Player Matchup

Morgan Le Fay
Morgan Le Fay
FPALuKalista
Morgan Le Fay
Level 18
God Stats
5W - 0L
1,782 SR
Queue Stats
8W - 5L
1,238 Elo+
Solo
Gilgamesh
Gilgamesh
TheoLionel21
Gilgamesh
Level 6
God Stats
5W - 4L
1,325 SR
Queue Stats
10W - 9L
1,295 Elo+
Solo
Ymir
Ymir
Wesleyslvz
Ymir
Level 25
God Stats
65W - 39L
1,379 SR
Queue Stats
343W - 357L
1,380 Elo+
Solo
Thanatos
Thanatos
asdasdasdarwerq
Thanatos
Level 14
God Stats
5W - 0L
1,799 SR
Queue Stats
107W - 86L
1,431 Elo+
Solo
Skadi
Skadi
guido_mar
Skadi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 86L
1,363 Elo+
Solo
Team Averages
Level 18
1,557 SR
1,341 Elo+

VS

Team Averages
Level 14
1,548 SR
1,389 Elo+
Da Ji
Da Ji
BrenoFabBr
Da Ji
Level 28
God Stats
35W - 41L
1,498 SR
Queue Stats
401W - 449L
1,383 Elo+
Solo
Ullr
Ullr
OG-chicosnog
Ullr
Level 25
God Stats
2W - 3L
1,629 SR
Queue Stats
56W - 66L
1,384 Elo+
Solo
Ymir
Ymir
Peter1234son
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,238 Elo+
Solo
Hades
Hades
PhilSouza16
Hades
Level 12
God Stats
5W - 4L
1,612 SR
Queue Stats
40W - 37L
1,440 Elo+
Solo
Odin
Odin
beuple
Odin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FPALuKalista
Morgan Le Fay
11
6 / 0 / 1
6,480
648
5,220
4,418
1,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
TheoLionel21
Gilgamesh
11
6 / 1 / 3
6,510
651
6,314
5,759
2,310
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
3 / 0 / 5
6,498
650
1,947
4,792
2,697
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
11
5 / 0 / 5
6,537
654
4,917
5,696
2,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Skadi
guido_mar
Skadi
10
3 / 1 / 3
6,497
650
4,023
4,773
1,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
7
1 / 0 / 0
4,538
454
1,744
2,414
655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
1 / 5 / 0
5,091
509
2,141
5,912
1,208
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 9 / 0
4,567
457
1,124
9,977
4,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 5 / 0
4,494
449
2,253
8,030
3,991
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
beuple
Odin
5
0 / 6 / 0
3,854
385
1,970
5,772
3,630
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
23
Kills
2
2
Deaths
25
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Da Ji
1
0
0
1
W
Morgan Le Fay
FPALuKalista
Morgan Le Fay
6
0
1
6.5
L
1
5
0
0.2
L
0
9
0
0
L
0
5
0
0
W
Gilgamesh
TheoLionel21
Gilgamesh
6
1
3
7.5
W
3
0
5
5.5
W
Thanatos
5
0
5
7.5
L
Odin
beuple
Odin
0
6
0
0
W
Skadi
guido_mar
Skadi
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,421
Damage
9,232
25,438
Taken
32,105
10,124
Mitigated
13,973
9,366
Healing
3,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
1,744
166
0
1,418
2,414
655
0
45
2,369
0
12,693
W
Morgan Le Fay
FPALuKalista
Morgan Le Fay
5,220
764
0
752
4,418
1,462
537
911
3,507
33,326
0
L
2,141
305
0
16
5,912
1,208
0
654
5,258
0
17,636
L
1,124
360
0
0
9,977
4,489
144
911
9,066
11,252
0
L
2,253
42
204
1,157
8,030
3,991
0
4,567
3,463
16,580
0
W
Gilgamesh
TheoLionel21
Gilgamesh
6,314
2,033
0
296
5,759
2,310
436
344
5,415
0
32,265
W
1,947
296
0
459
4,792
2,697
330
418
4,374
17,468
0
W
Thanatos
4,917
1,759
0
6,135
5,696
2,348
848
1,024
4,672
0
33,745
L
Odin
beuple
Odin
1,970
613
0
520
5,772
3,630
25
990
4,782
0
5,941
W
Skadi
guido_mar
Skadi
4,023
1,778
0
1,724
4,773
1,307
1,134
680
4,093
0
31,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,522
Gold Earned
22,544
268
Minions Killed
137
0
Camps Cleared
0
1,005,551
Distance Traveled
841,387
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
4,538
454
34
3
0
162,254
0
W
Morgan Le Fay
6,480
648
68
7
0
214,959
3
L
Ullr
5,091
509
33
3
0
160,106
2
L
Ymir
4,567
457
24
2
0
167,047
0
L
Hades
4,494
449
36
4
0
176,072
0
W
Gilgamesh
6,510
651
53
5
0
186,375
2
W
Ymir
6,498
650
25
3
0
192,476
2
W
Thanatos
6,537
654
63
6
0
225,067
3
L
Odin
3,854
385
10
1
0
175,908
1
W
Skadi
6,497
650
59
6
0
186,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role