Player Matchup

Anhur
Anhur
 
Anhur
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
ClockworkRose60
Olorun
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 96L
1,180 Elo+
Party 2
Fafnir
Fafnir
ColonelCartoon
Fafnir
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
190W - 222L
1,332 Elo+
Solo
Jing Wei
Jing Wei
Phoenix0376
Jing Wei
Level 98
God Stats
10W - 15L
1,533 SR
Queue Stats
625W - 875L
1,338 Elo+
Party 2
Team Averages
Level 71
1,507 SR
1,370 Elo+

VS

Team Averages
Level 116
1,594 SR
1,451 Elo+
Yemoja
Yemoja
 
Yemoja
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
AleXx_59163
Nox
Level 125
God Stats
8W - 7L
1,447 SR
Queue Stats
342W - 300L
1,428 Elo+
Party 1
Achilles
Achilles
Kaprydown
Achilles
Level 129
God Stats
18W - 8L
1,703 SR
Queue Stats
735W - 621L
1,449 Elo+
Party 1
Hera
Hera
Laura-Suli
Hera
Level 89
God Stats
17W - 17L
1,549 SR
Queue Stats
780W - 687L
1,455 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SaCry59
Cu Chulainn
Level 108
God Stats
9W - 2L
1,771 SR
Queue Stats
306W - 280L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
4 / 6 / 1
7,874
787
6,535
12,334
5,014
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
 
Thoth
12
1 / 7 / 4
7,006
701
5,802
10,910
3,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 9 / 5
6,797
680
5,489
11,327
4,522
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 5 / 3
7,176
718
3,759
12,513
16,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
Phoenix0376
Jing Wei
14
2 / 7 / 3
8,052
805
6,141
10,157
4,068
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
1 / 2 / 17
8,565
857
3,923
7,161
3,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
5 / 0 / 16
9,239
924
8,375
5,315
2,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Kaprydown
Achilles
15
6 / 1 / 20
9,670
967
8,866
14,060
21,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
11 / 1 / 16
10,187
1,019
15,765
6,888
2,867
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
SaCry59
Cu Chulainn
17
11 / 3 / 14
10,613
1,061
14,334
17,202
12,978
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
117
7
Kills
34
34
Deaths
7
16
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
6
1
0.75
L
Thoth
 
Thoth
1
7
4
0.43
W
Yemoja
 
Yemoja
1
2
17
4.75
W
5
0
16
13
L
0
9
5
0.28
L
0
5
3
0.3
W
Achilles
Kaprydown
Achilles
6
1
20
16
W
11
1
16
19
L
Jing Wei
Phoenix0376
Jing Wei
2
7
3
0.5
W
Cu Chulainn
SaCry59
Cu Chulainn
11
3
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,726
Damage
51,263
57,241
Taken
50,626
34,574
Mitigated
43,661
12,154
Healing
25,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,535
2,969
183
2,657
12,334
5,014
0
7,203
5,131
0
18,166
L
Thoth
 
Thoth
5,802
508
1,323
1,917
10,910
3,984
0
5,047
5,863
13,446
0
W
Yemoja
 
Yemoja
3,923
1,821
4,553
1,495
7,161
3,755
760
4,358
2,803
10,736
0
W
8,375
1,433
3,113
1,109
5,315
2,497
1,993
2,299
3,016
21,696
0
L
5,489
2,964
514
873
11,327
4,522
0
5,729
5,598
12,169
0
L
3,759
1,288
371
3,392
12,513
16,986
0
7,218
5,295
6,507
0
W
Achilles
Kaprydown
Achilles
8,866
2,396
1,893
3,007
14,060
21,564
522
3,617
10,443
91
13,352
W
15,765
2,821
2,003
2,229
6,888
2,867
1,441
1,163
5,725
27,330
0
L
Jing Wei
Phoenix0376
Jing Wei
6,141
4,158
312
612
10,157
4,068
0
5,855
4,302
0
17,547
W
Cu Chulainn
SaCry59
Cu Chulainn
14,334
2,211
1,134
4,901
17,202
12,978
189
3,613
13,589
5,956
25,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,905
Gold Earned
48,274
74
Minions Killed
105
0
Camps Cleared
0
690,788
Distance Traveled
949,171
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,874
787
14
1
0
124,017
0
L
Thoth
7,006
701
18
2
0
153,084
1
W
Yemoja
8,565
857
16
2
0
145,555
4
W
Nox
9,239
924
24
2
0
173,991
1
L
Olorun
6,797
680
7
1
0
134,107
0
L
Fafnir
7,176
718
5
1
0
141,883
0
W
Achilles
9,670
967
7
1
0
219,473
0
W
Hera
10,187
1,019
25
3
0
213,523
1
L
Jing Wei
8,052
805
30
3
0
137,697
0
W
Cu Chulainn
10,613
1,061
33
3
0
196,629
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role