Player Matchup

Janus
Janus
Samuel 34 SI
Janus
Level 60
God Stats
2W - 2L
1,482 SR
Queue Stats
23W - 35L
1,185 Elo+
Party 1
Fenrir
Fenrir
Timur_habibulin
Fenrir
Level 18
God Stats
0W - 2L
1,340 SR
Queue Stats
5W - 13L
1,190 Elo+
Solo
Neith
Neith
xxxTERROR21xxx
Neith
Level 13
God Stats
17W - 28L
1,317 SR
Queue Stats
17W - 33L
1,145 Elo+
Party 1
Team Averages
Level 30
1,380 SR
1,173 Elo+

VS

Team Averages
Level 34
1,440 SR
1,251 Elo+
Baron Samedi
Baron Samedi
BURNTELBOWSKIN
Baron Samedi
Level 29
God Stats
63W - 52L
1,478 SR
Queue Stats
173W - 218L
1,273 Elo+
Party 2
Gilgamesh
Gilgamesh
StarRonin
Gilgamesh
Level 13
God Stats
10W - 12L
1,412 SR
Queue Stats
20W - 34L
1,213 Elo+
Solo
Sol
Sol
UrMomsDadsCousin
Sol
Level 59
God Stats
42W - 32L
1,429 SR
Queue Stats
145W - 170L
1,265 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 8 / 5
8,974
690
9,953
10,743
3,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
4 / 9 / 3
8,892
684
2,846
12,519
4,791
Mace

Mace

+10
Physical Power

13
3 / 8 / 6
9,842
757
8,772
13,159
5,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BURNTELBOWSKIN
Baron Samedi
15
10 / 2 / 13
10,646
819
12,193
9,392
6,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
StarRonin
Gilgamesh
12
7 / 5 / 9
10,091
776
5,554
9,749
7,376
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
8 / 4 / 13
10,877
837
12,273
11,656
3,489
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
60
10
Kills
25
25
Deaths
11
14
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BURNTELBOWSKIN
Baron Samedi
10
2
13
8.25
L
3
8
5
0.69
W
Gilgamesh
StarRonin
Gilgamesh
7
5
9
2.3
L
4
9
3
0.61
W
8
4
13
3.63
L
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,571
Damage
30,020
36,421
Taken
30,797
13,639
Mitigated
17,148
2,259
Healing
7,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BURNTELBOWSKIN
Baron Samedi
12,193
1,012
1,009
3,479
9,392
6,283
908
3,624
5,559
32,080
0
L
9,953
993
363
687
10,743
3,804
134
7,165
3,578
35,248
0
W
Gilgamesh
StarRonin
Gilgamesh
5,554
1,434
0
148
9,749
7,376
36
1,449
8,160
0
17,867
L
2,846
387
0
421
12,519
4,791
315
8,027
4,492
0
6,239
W
12,273
3,764
0
3,276
11,656
3,489
2,099
4,221
7,125
44,236
0
L
8,772
4,801
149
639
13,159
5,044
785
9,274
3,885
0
24,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,708
Gold Earned
31,614
91
Minions Killed
111
0
Camps Cleared
0
598,703
Distance Traveled
671,043
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,646
819
41
3
0
217,718
0
L
Janus
8,974
690
49
4
0
192,276
0
W
Gilgamesh
10,091
776
19
1
0
244,413
1
L
Fenrir
8,892
684
5
0
0
219,713
2
W
Sol
10,877
837
51
4
0
208,912
0
L
Neith
9,842
757
37
3
0
186,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role