Player Matchup

Khepri
Khepri
CipherZeroV
Khepri
Level 8
God Stats
16W - 14L
1,696 SR
Queue Stats
182W - 186L
1,478 Elo+
Solo
Odin
Odin
GEAR OF DEATH99
Odin
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 26L
1,454 Elo+
Solo
Izanami
Izanami
I--Clarity--I
Izanami
Level 27
God Stats
23W - 12L
1,682 SR
Queue Stats
91W - 72L
1,463 Elo+
Solo
Loki
Loki
goblinlord_1
Loki
Level 4
God Stats
4W - 2L
1,627 SR
Queue Stats
5W - 11L
1,520 Elo+
Solo
Tiamat
Tiamat
salt_spinel
Tiamat
Level 29
God Stats
12W - 2L
1,850 SR
Queue Stats
64W - 66L
1,526 Elo+
Solo
Team Averages
Level 18
1,671 SR
1,488 Elo+

VS

Team Averages
Level 16
1,556 SR
1,512 Elo+
Neith
Neith
BELLABOOP3802
Neith
Level 21
God Stats
70W - 80L
1,467 SR
Queue Stats
96W - 116L
1,419 Elo+
Solo
Hel
Hel
HausofAlambi
Hel
Level 24
God Stats
17W - 36L
1,398 SR
Queue Stats
103W - 112L
1,460 Elo+
Solo
Nu Wa
Nu Wa
jmaccing
Nu Wa
Level 26
God Stats
13W - 9L
1,916 SR
Queue Stats
166W - 167L
1,448 Elo+
Solo
Set
Set
nicolas12222
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,547 Elo+
Solo
Sylvanus
Sylvanus
taathe_goat
Sylvanus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
18
3 / 0 / 15
10,665
970
5,227
4,792
6,470
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
2 / 0 / 17
10,592
963
8,060
9,297
6,850
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
18
13 / 0 / 8
12,738
1,158
23,212
8,215
3,725
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 3 / 11
10,806
982
14,026
9,408
3,780
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
17
4 / 1 / 11
11,160
1,015
20,001
12,852
10,188
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

366

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 2
9,885
899
11,907
21,127
8,204
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 7 / 0
9,142
831
11,899
22,824
8,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
jmaccing
Nu Wa
15
1 / 4 / 3
9,782
889
8,813
14,744
5,007
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
0 / 9 / 1
8,545
777
492
11,385
4,383
Sylvanus
taathe_goat
Sylvanus
14
0 / 2 / 1
8,373
761
841
2,600
1,270
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
11
27
Kills
4
4
Deaths
27
62
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Khepri
3
0
15
10.5
W
2
0
17
10.5
L
1
7
0
0.14
W
Izanami
13
0
8
17
W
5
3
11
3.5
L
Nu Wa
jmaccing
Nu Wa
1
4
3
0.63
L
0
9
1
0.06
W
Tiamat
4
1
11
9.5
L
Sylvanus
taathe_goat
Sylvanus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,526
Damage
33,952
44,564
Taken
72,680
31,013
Mitigated
27,576
7,122
Healing
7,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,907
4,808
0
1,397
21,127
8,204
0
5,986
15,141
0
30,883
W
Khepri
5,227
322
0
0
4,792
6,470
0
2,242
2,256
13,869
0
W
8,060
2,059
280
416
9,297
6,850
0
4,226
4,723
0
20,555
L
11,899
274
1,811
3,776
22,824
8,712
0
8,687
14,137
17,767
0
W
Izanami
23,212
15,650
0
1,781
8,215
3,725
0
3,764
4,365
0
51,426
W
14,026
6,065
0
0
9,408
3,780
0
5,534
3,670
0
29,529
L
Nu Wa
jmaccing
Nu Wa
8,813
1,018
0
5
14,744
5,007
0
7,780
6,964
25,883
0
L
492
54
0
70
11,385
4,383
0
2,245
9,140
0
3,192
W
Tiamat
20,001
611
240
4,405
12,852
10,188
0
4,715
7,997
51,262
0
L
Sylvanus
taathe_goat
Sylvanus
841
491
38
75
2,600
1,270
0
530
2,070
1,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,961
Gold Earned
45,727
229
Minions Killed
106
8
Camps Cleared
0
1,092,670
Distance Traveled
728,979
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,885
899
41
4
0
175,299
0
W
Khepri
10,665
970
10
1
0
235,635
1
W
Odin
10,592
963
23
2
2
195,800
2
L
Hel
9,142
831
17
2
0
183,523
0
W
Izanami
12,738
1,158
90
8
3
214,734
0
W
Loki
10,806
982
32
3
0
220,356
0
L
Nu Wa
9,782
889
43
4
0
237,197
2
L
Set
8,545
777
5
0
0
103,668
0
W
Tiamat
11,160
1,015
74
7
3
226,145
0
L
Sylvanus
8,373
761
0
0
0
29,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role