Player Matchup

Horus
Horus
 
Horus
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Adlanthyr
Tiamat
Level 28
God Stats
3W - 2L
1,740 SR
Queue Stats
37W - 23L
1,724 Elo+
Solo
Athena
Athena
Back2Carry
Athena
Level 11
God Stats
2W - 0L
1,304 SR
Queue Stats
32W - 27L
1,666 Elo+
Party 1
Ullr
Ullr
PickleeeRick
Ullr
Level 22
God Stats
10W - 11L
1,465 SR
Queue Stats
96W - 78L
1,558 Elo+
Solo
Kali
Kali
RazikPoltava
Kali
Level 27
God Stats
4W - 2L
1,500 SR
Queue Stats
25W - 25L
1,500 Elo+
Party 1
Team Averages
Level 21
1,502 SR
1,590 Elo+

VS

Team Averages
Level 19
1,536 SR
1,707 Elo+
Tiamat
Tiamat
FatFilthyPhil
Tiamat
Level 7
God Stats
0W - 1L
1,272 SR
Queue Stats
5W - 4L
1,642 Elo+
Solo
Loki
Loki
HarterZocker
Loki
Level 24
God Stats
37W - 23L
1,792 SR
Queue Stats
137W - 115L
1,883 Elo+
Solo
Kuzenbo
Kuzenbo
OneLittleFool
Kuzenbo
Level 28
God Stats
7W - 7L
1,615 SR
Queue Stats
285W - 226L
1,719 Elo+
Solo
Artemis
Artemis
VVilka
Artemis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 93L
1,563 Elo+
Solo
Cthulhu
Cthulhu
ZER0NEXF
Cthulhu
Level 6
God Stats
3W - 2L
1,499 SR
Queue Stats
5W - 2L
1,728 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 1 / 0
5,613
561
1,340
3,678
2,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
Adlanthyr
Tiamat
11
4 / 1 / 3
6,306
631
7,332
4,839
3,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
Back2Carry
Athena
9
4 / 1 / 5
5,981
598
4,424
7,774
6,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 1 / 2
5,807
581
5,160
4,168
1,156
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
2 / 1 / 5
5,353
535
2,671
5,286
2,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 3
4,932
493
2,492
6,391
2,891
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 2
5,657
566
2,727
6,973
1,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
6
0 / 2 / 3
4,800
480
3,186
8,935
4,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
VVilka
Artemis
8
3 / 2 / 0
5,325
533
2,776
5,093
1,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
ZER0NEXF
Cthulhu
6
0 / 2 / 0
4,671
467
981
4,572
2,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
13
Kills
5
5
Deaths
13
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
1
0
1
W
Tiamat
Adlanthyr
Tiamat
4
1
3
5.5
W
Athena
Back2Carry
Athena
4
1
5
6.5
L
1
4
3
0.63
L
1
3
2
0.67
L
Kuzenbo
0
2
3
0.75
W
2
1
2
3
W
2
1
5
4.5
L
Artemis
VVilka
Artemis
3
2
0
1.5
L
Cthulhu
ZER0NEXF
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,927
Damage
12,162
25,745
Taken
31,964
15,622
Mitigated
12,797
6,471
Healing
7,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,340
579
141
906
3,678
2,839
169
907
2,771
0
27,114
W
Tiamat
Adlanthyr
Tiamat
7,332
725
0
1,944
4,839
3,291
364
1,212
3,627
33,525
0
W
Athena
Back2Carry
Athena
4,424
1,208
0
1,641
7,774
6,011
0
2,844
4,930
18,432
0
L
2,492
349
56
1,724
6,391
2,891
0
3,518
2,712
19,448
0
L
2,727
837
0
1,958
6,973
1,930
0
2,934
3,894
0
30,994
L
Kuzenbo
3,186
1,449
0
2,080
8,935
4,406
0
3,353
5,507
9,270
0
W
5,160
2,169
0
764
4,168
1,156
342
706
3,462
0
33,122
W
2,671
1,602
0
1,075
5,286
2,325
0
990
4,296
0
20,364
L
Artemis
VVilka
Artemis
2,776
1,557
0
951
5,093
1,230
0
1,368
3,717
0
15,550
L
Cthulhu
ZER0NEXF
Cthulhu
981
194
0
500
4,572
2,340
0
258
4,314
12,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,060
Gold Earned
25,385
273
Minions Killed
182
0
Camps Cleared
0
931,753
Distance Traveled
805,730
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,613
561
65
7
0
151,547
0
W
Tiamat
6,306
631
69
7
0
196,339
5
W
Athena
5,981
598
18
2
0
210,446
5
L
Tiamat
4,932
493
42
4
0
133,813
0
L
Loki
5,657
566
70
7
0
188,683
1
L
Kuzenbo
4,800
480
8
1
0
179,653
5
W
Ullr
5,807
581
77
8
0
181,155
2
W
Kali
5,353
535
44
4
0
192,266
0
L
Artemis
5,325
533
39
4
0
153,294
2
L
Cthulhu
4,671
467
23
2
0
150,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role