Player Matchup

Ra
Ra
Cordovil_36
Ra
Level 68
God Stats
9W - 13L
1,411 SR
Queue Stats
403W - 481L
1,372 Elo+
Party 3
Yemoja
Yemoja
FaleiroNabais
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,221 Elo+
Party 3
Arachne
Arachne
NaveSilva
Arachne
Level 97
God Stats
16W - 23L
1,422 SR
Queue Stats
438W - 579L
1,387 Elo+
Party 3
Danzaburou
Danzaburou
finnrd
Danzaburou
Level 62
God Stats
1W - 3L
1,443 SR
Queue Stats
218W - 352L
1,329 Elo+
Party 3
Nike
Nike
yoshimp17
Nike
Level 48
God Stats
7W - 9L
1,416 SR
Queue Stats
162W - 226L
1,327 Elo+
Party 3
Team Averages
Level 56
1,438 SR
1,327 Elo+

VS

Team Averages
Level 73
1,505 SR
1,503 Elo+
Arachne
Arachne
AK-47_haceBRRRRR
Arachne
Level 49
God Stats
80W - 33L
1,674 SR
Queue Stats
423W - 365L
1,551 Elo+
Party 1
Ra
Ra
Luis_el_menda
Ra
Level 150
God Stats
6W - 2L
1,288 SR
Queue Stats
417W - 382L
1,546 Elo+
Party 1
King Arthur
King Arthur
McSolo_2K
King Arthur
Level 47
God Stats
13W - 6L
1,506 SR
Queue Stats
348W - 384L
1,406 Elo+
Solo
Sylvanus
Sylvanus
Six_inch_Pounder
Sylvanus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 36L
1,513 Elo+
Party 2
Rama
Rama
doubletrouble224
Rama
Level 105
God Stats
32W - 25L
1,556 SR
Queue Stats
1,201W - 1,208L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 11 / 2
8,913
446
10,225
14,423
4,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 6 / 0
7,542
377
858
10,029
6,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Arachne
NaveSilva
Arachne
15
6 / 6 / 0
10,091
505
13,607
18,909
8,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
finnrd
Danzaburou
11
0 / 11 / 0
7,458
373
2,730
14,557
3,443
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nike
13
1 / 6 / 3
8,639
432
9,605
16,638
10,624
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 0 / 6
12,897
645
16,281
16,634
8,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
9 / 1 / 7
12,760
638
15,481
14,757
6,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
McSolo_2K
King Arthur
16
1 / 3 / 6
10,456
523
5,734
12,427
8,209
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
7 / 1 / 14
10,491
525
10,253
16,077
15,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
9 / 3 / 12
10,420
521
12,121
8,033
3,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
85
7
Kills
40
40
Deaths
8
5
Assists
45
Player
Kills
Deaths
Assists
KDA
W
14
0
6
17
L
0
11
2
0.09
L
0
6
0
0
W
9
1
7
12.5
W
King Arthur
McSolo_2K
King Arthur
1
3
6
1.33
L
Arachne
NaveSilva
Arachne
6
6
0
1
W
7
1
14
14
W
9
3
12
5
L
Danzaburou
finnrd
Danzaburou
0
11
0
0
L
Nike
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,025
Damage
59,870
74,556
Taken
67,928
32,969
Mitigated
42,767
13,847
Healing
27,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,281
12,605
0
8,704
16,634
8,814
756
2,126
14,508
0
118,085
L
10,225
722
385
2,021
14,423
4,501
152
6,012
8,007
61,247
0
L
858
551
507
80
10,029
6,009
92
2,573
7,456
6,804
0
W
15,481
596
355
7,463
14,757
6,751
653
5,768
8,989
88,425
0
W
King Arthur
McSolo_2K
King Arthur
5,734
173
99
1,632
12,427
8,209
376
1,008
11,419
1,664
58,911
L
Arachne
NaveSilva
Arachne
13,607
8,907
0
5,657
18,909
8,392
9
7,319
11,320
0
71,848
W
10,253
3,364
1,023
6,385
16,077
15,314
1,376
3,383
12,694
37,100
0
W
12,121
9,030
0
1,766
8,033
3,679
651
1,421
6,612
0
63,806
L
Danzaburou
finnrd
Danzaburou
2,730
262
0
3,337
14,557
3,443
344
4,035
10,462
0
41,241
L
Nike
9,605
0
0
1,860
16,638
10,624
672
5,194
11,274
9,908
33,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,643
Gold Earned
57,024
418
Minions Killed
605
0
Camps Cleared
0
1,727,672
Distance Traveled
2,000,776
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,897
645
171
9
0
492,716
0
L
Ra
8,913
446
120
6
0
340,717
5
L
Yemoja
7,542
377
13
1
0
306,183
0
W
Ra
12,760
638
175
9
0
414,416
3
W
King Arthur
10,456
523
121
6
0
393,230
2
L
Arachne
10,091
505
110
6
0
415,756
6
W
Sylvanus
10,491
525
59
3
0
356,102
1
W
Rama
10,420
521
79
4
0
344,312
9
L
Danzaburou
7,458
373
87
4
0
323,147
2
L
Nike
8,639
432
88
4
0
341,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role