.2
W
Cerberus
Thrystan7
Cerberus
0
1
27
13.5
L
4
14
10
0.64
L
1
7
3
0.36
W
Olorun
ireapzz106
Olorun
25
8
9
3.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

125,479
Damage
119,488
126,416
Taken
142,957
62,110
Mitigated
130,667
50,710
Healing
34,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
35,250
17,917
233
6,264
16,296
7,275
0
7,239
9,057
0
72,417
L
Achilles
ITC_AVIV
Achilles
26,521
7,442
1,111
2,468
24,121
32,820
0
14,087
10,034
0
56,380
W
2,726
1,180
2,888
83
13,638
5,519
0
7,337
6,301
8,411
0
L
Cthulhu
Olequ_PL
Cthulhu
33,772
1,579
1,428
0
38,201
56,162
0
27,304
10,897
69,715
0
L
Hel
29,623
5,762
12,610
10,110
29,048
12,252
0
18,552
10,496
51,314
0
W
9,447
607
1,013
1,222
17,213
7,202
0
8,665
8,548
20,186
0
W
Cerberus
Thrystan7
Cerberus
11,504
1,215
0
9,802
33,800
22,859
0
15,053
18,747
43,697
0
L
23,274
11,297
0
6,224
39,772
23,688
0
23,656
12,231
0
51,660
L
6,298
1,966
0
372
11,815
5,745
0
6,630
5,185
0
14,908
W
Olorun
ireapzz106
Olorun
66,552
47,779
1,850
27,355
45,469
19,255
0
25,101
20,368
103,357
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,082
Gold Earned
77,980
344
Minions Killed
286
3
Camps Cleared
7
1,493,130
Distance Traveled
1,409,404
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
17,776
1,046
108
6
0
290,638
0
L
Achilles
16,999
1,000
67
4
3
362,844
3
W
Yemoja
14,207
836
15
1
0
301,050
0
L
Cthulhu
15,167
892
84
5
3
329,376
0
L
Hel
16,103
947
58
3
0
287,659
0
W
Ra
14,883
875
25
1
0
331,736
0
W
Cerberus
15,152
891
102
6
1
327,149
1
L
Fenrir
15,896
935
55
3
1
299,774
0
L
Thor
13,815
813
22
1
0
129,751
0
W
Olorun
19,064
1,121
94
6
2
242,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role